
Battle against mythos inspired characters from around the world in this Arcade styled breakout game!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Engagement
Reviews
Heyo Cookie. I have to congratulate and thank you mates for this Creation. The true Sequel to HRtP, hahahah, yeah overused obvious Joke. Alright, the Graphics are wonderful, really, Trist just rules, I enjoy her Works a lot. Cute Girls, with a non-humanoid Character as the Last Boss, nice, it's neat to also have cool Monsters too, ya know. Which is non-existent at all in many Games spiritually related to Touhou, either Fan or Original Games. T__T Good Myoozik, I certainly enjoy it. And for some weird reason, hearing the Title Screen Theme...somehow reminds me of the Nutshack's by Chair, no reason, it just does, odd. I swear I want a rip of that Song with the Nutshcak in it instead. ¯\_(ツ)_/¯ The Narration, simple, it's not something that has high standards for itself, letting the Gameplay shine more and yet it still does a nice job, most notorious element are the Dialogues depending on the Difficulty. It's just BRILLIANT ! Akagi is weak on Normal and damn savage on Lunatic, fricking genius. (It inspires me too actually) The Gameplay, excellent. Well the only nitpick I could have is the size of the Hitbox, a bit big but it has been an Issue mainly on some Challenges. Which are fun, also frustrating but ya know, gotta make the Entertainment last, right ? Levels get harder when you increase the Difficulty, the Bosses, not so much, most of them don't have exclusive Attacks to Hard or Lunatic Modes, missed Opportunity, cuz that's always a Motivation Factor to try harder. (I really miss when the SpellCards were different starting from Hard Mode in EoSD, ZUN NEVER did it again except for a very few of them throughout the Series, it's just an obvious thing for me to have different enough Bullet Patterns for Hard and Lunatic Modes...which of course requires more Work than just increasing the Bullet Density and swaping the Colors or the Bullets themselves...aah forget my rambling) AND the Game also seems to be fun to speedrun since you can time attack the Levels in Practice. Yeah I wanna speedrun, will try someday after having 1cc'd Lunatic Mode, still not done. In Conclusion, Demon Slayer Akagi owns, mate. Really if you feel nostalgic for HRtP, just play Akagi instead, you'll have a better time, trust me. Anyway have a nice day folks.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
Cute game. Fun, creative way to have breakout-sorta gameplay. You can also kinda juggle yourself in the air by hitting your ball right below you, it doesn't do anything but it's fun and I like it. This game is time well spent for a few bucks, u should check it out.
A fun arcade style game that has plenty of replay value. There's a lot of smart additions to the old "Touhou 1" formula like a targeting system in exchange for less points.
nice take on classic touhou this game has
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A veces sólo quiero jugar algo sencillo. Me lo pasé bonito, muchísimas gracias
Touhou 1, but more modern!
muy bueno
Interesting take on this type of game! Real good short fun!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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