
Fight enemies, Loot resources, and Extraction the map. Use your strategy and the least mana possible to create your own miracle of escape!
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About

A new style of RPG blending tower defense, RTS, and extraction escape gameplay.
You play as Nolan, the last surviving princess of the Demon King, leading her people in search of a land where they can survive.
Young and inexperienced, can the Demon King’s daughter flee from every threat, gather resources, grow stronger through your strategy, and finally reach the promised land?

After centuries of war, the Demon King Asaras swept across the continent of Aquirre and united the six great nations.
But humanity did not surrender so easily.
Decades later, the chancellors of the six nations conspired together, gathering heroes from every land to form a force to defeat the Demon King. In the end, the Demon King fell, and the world returned to the rule of the six nations.
The demon race became outcasts once more.
Nolan, daughter of the Demon King, hid with the help of her butler Feyd, living in a remote village on the border of Solaris.
But one fateful day, her identity was exposed.
Forced onto the road of exile, what kind of trials await Nolan?
Will her timid nature lead her into captivity, or will she escape and claim her own destiny?

A gameplay style unlike anything before it.
In each stage, you guide the heroine toward the exit while enemies pursue her by tracing the very path she has taken.
Rush straight for the goal, place towers along the route, search for treasure, or summon heroes to defend you.
Every action consumes mana. If your mana runs dry and the enemy catches up, all will be lost.
Fight your foes, Loot resources, and Escape the map.
Use your strategy, spend the least mana possible, and carve out the ultimate escape route.









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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Reviews
A perfect blend of Tactical RPG, Tower Defense, and out-of-combat progression. It plays incredibly smoothly, plus it's budget-friendly. Definitely worth picking up!
ア◯ラ自害しろ(ゲーム中の絵はあんまり似てない) と迫ってくる人間軍を倒しながら魔族の姫を脱出地点まで逃がすゲーム。 湧いてくる敵を攻撃塔で防ぐタワーディフェンスがゲームの基礎でありながら、 ターゲットの魔族姫を途中の宝箱を探索しながら逃がすという要素で、 塔を建てたら後は見てるだけで終わるまでヒマというタワーディフェンスの欠点を解消しています。 まだ数ステージ触った程度ですが、意外に面白い。
一般般吧,前4大关的难度看起来都是循序渐进的,到达第5关时难度骤然增大到离谱的地步。 比如一开始就精英怪怼脸,有个血厚群聚而且不怎么吃减速的,主打的就是一个压力。 四种塔的攻速差在很大程度上能稍微决定一下敌人死亡的速度,但是对于血条很厚的精英怪而言,塔暴战术永不过时。 [spoiler]游戏数据是不加密的,军费和MP均可以通过CE修改器尝试进行修改。[/spoiler]
雖然都是英文看不董,但是稍微摸索一下,覺得玩法有趣好玩。
雙養成體系極度缺錢且數值曲線失衡的作品!《魔族公主打搜撤》評測:獨創路徑追擊塔防、進階魔塔與裝備養成受限,唯局內數據不透明且每關耗時過長 這款將即時戰略、塔防防守與逃脫撤離題材相結合的策略角色扮演養成遊戲《魔族公主打搜撤》,以「操作魔王遺族諾蘭規劃逃跑路徑+消耗魔力放置防禦塔與搜集隱密寶箱」為核心載體,主打在支援最高 3 倍速的推進進程中享受精準計算資源的正向回饋。雖然本作在動態追擊路徑的設計、以及四大防禦塔的功能規劃上表現出不錯的策略深度,但其在局內即時經濟資訊的缺乏、雙養成深度綁定金錢導致初期體驗受限,以及完全沒有難度調整、每一波敵人血量遞增幅度不正常且玩家金錢嚴重不夠用的硬傷上留有較為直白的打磨留白,導致整體的流暢度與核心樂趣大打折扣。綜合評估下,本作是一部機制亮眼,但因數值設計過於嚴苛且缺乏新手梯度調整而難以帶給玩家流暢通關與持續熱情的作品。 一、 獨創動態路徑追擊、四塔核心功能規劃與適中的 3 倍速系統(優點): 1、 極具策略深度的逃跑玩法:遊戲在核心玩法上展現了極高的創意。追兵會依照主角逃跑的「路徑」進行追擊,玩家必須在有限的魔力下,在最優路線上放置防禦塔,對於益智與策略型玩家來說極具挑戰性。 2、 定位分明的防禦塔體系:基礎建築箭塔專精速射,火魔塔主打範圍、雷魔塔克制數量、冰魔塔提供緩速,四大兵種搭配邏輯清晰,結合地圖上如稻草堆等隱密寶箱的探索,構建了不錯的遊戲框架。 二、 【雙養成資金匱乏與敵人血量激增】之現狀(新手體驗與資源管理提示): 1、 養成維度繁雜且金錢需求極高:遊戲設計了「公主養成」與「英雄養成」兩大區塊。公主部分包含 HP/MP、高階魔塔解鎖與強化、部隊攻防及探索範圍;英雄部分則包含擴充部隊與裝備系統(支援局內探索撿拾與商店購買)。這兩大系統雖然豐富,但每項強化都需要大量金錢,這在進階塔本就需要金錢開啟的前提下,讓經濟壓力雪上加霜。此外,戰鬥中畫面完全隱藏累積金幣,讓玩家無法精準判斷撤離時機。 2、 敵人血量增幅過高且強化資金嚴重不夠用:【核心短板】在養成層面,遊戲內的金錢賺取速度極慢、給的獎勵過低,但每一波敵人的血量增幅卻高得不正常。加上完全沒有難度調整,且過關後不准回頭刷低難度舊關卡,導致玩家在初期就會嚴重卡關。要嘛在高度挫折中不斷失敗重來,要嘛每關強行拉長過關時間、大量建造箭塔來痛苦農錢,極易消磨玩家耐心。 總結: 路徑機制新穎、基礎箭塔好用。但本作在「平衡雙養成系統的金錢消耗、以及每波敵人的血量暴增」的核心體驗上未能處理好機制與數值的平衡。【入手建議:不推薦。整體玩法對新手難度較高、錢不夠用且每關耗時過長,除非你非常偏好高難度策略解謎、完全看重創新路徑塔防題材且能接受初期養成嚴重受限與高農作業感的重度益智玩家,否則其極度失衡的初期經濟與卡關感可能會讓你感到乏味。整體而言是一部在平衡性上表現較為平白的遊戲】。
左舷! 彈幕太薄了! 打到一半就變成布萊德艦長 抓到訣竅後打得很過癮 值得推薦的即時戰略遊戲
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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