
Discover your true identity and face a mysterious entity from another dimension!
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
About

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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 578reviews | 63% | — | $154.4K |
| $17.99 | 99ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Demon Hunter: Chronicles from Beyond, developed by Brave Giant LTD and published by Artifex Mundi, is a gothic-inspired hidden object adventure that blends supernatural mystery with classic point-and-click exploration. Set in the 1930s, the game follows Dawn Harlock, a red-eyed woman returning to her childhood home on the isolated island of Ashmore after learning of her mentor’s mysterious death. What begins as a somber homecoming quickly spirals into an eerie investigation involving forbidden experiments, demonic forces, and long-buried secrets. From its opening sequence, the game establishes an atmosphere of isolation and dread, using its moody hand-painted environments and soft orchestral score to immerse players in a story that feels both tragic and otherworldly. The narrative foundation is strong enough to draw players into its world, even if it doesn’t reach the emotional or thematic depth it hints at. Dawn’s journey is framed around the discovery of her own identity and the experiments conducted by her late mentor, Dr. Ashmore, whose research into parallel dimensions leads to catastrophic results. The supernatural premise unfolds gradually through journals, photographs, and cryptic recordings scattered across the estate. The story’s pacing maintains a steady rhythm, alternating between exploration, puzzle-solving, and revelation. However, despite its intriguing setup, the writing occasionally lacks subtlety, and the characters never feel as developed as their circumstances deserve. The emotional core—Dawn’s search for truth about her origins and the demonic presence haunting her—is compelling in concept, but the dialogue and delivery often fall short of conveying its full weight. Still, the mystery is engaging enough to keep you invested until the conclusion. The gameplay adheres closely to the conventions of Artifex Mundi’s hidden object adventures. Players navigate a series of static, beautifully illustrated scenes, each filled with interactive hotspots that hide tools, clues, and collectibles. Progression depends on finding objects and using them in context-specific ways—repairing mechanisms, opening secret compartments, or piecing together coded messages. Interspersed throughout are hidden object scenes where you must locate items from a list within intricately detailed environments. These sequences are functional and occasionally clever in design, but veterans of the genre may find them on the easy side. Mini-games and puzzles add variety, though they range from intuitive and satisfying to overly simplistic, rarely posing much challenge. This makes the game accessible to casual players but may leave others wishing for more complexity or innovation. One of the game’s strongest aspects is its visual presentation. The art direction captures the eerie beauty of the island estate and the contrasting sterility of the secret laboratories beneath it. Every location—from candlelit corridors to storm-lashed courtyards—exudes atmosphere and attention to detail. The palette of muted blues and greys enhances the sense of unease, while small animated touches, like flickering lamps or drifting mist, bring scenes to life. The soundtrack complements the visuals perfectly, relying on subtle piano melodies and haunting ambient tones that create an undercurrent of tension. However, the voice acting, while serviceable, is inconsistent in tone and emotion, sometimes undermining the intended drama of key scenes. These flaws, while noticeable, don’t detract entirely from the game’s ability to establish a memorable sense of place. The pacing remains brisk throughout, making for a concise and easily digestible experience. A single playthrough typically lasts three to four hours, depending on how methodically you explore or solve puzzles. There is a bonus chapter that adds a bit more context and extends the game’s runtime slightly, but overall, it is a short and self-contained story. Its length suits its design philosophy—it doesn’t aim to overwhelm with sprawling maps or complex branching paths, instead favoring a focused, atmospheric narrative. This structure works particularly well for players who enjoy completing games in a single sitting, experiencing the story as an uninterrupted mystery rather than a drawn-out quest. As with many titles in Artifex Mundi’s catalogue, Demon Hunter: Chronicles from Beyond thrives on mood and accessibility rather than challenge or depth. Its appeal lies in its balance of narrative intrigue and relaxing gameplay. The puzzles and hidden object sequences are crafted to maintain a gentle rhythm that encourages steady progress rather than frustration. While the storyline could have delved deeper into its psychological and supernatural themes, it succeeds in delivering a sense of mystery and melancholy that lingers beyond its closing moments. The game’s short length and straightforward mechanics may limit its appeal for those seeking something more intricate, but for players drawn to atmospheric adventures with a supernatural edge, it offers a satisfying and quietly haunting journey. Ultimately, Demon Hunter: Chronicles from Beyond stands as a modest yet enjoyable hidden object adventure that captures the essence of its genre—an accessible blend of exploration, puzzles, and storytelling framed within a darkly alluring world. It doesn’t break new ground, but its craftsmanship, mood, and visual charm make it a worthwhile experience for fans of mystery-driven games. The haunting setting, elegant art direction, and faintly tragic story of self-discovery give it just enough depth to rise above being a simple collection of puzzles. It’s a game best appreciated as an evening’s escape into a world of secrets, shadows, and the eternal question of what truly lies beyond. Rating: 6/10
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is WAY below average on the Mountain Crime Requital scale. The first half is not bad, but not good either. Average at best. Whatever "story" this game has is mostly wholly left up to the player. What moves you forward isn't the story, it's "oh, a new area has opened up, so let's go there." The story is very simple, and they did not bother to elaborate, and was mostly done near the end with a book that was an exposition dump. Main character has 0 personality and 0 intelligence, not even suspecting a weird human poofing in and out of existence with black smoke and just following their instruction without any suspicion whatsoever. The biggest drawback (and I can't believe I'm saying this) is the latter half is PLAGUED by hidden object scenes. So much so, that it becomes a tedium and boring. There is no difference between each one to keep it interesting, and sometimes they re-use scenes (and you can tell which ones sometimes, due to items found in the scenario). There is just so much of it, and so much nonsense in between that the entire thing becomes a drag. The puzzles are also tedious and there was even one "puzzle" that was really just a brute force mechanic of figuring out what order to click things in. *sigh* This is the first HOG game that I played through (to finish) that I thought, "I can't wait for this to be over". I do not at all recommend this to anyone who loves HOGs. I got the rest of the series and now I'm worried...
解谜界的找你妹......地狱级别的HOS量大管饱,hint冷却超级慢,主线非常非常简单,地图很小,很普通,btw为毛一个容量瓶游戏要出现三次!由于HOS过于折磨所以反而推荐这款游戏......
If you like to 100% games, then this one is going to be a nightmare for you. If you don´t get all of the achievements in the first playthrough you will have to play the whole game all over again. This could have been great if you had an option to manually save the game, which you cant´t. You can´t even restart the game once you missed the required puzzle, so you have to play the game fully in order to try again. Yes the game is somewhat short (a couple of hours to get through) but on your 3rd time it gets really annoying. Edit: Just figured out you can reset the game by making a new in game profile, but there not being a save state still makes the review negative.
Demon Hunter is an Older HOG but I love playing HOGs from 2010-2015 as that is the time I played them all the time. So I'm trying out games from that time I never got around to playing. This game is ok. If you are like me and have played more of these games than you can remember you'll get some entertainment out of it. I wouldn't play it a second time but I was kept entertained while playing it and I intend on playing the sequels. Recommend buying this on a deep discount or in a bundle.
여기서 하나 하고, 저기서 하나 하고, 다시 되돌아가서 하나 하고, 저기 되돌아 가서 하나 하고. 동선도 개판이고, 숨은 그림 찾기 발생 트리거도 조잡함. 도전과제야 뭐... '도전' 과제니까 선택 사항이므로 부정적 평가는 할 수 없으나, 꽤나 악의적이다.
Hartstikke leuk spel, het was fijn dat er genoeg informatie was om te lezen maar ik miste daardoor wel wat meer verhaalgevoel doordat er niet gesproken word. Wat ik vooral een leuke verrassing vond was op het eind de portal, zooooo Stargate SG-1 :D
Coziest Lovecraftian game I've ever played. It even has its own Jeffrey Combs!
Granted this is an older title, but Brave Giant-developed HOG titles have always been kind of mid-tier among their peers. They're capable, sure, and there's nothing actually [i]wrong[/i] with the game, per se, but it does things that are annoying (like morphing objects; whose stupid idea was that?). If you're not a completionist, however, you will have fun with this game just fine and don't need to listen to me. Achievement hunters, however, have some things to consider. If you want to nab up every cheevo, then understand that this game is not going to be friendly for you. Among the scenes are sets of hidden objects while you're just walking around; all fine and good, but they are locked to the chapters or acts of the game so if you don't find them all, there's no going back. Second, several achievements are time-based and since there is no manual saving, you get [i]one[/i] chance to get things right or you have to start over again. Usually these games only last 3 or 4 hours for me, but I ended up taking on almost 3 more with repeated speedruns because of those timed achievements, and the ones I needed were near the end of the game. Moreover, if you ever EXIT these challenges by accident, you're done, even if you've got time to spare when you go back in. I don't know why there's the option to exit the puzzle at all, but a misclick can ruin your dreams. Do you [i]have[/i] to play like this? No, of course not. But lots of people play these specifically for grabbing up those cheevos and cards so consider this fair warning. The story itself is laughable HOG fare and doesn't feel out of place, although there [i]are[/i] games out there that do have pretty decent stories; this is not one of them. However, if you're looking to do the whole Demon Hunter series, well, I wish you good luck and hope you have a good time. Anyone else would do better to choose a different title in the Mundi library.
Das hier ist wirklich nicht so toll, finde ich. Die Grafik kommt hier wieder sehr altbacken daher, aber gut, man erkennt dennoch alles. Die Geschichte hat mich hier nicht weiter locken können, sie näher zu verfolgen. Die Wimmelbilder wiederholen sich (ist auch in anderen Spielen oftmals so) - das ist ein wenig langweilig, andererseits weiß man bei der zweiten Runde, dass man nun all das anklicken kann, was vorher nicht gefragt war. Kann also auch von Vorteil sein. Es gibt hier allerdings wieder einiges an Übersetzungsfehlern. Ebenso bei den Minispielen. Man rennt hier auch wieder sehr viel von A nach X, um ein Objekt zu finden, es endlich an seinen Platz zu stellen, nur um dann zu erfahren, man braucht nun noch was-auch-immer, um es endlich benutzen zu können. Und rennt dann wieder rum, um das zu finden. Geht alles gut mit der Karte, fühlt sich dennoch mühselig an, vor allem wenn die Welt insgesamt nicht so beeindruckend, kreativ und ansehnlich ist wie in anderen Spielen (wo man dann ggf. gerne drin herumläuft, um gewisse Szenen noch mal sehen zu können). Wem thematisch das Spiel zusagt, der wird vielleicht Gefallen an dem Ganzen finden. Für mich gab es da interessantere Themen (Tibet, nordische Mythologie z.b.), wo man dann über den einen oder anderen Fehler hinweg sehen kann. War hier leider nicht der Fall. Dieses Spiel ist auch wieder sehr kurz, ich habe in diesem Fall allerdings auch keine Lust auf das Bonuskapitel gehabt. Dann wäre es noch mal eine halbe Stunde länger (als 2 Stunden).
Players by region
Where this game's players are, estimated from review languages.
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