
You slump into your chair after another day of investigations. Just as you start to lose yourself in the glow of the TV screen, the telephone rings. The museum curator needs your help - a tourist has gone missing. You smirk at his warning of paranormal goings-on; that's what Demon Hunters are for.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved the game for the last one in the series, but was a bit letdown by the obvious cash grab. Most of the puzzles appear to have been recycled from DH4 - whilst they appeared identical, they are at least so similar to make it appear as such. Plus side is the story and all the HO's are new to match the new storyline. If your a fan of HOG's, like myself, then certainly enjoy the game but not too soon after DH4.
jump scare挺多!氛围算是a社少有的真的有点微恐怖。感觉要出续集找老婆,虽然已经变成ghost形态估计遭遇不测了。a社这几年也不知道为啥不做了...
Compared to all of the other similar hidden object games, this one was uninteresting, either too simple or too obtuse. Rather than having puzzles that connect all of the areas, there are several smaller sections that empty your inventory at the end. No holding on to something to use significantly later. Tried to be spooky but was just kinda annoying.
It's not a masterpiece, but it's a good game. It has voiceovers on point and an okay-to-good plot. The only things that bothered me were the morphing collectibles and the constant backtracking. Coming from the disaster that the last game was, this is refreshing. The art there was a little bit better, though. Overall, this is pretty solid.
Although it is definitely better than part 4, it does not manage to rise above the level of average. Furthermore, it completely abandons the original storyline and characters and introduces a new protagonist. Puzzles are mostly fun though.
Demon Hunter 5: Ascendance, developed by Brave Giant LTD and published by Artifex Mundi, is a traditional hidden-object puzzle adventure that confidently follows the established formula of the genre while offering a polished, atmospheric experience aimed squarely at fans of narrative-driven point-and-click games. As the fifth entry in the Demon Hunter series, it assumes familiarity with the genre’s conventions and focuses on delivering a steady blend of investigation, puzzle solving, and supernatural intrigue rather than reinventing its mechanics. The result is a game that feels comfortable and familiar, yet refined enough to remain engaging throughout its runtime. The story centers on Hector Cole, a professional demon hunter drawn into a strange case involving the disappearance of a tourist inside the ominously named Museum of Mysticism and Monstrosity. What begins as a seemingly routine investigation quickly escalates into a paranormal mystery steeped in occult lore and unsettling revelations. The museum setting provides a strong narrative anchor, allowing the story to unfold within a confined but richly detailed space filled with cursed artifacts, hidden passages, and shadowy secrets. While the plot follows recognizable genre beats, it maintains momentum through a gradual escalation of stakes and a consistent sense of unease, keeping players invested in uncovering the truth behind the museum’s dark history. Gameplay is rooted in classic point-and-click exploration. Players move through dozens of hand-crafted locations, collecting items, solving environmental puzzles, and unlocking new areas as the story progresses. Hidden-object scenes are frequent and form the backbone of progression, tasking players with locating cleverly concealed items within densely illustrated environments. These scenes are varied enough to avoid feeling monotonous, often incorporating alternative mechanics such as silhouette matching or item combination, which adds a layer of freshness to an otherwise familiar structure. Interspersed between these sequences are logic puzzles that range from simple pattern recognition to more involved mechanical challenges, providing a change of pace that helps balance observation with reasoning. One of the game’s strengths lies in its accessibility and quality-of-life features. A fast-travel map allows players to quickly move between locations, minimizing unnecessary backtracking and keeping the investigation flowing smoothly. Multiple difficulty settings cater to different playstyles, adjusting hint availability and puzzle complexity so both newcomers and genre veterans can tailor the experience to their preference. Optional collectibles and achievements encourage thorough exploration, rewarding players who take the time to inspect every corner of the museum rather than rushing through the main objectives. Visually, Demon Hunter 5: Ascendance showcases the hand-painted art style that has become a hallmark of Artifex Mundi releases. Backgrounds are richly detailed and atmospheric, making each room feel distinct and reinforcing the game’s supernatural tone. The contrast between ornate exhibits and ominous hidden spaces helps sell the feeling that the museum itself is a character within the story. Character models and animations are serviceable, though occasionally stiff when compared to the elaborate environments, creating a slight visual disconnect. Still, the overall presentation succeeds in establishing mood and immersion, especially when paired with moody lighting and subtle visual effects. Sound design plays a supportive role, with ambient audio and music tracks that emphasize tension without overwhelming the player. Voice acting adds personality to the cast, delivering performances that lean into the genre’s pulp-horror sensibilities. While not every line lands with equal impact, the voice work generally enhances the storytelling and helps bring key moments to life. Over longer sessions, the soundtrack can feel repetitive, but it remains effective at maintaining a consistent atmosphere. From a pacing standpoint, the game strikes a comfortable balance between story progression and puzzle density. The experience rarely feels rushed, allowing players to absorb the narrative and environments at a relaxed pace. At the same time, the challenge level remains forgiving, which may leave seasoned hidden-object fans wishing for more demanding puzzles. This approach clearly prioritizes approachability, making the game well suited for casual players or those looking for a low-stress mystery to unwind with. Ultimately, Demon Hunter 5: Ascendance is a solid and competent entry in the hidden-object adventure genre. It doesn’t aim to surprise with radical ideas or complex systems, but instead focuses on delivering a polished, atmospheric experience built on proven mechanics. Its strengths lie in its visual presentation, steady pacing, and reliable puzzle design, while its weaknesses stem from familiarity and occasional lack of depth. For fans of Artifex Mundi titles or players seeking a supernatural mystery wrapped in traditional point-and-click gameplay, it offers several hours of satisfying investigation that comfortably meets expectations without overreaching them. Rating: 8/10
Fun puzzle game, the extras add to the game's appeal. The puzzles are not too hard, but I did have to skip a few. And I was not able to get the achievement for not using hints.
This one was a bit more true to the title than the fourth one, however you don´t play as Dawn or anyone who is related to her (based on the info in this game, maybe they will establish more lore in the next ones). That being said, I do love the new protagonist and his attitude towards everything. He is either giving it all he´s got or being not bothered at all. There are quite some jumpscares in the game wher the character is like "oh well, just another monday..." I recommend getting this on a sale.
Kolejny HOG od Artifexu (a przynajmniej przez niego wydany) - to dalej "to samo". Jak podobały się poprzednie gry, to ta też podejdzie. W sumie nie wiem, czemu to jest niby część piąta, jak już nawet nie próbują tego wiązać w żaden sposób z poprzednimi :D Ale historyjka była nawet ok, jak na niskie standardy. Całkiem ciekawy motyw z początku. I w sumie nie spodziewałem się, że nie będzie happy endu, a dodatkowa historia jeszcze dolewa kwasu do rany! Ogólnie: jak zwykle zagadki powtórzone z poprzednich, jak zwykle fajnie się szuka miliona przedmiotów, jak zwykle są pojedyncze literówki, ale i tak to przyjemne 3-4 godzinki. Na pewno dużo lepsze niż "czwórka".
This game was a lot of fun. I love riddles and the games, which test all sorts of different types of lateral thinking, but the game went by a little quickly. I liked the game so much I wanted it to last longer. If you are doing an expansion anytime soon, sign me up
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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