
DEMON DUST is a Survival Horror Dungeon Crawler with a unique, mouse driven interface. Gain knowledge to survive and reach deeper and deeper floors.
Modeled estimate, not a reported figure. How we estimate →
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About

Surrounded by nothing but DUST. A mysterious complex of interconnected chambers and corridors remains.
Will you plunge deeper, again and again? Will you learn its secrets?
Descend through at least six dense and interconnected floors
Collect DUST to purchase precious supplies
Contend with a variety of surreal creatures.
Get to the bottom.
put an end to our destructive legacy.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h3] holy sh!t what a cool game [/h3] i'm bad with words so i'll just describe the game in a few short (relatively) spoiler free thoughts this is a surreal dungeon crawler roguelike metroidbrania (buzzwords!!!) that made me uneasy yet intrigued all the way through. it wasn't necessarily disturbing or shocking, sometimes i felt the enemy design could even be considered cute? though that may be because of the desensitization after becoming familiar with the game the controls may be a bit difficult to adjust to at first, since tank controls are only reserved to indie games at this point. i felt like i got used to it on my second run. you will probably need to use steam's notes and screenshots features frequently, unless you're a wizard with a wicked large bean the game took me around... six hours to beat? (though about half an hour was spent afk.) each run takes around an hour. the game only saves between levels, and when you die, you start again. i was expecting a lot of cryptic puzzles, but thankfully they're skillfully put together. the game pretty much always rewards curiosity, either with lore tidbits, resources, or hints. oh, and my god, the atmosphere... the soundtrack is haunting, the visuals are disorienting, and when you've thought that you've seen everything, the game keeps surprising you with aesthetics similar to LSD Dream Emulator. two thumbs up!! highly recommend, very excited for the future of this team! also, shoutout to the steam personal calendar for putting this game on my radar, some superb stuff are on there.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DEMON DUST и выглядит, и звучит очень самобытно. Визуальное оформление и звуковое сопровождение просто великолепно создают жуткую психоделическую атмосферу. Геймплей здорово продуман, предлагая жёсткий, но увлекательный челлендж. Он делает исследование особенно интересным, потому что каждый найденный предмет в таких жёстких условиях ощущается особенно ценным. Разнообразие предметов не слишком большое, зато помимо стандартных и понятных, вроде пистолета, ключей или пилюль (аптечек местных) есть довольно необычные, которые ещё нужно понять, как использовать. Особенно нравится, что разработчик идёт с концепцией использования мыши для всего, кроме перемещения, до конца, поэтому даже лечиться и заряжать пистолет не получится одним кликом - придётся ещё собирать пилюли и патроны по экрану курсором после использования их в инвентаре, а на паузу это игру не поставит. Локации здесь достаточно запутанные и многоуровневые, что тоже подстёгивает интерес к исследованию, не говоря уже обо всяких секретах и скрытых механиках. Во всём этом смущают меня два решения: ограничение времени на забег и полная потеря прогресса после смерти или после истечения отведённого времени. Для меня это выглядит лишь как унылый способ растянуть прохождение, который не привносит ничего особенно интересного в игровой процесс, а скорее просто раздражает. По этой причине я не получил ни одной полноценной концовки (хотя я не уверен, есть или они здесь вообще), но уже потерял интерес к дальнейшему прохождению. Всё-таки терять часть прогресса в Survival Horror'ах я привык, но терять вообще всё прохождение мне совсем не импонирует. Тем не менее, мне понравилось то время, что я провёл за этой игрой. У неё очень необычный геймплей и запоминающийся стиль, поэтому стоит её попробовать, даже если таймеры и потеря всего прогресса при смерти не нравятся.
Impeccably designed puzzle-box dungeon crawler with a crunchy, surrealist aesthetic, and a novel mouse-driven interface. Very satisfying to slowly unpick, with an equally satisfying pay off waiting at the end. GOTY material. Buy it.
Je n'ai pas joué longtemps, mais je peux déjà dire que ce jeu est génial ! Tout d'abord, son gameplay est différent de ce dont on a l'habitude, mais en plus de ça, le jeu a une ambiance étrange [spoiler]par exemple, dans le 2e niveau, on peut tomber dans le vide et arriver dans un niveau "-3"[/spoiler]. J'imagine qu'il doit y avoir des secrets à trouver, mais je n'ai pas encore suffisamment joué... Le seul point négatif, c'est le fait que la mort soit aussi punitive, car elle nous force à tout recommencer, ce qui est rapidement énervant vu la difficulté des combats (on a très peu de munitions et il est difficile d'échapper aux ennemis à cause des contrôles). En tout cas, je recommande, et je suis content d'être tombé par hasard sur ce jeu qui, je trouve, mériterait plus d'attention.
ayo this game RIPS, dude
This game is an eyesore (positive)
Amazing game. Had me hooked the entire time and solving every puzzle and learning every new thing about the world felt rewarding. This game's design was so on point that, without needing to explain any of its gameplay or puzzles, you can easily with your own intuition and 1 sticky note worth of notes have everything you need to finish the game. Never did I feel the need to open a youtube walkthrough because I had no idea or goal as to what to do or where to go or how to get to where I needed to go. That doesn't mean you won't feel lost at times, but if you can embrace that and follow the logic the game is trying to teach you about world traversal, the solution will come to you naturally and it won't feel given to you, it will feel earned. For an exploration game like this, it's honestly one of the highest praises you could give. Not to mention the overall design and mechanics of movement (including platforming) and using items feels just right. There was clearly a theme and design that they wanted to achieve with this game and they've hit it out of the park. If you like something a little spooky, something a little mysterious, something a little weird, while also being a full satisfying exploration and puzzle experience, I cannot recommend this game more. Play this game now.
Conheci esse jogo pelo canal do Jogabilidade. (Valeu, Sushi!) É ótimo sentir essa tensão cheia de curiosidade que o DEMON DUST traz. As limitações impostas de propósito me ganharam desde o primeiro momento, o reloading manual do revolver é demais. O cenário instiga a gente o tempo todo, mas não só o cenário, também a natureza e o propósito desse lugar (e de nós ali) manipula, desorienta o jogador ao mesmo tempo que o guia elegantemente ao final. Lembrei daquela ideia do Cortazar de que o conto, a história curta, deve ganhar sempre por nocaute, com um impacto. Mas aqui o nocaute ao mesmo tempo que é um porradão de fato é, também, uma sutil revelação, um detalhe que reorganiza todo o tempo que se passou até chegarmos ali no final. Achei muito bom mesmo. Apesar disso, senti que o "ir e vir" dentro da dungeon se trivializa mais depressa do que precisava, perdendo um pouco da graça. Também achei o design dos inimigos meio... sem graça. Ainda assim, um BAITA jogo.
Absolutely INCREDIBLE game! I played the demo for this one and I've been thinking about it ever since, I'm so happy to be able to play the full game! If you're a fan of dungeon crawlers and tons of explorations/ secrets, you will love this. It's got just the right amount of surreal horror and crunchy graphics, with a pretty nice difficulty. The UI is unique but easy to use once you get the hang of it, and I had no issues adapting to the gameplay loop. I've played for only a couple of hours and only unlocked/ revealed one secret :') Definitely replayable and highly recommended!!
Really neat dungeon crawler that feels like a weird love child between Killer7, Outer Wilds, and Yume Nikki. Had my eye on this one since the demo came out and I really enjoy what it came out to. For the 10 dollar asking price it's well worth the time. The game wraps layers of secrets over each other that makes it really fun to unwrap more and more with each run. Everything is a knowledge check on a short timer. There's nothing quite as clever as Outer Wilds on that front but it feels pretty great to start completely clueless and eventually working your way up to having a specific plan for every single run. The game takes advantage of some of the best parts of survival horror's resource management by making improvement and optimization a part of the normal gameplay loop. What little story does exist is kind of disappointing for how obscure it is to even reach but the bizarre visual spectacle makes up for it. Thankfully you spend most of your time exploring the latter than the former, and the dungeon does really have an interesting layout, and you will learn things that completely recontextualize how you go through the whole thing. It's very neat and well put together.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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