
Demolition sandbox with different guns including nature powers. Slow down time, change gravity and much more to play around! With compaign and sandbox mods.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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Un gioco in cui sostanzialmente bisogna abbattere delle strutture colpendole nei punti giusti. Fondamentale la scelta delle armi e il loro potenziamento che a lungo andare nel gioco faciliteranno di molto il compito del giocatore. I livelli in tutto sono 45, divisi in tre gruppi. Niente di impegnativo comunque. Anche se il gioco si finisce in un'oretta se si va con calma, esiste una modalità editor per creare le proprie strutture e poi abbatterle, anche se dopo un po' risulta ripetitiva anche quella. La modalità sandbox la trovo inutile, hai tutte le armi e le risorse a disposizione il che rende praticamente sicura la vittoria del livello. C'è anche la modalità spettatore, che ci permette di vedere l'IA distruggere una struttura a caso. Che dire, un gioco da usare come intermezzo tra un game e l'altro. Senza infamia e senza lode.
Hello! I really enjoy your game and I have several ideas that could make the experience even better, especially for players who love building large structures. 1. Destruction smoke effect A simple smoke particle effect when blocks break would make explosions more satisfying. It should be lightweight so it doesn’t affect performance on weaker devices. 2. Glass blocks with multiple destruction stages It would be great to have a special glass block with: Stage 1: cracks Stage 2: broken pieces + small particles Stage 3: pieces disappear after a heavy impact (more particles) This would make the destruction feel more realistic. 3. Block painting / coloring Being able to paint constructions with different colors would make builds much more creative. Even a simple color palette would be amazing. 4. Pressing SPACE to move upward A simple QoL improvement: using the SPACE key to move upward when navigating the map (like a freefly mode). This would make building and aiming easier. 5. More save slots Right now there are only 10 save slots, which is not enough for players who build big monuments or multiple projects. Having 20, 50, or even unlimited saves (especially on PC) would help a lot. 6. Mod support (maps and weapons) Allowing the community to add custom maps or weapons would give the game a much longer lifespan. Players could create famous monuments (like the Eiffel Tower) or special custom tools. 7. New natural-disaster weapons Some additional weapon ideas: Meteor strike (large impact + shockwave) Earthquake (ground shaking that makes buildings collapse) Tsunami (if technically possible; I understand it might be difficult) These would add variety and new destruction styles. Thanks for reading! Your game has a lot of potential, and these features would make it even more fun for creative players.
Demolition master is a fun destruction engine, it is a unique concept and I see it going places if this is the early access. The sounds are great, visuals are pretty good considering its development phase and the destruction is so satisfying. The only few problems I have with it are; Sometimes the audio gets stuck when you complete a level and the blocks have to destruction sounds. Besides from that, its a good game that is similar to teardown but in a more mobile game like style. 8/10 Would recommend.
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