
Step into a new puzzle adventure designed for virtual reality. Armed with magnetic gloves, you’ll solve unique and evolving puzzles deep within a mysterious underground cavern.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Хорошая головоломка, физика тоже отличная! Стоит пройти ради разнообразия и ачивок ;)
DeMagnete is a fine if terribly short puzzle game that was enjoyable but has a lot of flaws to it. The game is fun enough that I would have given it a thumbs up except for its price to content ratio. At its list price of $20, I wholeheartedly recommend AGAINST the game and, even at the $8 I paid for it, I'm a little iffy. So if you can find it on a really good discount, I'd say it's still certainly worth picking up. For its strong points: - It's got a nice, decently crafted world that is fun to be in. - Controls are customizable enough to satisfy everyone's needs. - World sound is perfectly fine, nothing to write home about but I didn’t find anything too out of balance (other than Q's teleport sound). - The puzzles are fun enough and I found myself well enough engaged to go back to it three times in a row when I had an hour or so to get back into VR. However it does, unfortunately, have quite a few issues for a mid-to-late 2021 VR game: - The length of the game is terribly short. There's an achievement to beat the game in 2 hours and I beat my first play through in just over 3 hours. - The volumetric lighting is terrible. It's off by default and I don’t really know why they even left it in as an option. - There's nothing built into the game to prevent you from taking cubes from one puzzle into the next so it's very easy to 'cheat' a lot of puzzle rooms by just taking a cube (or two) with you. Maybe this is intentional but it made the game even shorter when [spoiler]you can complete the entire last chapter in just a couple minutes by carrying cubes forward[/spoiler] for example. - The game doesn't explain its own mechanics very well. Figuring out the power cube took me a literal half hour because there was no explanation. I only figured it out through sheer dumb luck. - Your companion Q is just a VR Navi. Why did I throw her in the lava; you know why and it wasn’t just for the achievement. She, unfortunately, serves no purpose as a companion that a button couldn’t do and be less annoying to boot. - The lava boat puzzle(?) was far too slow paced. It was hardly a puzzle and really more like a simple maze. Found it to be terribly boring after the 'neat' factor quickly wore off. - The game doesn't evolve much. A few new mechanics get introduced as it goes along but, for the most part, the entire thing is just magnetizing and repelling blocks. A game like this has soooo much potential and it never reaches anything beyond the very simple. Overall, if you can find the game on a DEEP discount, it might hit the mark for a couple hours but don’t expect all too much. Price to content alone keeps it from being a recommendation. I enjoyed it enough to want to go back and get the rest of the achievements but selecting chapter 1 restarts the game and clears your chapter selection so that activity got axed but the game was fun enough to [i]want[/i] to do some achievement hunting.
Ein super gelungenes VR Puzzlespiel mit toller Idee! Tolle Lernkurve, wird immer schwerer. 20 Dollar sind auch ok, da es sehr gut gelungen ohne großartige Bugs ist! Daumen hoch! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=4nFfkJJWEDo
This is an enjoyable and kinetic puzzle game, you get to play with magnetic forces in a quite innovative way, and I enjoyed it a lot! 😮 A few more mechanics are introduced along the way, so do pay attention to what the cubes do! 👀 I didn't and I payed for it in confusion 🤣 The environments are... surprising, let's just say you'll be in for a treat, and it's definitely not what I expected from the trailers! The puzzles start out quite straight forward, but progressively gets more and more complex! Near the end it was pretty challenging indeed! 😅 I streamed it all, so I probably missed the story from talking over dialog, but I think I understood it in the end 🤣 It was a bit unclear for a while though. Otherwise, it ran really well, and the few quirky things I experienced they fixed, so good job devs! And there's a range of input/control options 😁 Gets a thumbs up from me!
DeMagnete is an interesting puzzler with an original game mechanic that was fun to use. Basically you have to figure out how to manoeuvre cubes around (like Portal companion cubes) in order to unlock a door to get to the next level. You have a floating orb companion that leads you through the levels and gives you some backstory, but does not provide any clues to solving the puzzles. The levels were unique and the puzzles never felt repetitive. The difficulty ramped up gradually as you progressed without being crazy hard or too easy. Some thinking outside the box was needed as well; not all solutions are straightforward. I liked the consistent art style, graphics, good sound effects and background music. It ran very smoothly on a Reverb G2 at 100% resolution on 2080Ti. Some (all?) levels have more than one puzzle area to complete and there is no save point between puzzles, only at the end of the level. This caused a bit of frustration for me at the two most difficult puzzles as I would have to start back from the beginning of the level if I wanted to quit to take a break. It wasn't a huge deal since the puzzles are generally fast to complete once you know how, but another save-point or two would be welcome (especially before the last puzzle). VR comfort: There is no option for controller-based locomotion direction. Forward movement is locked to where you are looking, so you can't walk and look around at the nice environment without veering off in all directions. At least there is a teleport option if the former makes you nauseous. The game could reasonably be beaten in about 8-10 hours including some optional areas. It took me just over 12 as a couple of the puzzles had me stumped long enough to wonder if there was a bug (but it was just me). I also wasted some time trying to get hip tracking to work (it didn't). Overall, it's a good and satisfying puzzle game and I recommend it.
It's like a soft version of portal.
Fun, simple puzzle game with a splash of adventure. Nicely done. I enjoyed it.
Not the longest game, But the mechanics in it are very fun! I don't consider myself smart in any way but there were a couple of puzzles especially at the end that had me thinking pretty hard =). Loved the experience! Worth every penny!
Dobra gra logiczna.
What I have played of the game it has been quite fun and some of the puzzles did take a while for me to get them. They updated the game to 1.04 which fixed the most game breaking issues in the game. However there is still the issue with your hands not colliding with things they should collide with. 1. [strike]There is a point in game that at the moment you get soft locked in if you use smooth locomotion instead of teleport and the only way to not get stuck in it is restart the chapter with teleport as your locomotion option.[/strike] This has been fixed with update 1.0.4 2. Your hands don't collide with... well anything but the blocks you interact with. Not a deal breaker for some but you can cheat a lot by putting your hands through walls and it is really irritating that you can overpress a button by just putting your hand too low for the button to not be in your hand anymore. 3. [strike]Snap turning to the right does not work with the Knuckles joystic so you are stuck to only turning to the left... Or accessing the menu which snap turns you to the right for some reason. With the combination of joystic snap and menu snap you can also move slightly, which might just let you go through doors.[/strike] This has been fixed in update 1.04 (Little sidenote which I am not entirely sure is a bug or just a feature but when entering the elevator for chapter 3 you actually go 4 doors down, not 3.) With the fixes in patch 1.04 I can now recommend DeMagnete, however there is still stuff that can be done to make it the best experience you can get! (This is in no way a priority but can we get finger tracking at some point in the future, pretty please!)
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