
Step into a new puzzle adventure designed for virtual reality. Armed with magnetic gloves, you’ll solve unique and evolving puzzles deep within a mysterious underground cavern.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
As of right now, I can't really recommend this game. It is a really good puzzle game from what I could tell and has a super cool concept. The main issue I have is with the collision; any time you try to go through a door to the next room, half of it you collide with. Now, this wouldn't be too bad if you just slid off the invisible walls, annoying but not a deal-breaker. The big problem is that for some reason when you run into an invisible wall, you just stick to it. You don't slide, you can't feel out where it stops being blocked. You have to take a step back and try again, and if you hit the wall again, gotta take a step back, move to the side and try again. It doesn't sound bad, but trust me it is one of the most annoying things I've ever run into. I'm not sure if I've ever left a review on a steam game before but this is just infuriating.
Если нравятся головоломки, можно купить или чисто во что то поиграть. Не хватает русской локализации может игра была намного интереснее, а так чисто пройти игру.
It's definitely not the worst VR adventure out there, but bugged and boring puzzles spoil it. Most of them are just passable: they use the same mechanics in very similar way and do not require much thinking. First thing I noticed is that on many levels you can bring "cubes" through the door to use in the next puzzle, which in a good game(like Talos Principle for example) would be utilized as a hidden game mechanic, but here it's just an oversight. Then there are a lot of bugs that allow player to pass or squeeze an item through the wall, either accidentally solving the puzzle or completely lock further progress on it. In the last case you would need to reset the room, but in 90% of the cases doing that does not change players position in the room(which is clearly a bug and not a feature), breaking everything even further, forcing a restart for the whole level. And there is nothing more boring than repeating a puzzle, especially the one that was not much fun even the first time around. There was one particularly awful level: 6 Phlegethon. It's extremely slow and boring lava traversing "puzzle" is repeated 3 times with no meaningful changes. I was praying to not encounter any of the game breaking bugs mentioned above during this level, because replaying it would have been a torture. Visuals are mediocre: bland basic textures make the game look bad despite it's interesting style and level architecture.
Not the longest game, But the mechanics in it are very fun! I don't consider myself smart in any way but there were a couple of puzzles especially at the end that had me thinking pretty hard =). Loved the experience! Worth every penny!
Fun, simple puzzle game with a splash of adventure. Nicely done. I enjoyed it.
Dieses Spiel könnte für alle Portal-Fans der Hammer sein. Leider nervt es mit Fahrstuhlfahrten von enormer länge und 0(Null) Hinweisen. Bis ich gemerkt habe, das ein neuer Quader zwei Energieleitungen überbrückt, wäre ich fast verzweifelt. So viel Potential liegen gelassen. Echt schade. Aber für n 10ner gehts. Ich werde mich durchbeißen, wie ein Hai inner Wurstfabrik.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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