
A psychological game about hardships of depression, life, being stuck, enraged and unable to fight. Unable to find the reason to continue and touches the dark side: The rage, hate, denial and definitely the wish for it to stop and for you to give up... But that's the easy way that leads nowhere...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | Free | 86% | approximately $0 |
| PlayStation | $2.59 | 77% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 13, 2026. Before then readings were taken at different times of day, spanning 22 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $28.3K | 132 | 98% | $9.99 | |
| approximately $28.1K | 465 | 81% | $2.99 | |
| approximately $7.8K | 55 | 87% | $4.99 | |
| approximately $4.7K | 33 | 100% | $5.99 | |
| approximately $1.2K | 7 | 100% | $4.99 | |
| — | 0 | — | — |