
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is som peak ♥♥♥♥♥♥♥♥ i love it bro its like a bad movie thats good and its funny when u find som random bug i would play it
worth the price even if it can use a little polish. i only found 1 bug so far
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game feels very clunky and unpolished. It’s unfinished, optimization is poor, and the graphics look muddy. I’m waiting for better days for this game.
レビューは荒れてるけど間違いなく面白いゲーム出し将来性が計り知れない一品 過去登場したゲームだってザフォレストとかDBDとかも最初はいろいろ酷かったけど今では神ゲーとされてるよね。マジでそれと一緒。 これが1000円台の内に買ったほうがいい 期待の表れからレビューが辛口になる人は多いのはわかる。 7時間でクリアまでやった感想として 確かに未完成ではある しかし十分すぎるボリューム ゲーム進行に関わる重大なバグも無い。 ただ、実装されてないのに表示があるアイテムが一部あり そのうちアプデで良くなっていくでしょ 早期リリースとしてなら星5 製品版で完成品としてなら星2ってとこかな
UI sound is too chaotic. Up and down sensitivity is too high. Apparently Jump and a different likely late game feature is bound to the same key. Run is bound to ctrl, crouch is bound to shift by default. Inventory is bound to E or Y, not B or I. Slimes moves too fast and are hard to hit and they appear to be bouncing away from you. Also the spawn rate might be too high and the slimes have too much hp for their speed and spawn rate. Some text is layered weirdly over the UI, hard to explain, but doesn't feel right. Apparently you can crouch while flying. I somehow manage to bug myself out, got stuck in the air, vertical movement not going up or down but my horizontal movement is much faster, which is good but, I can't get down on the ground so what's the point? Something also keeps grabbing me while flying, probably the trees in hell. Biomes don't look very special and the terrain don't look that great either. The boss I spawned disappeared visually, might have gone down into the ground. Deliria feels like unfinished and shouldn't have been released as a finished game. That makes me think it's meant to be abandoned. This is not the 3D Terraria you are looking for.
it needs time to bake a bit longer but it feels like im playing terraria. the feel is nailed but there needs to be a few things fixed. the UI is rough, took some time to get used to. not being able to access certain settings unless im on the title screen is rough. so far though the game is fun, spend a bit spelunking and exploring. keep at it and it will be well regarded
It is still not smooth enough to say that I would recommend it to other people, but as a fan of Terraria I would say that this is one of the best games which I have ever played.
Авансом ставлю палец вверх, с надеждой что игра будет улучшаться во всех возможных направлениях. Сейчас она в состоянии пре пре пре альфы. Все элементы интерфейса сделаны на уровне "работает и ок". В настройках графики тоже циферки 0 1 2 вместо полноценных переключателей: низко, средне, высоко. Геймплей ультра сырой. Мобы появляются в радиусе 15 метров и даже нейтральные слизни так прыгают что постоянно мешают строить или находиться в инвентаре. По оптимизации тоже очень спорно. Как-будто с такой графикой игра должна соответствовать своим системным требованиям, а на самом деле ей нужен как минимум средний игровой пк по современным меркам. Короче у разрабов очень много работы.
Well, to be perfectly honest in my humble opinion without being sentimental, of course without offending anyone who thinks differently from my point of view, but also by looking into this matter in distinct perspective and without condemning anyone's view and by trying to make it objectified and by considering each and everyone's valid opinion I honestly believe that I vividly don't have anything to say. Thank you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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