
Create the most powerful ship in the galaxy piece by piece, take it into battle and then lose your ship to a traitorous crew in an endless cycle of punishment and revenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Defect is a clever idea - a constant cycle of 'design a ship and then fight it', with a steady flow of new equipment opening up, and increasingly challenging missions to complete (all ending with you fighting your old vessel). The idea is good, and frankly the execution isn't bad. However, it becomes clear rapidly that the game has some problems, and some serious difficulty spikes. You cannot defeat certain (critical) missions without unlocking certain equipment, so you have to go back and replay older missions to grind for the older stuff. Ironically though, many other missions can be completed with the same ship you had before (I must have completed 5 or 10 missions in a row with just one unchanging ship design) - as long as you're a better pilot than the computer (which you are). This means that the game feels like a boring grind with occasional bouts of 'completely start again and make something new'. Then, out of nowhere the game requires that you 'defeat these two way overpowered bosses to progress', which force explicit grinding of the completed missions to unlock better weaponry. I've no idea how to defeat the Pirate Prime Minister and frankly, I'm not sure i want to work it out. The puzzle element is through the game's insistence that there is a single upper limit (power) on your ship. Every add-on part requires either Power or Crew or both, and while you can convert power to crew and vice versa, you cannot create either. Secondly, in order to maximise speed, mass must be diminished, though each item has its own armour rating. So you balance adding two 10-person crew pods, over one 20-person pod, because the first option is lighter, but the second option has better armour. Where the game excels, is in using these restrictions to force the player to build a perfect ship for the scenario that can also beat your last ship, but those moments where this is actually required are a rarity, and there's several mission types that render this simply impossible. There's a side-mission (near the Pirate Prime Minister) where you must build the fastest possible ship with the weakest possible core in order to take part in a race, and then when you win the race (just, by stripping everything out, including guns) you have to somehow defeat your previous ship (which given the stage of the game, has a 3rd level core, and is no doubt laid out with guns). Suffice to say, i did not manage to do this. I assume that you need to go back and play earlier levels to grind with increasingly weak ships until you can get something nice and weak. Graphically the game is pretty, and it's possible to design some gorgeous ships, but you see all these pretty screenshots of spaceships above - beautiful aren't they. You won't be using those. You'll be using the ugly box hull and nothing else - it's the best armour to mass ratio, so why use anything else (and if you need twice the armour just stack a second one on top of the first. In fact, just stack everything on top of the power-core and be done. The sad truth is that the game's two core tenets (limited power/crew 'budget' and having to fight your own ship after a mission), is the very thing that kills the game's desire to let you build pretty spaceships. The other big issue, given how easy it is to die, and the need to grind, is how irritatingly slow it is to get back into a mission - back to the mission select, click launch, watch the setup cutscene, watch your ship warp in, click through the multiple text boxes of 'story' while the camera zooms in and out multiple times and finally, you'll be able to fly. If the only reason you're restarting is because a single missile clipped you after 10 minutes of ducking and weaving, well, you get pretty irritated with the slow restart. The final complaint sadly, is simply that the game was abandoned in 2016. It's a crying shame, there's a genuinely great game concept here, and at a price of $7 Canadian dollars, it's hard not to say it's worth a try, but if like me, you bought this after reading a PCGamer story about this genius idea of a game, I'm sorry to say, it's just not here.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a toss up... Get it if on sale. Otherwise be prepared for some disapointment. It's fun for a bit, and has some funny sci-fi references. But the dynamic of fighting your last ship gets old fast... But at the same time it's fun to develop a ship with intentional flaws... Sooo Thumbsup? I guess?
Defect transforms creation into a zero-sum game where today's triumph becomes tomorrow's existential threat. Its genius lies in forcing you to sabotage your own work—not as failure but as foresight. The game doesn't just simulate betrayal; it makes you complicit in it, architect of both your success and inevitable downfall. Perfect for those who understand that attachment to creation is the first step toward disappointment.
COULD be nice but the ship creation is ♥♥♥♥ not suck! They should implement a HELP for every time you go there to build something. Such nonsense in such a Fantastic conecept- Vomit Dont buy it till they make an understandable ship designer. Everything else seems of finest art. And call me if the change the designer to play and change this Review.
If you like old style 2D shooters this is for you. Great game, hours of fun. Replay is even better as you know how to build the right ships for each mission. One small glitch in wave mode, can't destroy the last ship. Apart from that, awesome!
I'm enjoying this far more than I expected too, played a heap more hours than Steam gives me credit for, was in offline mode. Its Asteroids with missions that are genuinely interesting and diverse, actually constantly surprised at the mission design, and ship design. At its core, you design a ship, attempt a mission and fail, then alter your ship design and try again, and again, and again - And that's a fun loop. No mind blowing story or fancy voice actor VO, its just Asteroids with great missions and ship design puzzle solving.
~ Well... i read the reviews, saw the videos : i knew this game was far from a gaming masterpiece, but i decided when it came to 4.99 to give it a try : tbh it is ok for 4.99, so i wont complain and wont refund : gameplay is smooth, graphics are very correct and there is some also good humor in it : dev(s) took time to make it, polished it correctly, and i'm having very-correct fun playing it. So, for that price tag, and if u check reviews/videos u'll, as i did, fully understand what the gameplay is about, and wont be disappointed.
A great game for people who like to build and tinker with space ships. The core mechanic of fighting your own previous ship is clever, and part and weapon variety is significant, and the game contains a variety of missions testing your ships ability in different specializations. Some missions can be frustrating, but most that are can be skipped and saved for later, when you have access to more powerful parts.
if you are into designing .... its like kerbal space program where you haVE TO keep building better ships... but even on easy, it's very hard...
Criminally underrated. fun, replayable, with a nice level of difficulty, and levelsare always difficult thanks to having to beat your own ship(I'll admit, I can't beat my current ship yet) hours of fun and plenty of things to do, it's well worth the 6 bucks. progression is fun as well and super sized ships do not just beat out fighters like you might expect, there's some serious thought put into the balancing of this game. a fun but difficult game, I've personally almost finished the campaign, I have maybe 10ish levels left, but I'l certainly miss it when it's over reaching the end, it's clear that the game is very unfinished, I've unlocked the last tier of ships, and while I haven't beaten the last level yet, my loadout consists of one core and one weapon, where there are normally 8-12 pieces in each catagory. there are also noticable bugs, and issues with the game as well as the fact the developers have been incommunicado for around 7 years now make this a game I only tentatively recomend. fun, yes, awesome concept yes. well executed, probably, wasted potential? miles of it
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