
Deep Space Dash is a third person futuristic space runner. You are a convict in an intergalactic high-security prison, at an unknown location. You have managed to escape your cell but you are lost in a huge maze.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Умудрился застрять через минуту, а во второй раз вообще сквозь текстуры провалился, 12 из 10 кривых рук разраба. В целом могло что-то годное получиться, но автор сильно пил на новогодних праздниках и получилось это. А еще кстати у меня игра 2016 года фризит, оптимизация тут вообще не существовала изначально
Un infinite runner de los muchos que hay por internet. Buena musica y graficos, jugabilidad algo pobre y no innovadora. Como juego casual, sirve. Logros y CROMOS mejoran el valor del titulo. 5.5/10 - Solo para fanaticos del genero
鼓励性好评,不推荐。如果需要成就掉卡加一的,1.1内可考虑入库。chinese, cloud save need. 202309,fanatical,steam,steam掉卡抵扣,indie gala,daily indie game,t a o宝,支付宝红包,hxxxx,杉果,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Deep Space Dash is a small but ambitious indie title developed by Delusional Games and published by Back To Basics Gaming, offering a fast-paced, futuristic take on the endless runner concept. The premise is simple yet intriguing—you play as a convict who escapes from a high-security intergalactic prison and must dash through sprawling corridors and mazelike structures in an attempt to survive and find freedom. This setup immediately establishes a sense of urgency and tension that fits well with the game’s theme of constant movement and risk. The sci-fi setting gives it a unique atmosphere, one that could have easily set the stage for an exciting blend of speed, precision, and futuristic visuals. Unfortunately, while the concept and ambition are commendable, the execution struggles to keep up with the ideas it presents, leading to an experience that alternates between bursts of adrenaline and bouts of frustration. At its core, Deep Space Dash is designed as a high-speed 3D runner viewed from either a first- or third-person perspective, giving players flexibility in how they experience the motion and intensity. The objective is straightforward: navigate through increasingly dangerous corridors filled with obstacles, traps, and destructible barriers while managing your limited fuel supply. The twist here is that instead of a traditional timer, the game uses fuel as the player’s life line—run out of energy and the run ends. This mechanic, combined with shields and transformation tiles that allow you to temporarily break through walls, adds a thin layer of strategy to the otherwise straightforward sprinting gameplay. The levels are structured like a maze, forcing players to make quick directional choices while maintaining control at high speeds. When everything flows smoothly, the sensation of racing through neon-lit tunnels can feel exhilarating. However, more often than not, control issues and visual clutter get in the way of what could have been a satisfying test of reflex and rhythm. The biggest issue with Deep Space Dash lies in its presentation and feel. The game’s camera system and screen effects are frequently disorienting, especially at top speed. The excessive screen shake, inconsistent field of view, and overwhelming particle effects can make it difficult to clearly perceive obstacles or plan movement. For a game so dependent on precision and timing, this lack of visual clarity is a major problem. The movement itself feels overly sensitive, making it easy to crash or miss turns even when you know what’s coming. The result is an experience that constantly fights the player’s ability to stay in control. While the idea of high-velocity dashing is appealing, the mechanics never feel fully refined, and the frequent collisions or missteps can become exhausting. It’s evident that the developer wanted to create a sense of relentless speed and tension, but without the precision and polish that such design demands, the game too often crosses from exciting into chaotic. Visually, the game has moments of promise but suffers from inconsistency. The environments capture the sterile, metallic feel of a futuristic prison, with glowing lights and shifting geometry that evoke a sense of isolation and danger. There is a certain raw aesthetic appeal to its minimalist design choices, but the overuse of effects and rapid movement often undermines the visuals. The soundtrack complements the pacing with intense electronic music that fits the tone well, although the audio mix can become overwhelming during longer runs. The attempt to immerse the player through audiovisual intensity works in short bursts but loses impact when paired with disorienting mechanics. On the technical side, the game runs smoothly on modest hardware and loads quickly, but there is a general sense of roughness in its polish—from the user interface to camera transitions and environmental textures. As a low-cost indie game, Deep Space Dash offers limited content, but its premise could have easily lent itself to strong replay value if the gameplay loop were tighter. The idea of balancing fuel management, avoiding hazards, and discovering the quickest path through maze-like corridors has potential for addictive, skill-based progression. However, due to the difficulty caused by visibility and control problems, replayability suffers. Some players may find brief enjoyment in mastering the awkward physics and testing how far they can push their reflexes, but most will likely find the experience repetitive after a few sessions. The learning curve is steep for the wrong reasons—it’s not about mastering patterns or precision but about coping with mechanical shortcomings. The game’s mixed reception on Steam reflects this divide between concept and execution: while some appreciated its ambition, many found it frustrating or unplayable for extended periods. Deep Space Dash ultimately feels like a prototype for a better game that never fully materialized. The foundation is solid—a fast-paced sci-fi runner with an interesting setting and some clever ideas—but the lack of refinement keeps it from reaching its potential. With tighter controls, a more stable camera, and cleaner level design, it could have been a genuinely thrilling indie gem. Instead, it remains a rough and uneven experience that showcases creativity without balance. For players who are drawn to experimental indie games or who enjoy seeing unconventional ideas explored in small projects, it may still be worth trying out as a curiosity. But for those seeking a polished, responsive, and enjoyable runner, Deep Space Dash falls short of delivering consistent satisfaction. It’s an example of ambition outpacing execution—an imaginative concept lost in the very chaos it tried to capture. Rating: 4/10
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Like, actual trash. The achievements don't work. The game fundamentally doesn't work. It boots up my Oculus app and SteamVR resources, even though it doesn't need them at all. It can't track scores, it just thinks each playthrough is a player. I hate to be mean but this is ♥♥♥♥.
When I first tried this game, it was broken and unplayable. Almost ten years later, and It's still broken and unplayable. You know a game is terrrible when you have no idea why you keep dying for no reason, or if the items even work. And that's not even mentioning surplus of bugs such as clipping through the floor constantly, or getting stuck in walls.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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