
Deep Saturation is a short analog horror game inspired by real limnic disasters. Navigate a fog-choked lake, deploy failing equipment, and document the depths with single-use cameras. What you capture may reveal more than you ever wanted to know.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I enjoyed it but it's a bit clunky. The art style makes it hard to read to coordinates and the throttle interect box was hard to target. Music could've been more subtle to begin with. Not quite sure what the thing at the very end was meant to be. 30-45 minute experience with a bit of frustration with controls.
Sırf Oyun atmosferi ve oyun içi müziklerin ürkütücülüğü için oynanır. Tavsiye ediyorum.
Creepy, tense, and totally immersive felt like I was actually there, drowning in fog and dread. The single-use camera mechanic makes every shot count and keeps you on edge.
I either bugged the game and couldn't walk from the front of the boat back or it was just the ending. It was really ♥♥♥♥♥♥ and janky, controls were not good and kept slipping off any interactible element, collisions were bad. Just go play Iron Lung, this shouldn't even cost money for how bad and short this is Also initial voiceover briefing had some AI prompt left in it or actor instructions (also one of the trailers is full AI slop, get real)
There was potential for a fun Iron Lung clone here, but the build to the end felt pretty flat. The photos you take at the coordinate spots are too abstract to tell much of a story, and the ending threw me for a bit of a loop. Not sure if there was a glitch or if what happened was actually the intended outcome no matter what you do. It's not awful, but it could use some tweaking. FULL PLAYTHROUGH: https://www.youtube.com/watch?v=-pnmXYPF8Cg
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Concurrent players on Steam, sampled daily since tracking started.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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