
Minimalistic horror experience that offers 25-90 minutes of suspenseful gameplay as you try to escape from this unnerving reality.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Buen juego corto, te hace sentir que estás en Florencio Varela a las 3 de la mañana y escuchas motos acercándote
[b]A Promising Debut! Atmospheric Chills on a Budget[/b] [b]Overall Rating: 7.5/10[/b] [b]Atmosphere: 8/10[/b] The game excels in creating a genuinely unsettling atmosphere, immersing players in a nerve-wracking experience through well-crafted suspense and ambiance. [b]Replayability: 5/10[/b] While the initial playthrough is thrilling, the lack of depth and variety in gameplay limits replayability, making it more of a one-time scare. [b]Bugs and Performance: 7/10[/b] Despite encountering a few bugs here and there, they do not significantly affect gameplay, providing a generally smooth experience. [b]Value for Price: 9/10[/b] Priced at $3.99, the game offers exceptional value for the horror experience it provides, making it an attractive option for budget-conscious indie horror game enthusiasts. Overall, this debut horror game delivers a budget-friendly fright fest with a fantastic atmosphere. While it may have a few bugs, they don't substantially impact the overall experience. Its outstanding value for the price makes it an excellent option for indie horror lovers. There's exciting potential for future releases, with room for growth and innovation in various aspects of the game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Parasomnum is one of those rare games that actually caused me to panic, so if you want to check out my full gameplay, its right here! https://www.youtube.com/watch?v=3JdGVJorKJE&ab_channel=AlexMcLarry%27sLife Overall the game is good, the tension building/atmosphere is top tier, the sound design is solid and the "events" are pretty good! However, I would have love to have had a way to mark my previous locations. The map is a giant maze, with extremely limited visibility, so I often got lost and ended up walking in circles, a glow stick feature like with Labyrinthine, would have been awesome. (also the whole "start from the beginning when you die" is just never fun, idc what the sweaty gamers say lol) But truthfully that is it! Its a solid single play through horror game, the price tag fits and it will keep you occupied for the time you play it :)
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Played this game for about 20-25 minutes before I couldn't deal with the lack of visibility. There's a happy medium between dark and scary and totally blind. This game is basically walking totally blind in a maze, a double negative that slows you from progressing in a fair manner. The lack of scares throughout the built up audible suspense isn't enough to justify this being a fun or scary title. I get it's an indie game, but it needs serious work to it's lighting in order to even see where you're walking. I did give it a go and won't refund in hopes it supports those who worked on the title. But I hope you take this criticism well and make adjustments in other works in your future! For a short playthrough feel free to peep my video and see the issues I ran into yourself! https://www.youtube.com/watch?v=QT4sy1m6s70
被封面里那个丑不拉几的鬼吸引进来的游戏,结果地图太黑手电筒不给力找不到路,然后居然找到2节电池让手电筒变亮了一丢丢。但是是没有碰到丑不拉几的封面那个鬼, 差评报完 太黑
Pretty awful. I've had better experiences with GMod horror maps. A slow walk speed really isn't the answer when you ask the question, "Why does my game have no tension/atmosphere?"
A thrilling short adventure that plays more with the psychological aspect of the horror genre and the suspense rather than relying solely on jumpscares.
The fairly dark atmosphere as well as the eerie and scary sounds were enough to immerse me in this game. However, it was a bit difficult because it was so dark overall that it was easy to get lost in the maze, but as a horror game, it was still enjoyable enough to kill time! https://youtu.be/XSg5CCPTUXQ
On ne fait que se promener dans de grands couloirs vides type backrooms où on ne voit quasiment rien. Le dev a fait un effort en ajoutant un ajustement de la luminosité, mais en fait ça ne fait que poser une sorte de voile blanc sur l'écran et ça ne règle absolument pas le problème côté vision. Pas d'objectifs affichés non plus, par défaut, le son et la sensibilité de la souris sont réglés au minimum, donc il faut cliquer sur ECS une fois dans le jeu pour régler parce que pas d'options à partir du menu de départ, Dans le jeu, on voit par moment apparaître un "Interact with E" ou autre, et c'est là qu'on sait qu'on est censé trouver un bouton ou un objet à proximité, parce qu'autrement, on ne l'aurait tout simplement pas vu tellement la visibilité est mauvaise. Je sais que nous n'avons pas tous les mêmes goûts et tant mieux, mais j'avoue avoir vraiment du mal à comprendre d'où viennent toutes ces reviews si enthousiastes. Je ne peux pas recommander ce jeu.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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