
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ФЗИКА БОЧЕК ИМБА!!!!!! разрабы пожалуйста не фиксите!!!!
На момент раннього доступу бракує контенту. Проте концепція яку заклали розробники вже працює, доволі весело грати попри баги і оптимізацію. Всі кому подобається концепція рогалику в коопі зі старим добрим діп роком рекомендую. Всім кого бісить недопрацьовки і однотипний контент в ранньому доступі рекомендую не купувати ігри в ранньому доступі, почекайте і розробники точно здивують вас.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It needs work, but that's to be expected with an early access game. Not looking at the original Deep Rock Galactic for comparison, this game is really great for what it is so far. The combat is good, missions are stressful (in a good way), and the gameplay loop, while not the most complicated at the moment, is fun. I like the class options, I like the weapons, I like the abilities you can get, and I like the time management. I played the original Deep Rock Galactic when it was quite early into early access, and I feel it was in a similar boat to the one that Rogue Core is in right now. It's a good idea, and the base of it was executed well so far, but there is so much more to be done. If there's something you don't like, give the devs feedback. Community interaction is the key here, it's why it's available like this in the first place. Make use of that! If you're happy with the price, buy it and stick around for the updates! If you're not happy with the price, maybe wait a while for some more content and polish. Above all else, [b][u]don't go in expecting another Deep Rock Galactic[/u][/b]. I know it has Deep Rock Galactic in the name but Rogue Core is a different beast made with different people in mind, treat it as such. 7.6/10 right now, hopefully much better in the future.
Great evolution of the DPG game into a Rouge lite. Super smooth, great graphics and excellent twitchy gameplay., My only ask would be for solo games give us a save for later feature. The missions take a bit of time, so this would be make it more pick up and play ready. Overall love DRG!
Super Spiel nur empfehlenswert. Ausprobieren!!!!!!!!! Jetzt
I really love this game so far, and the potential is pretty much infinite from here. While the game is in Early Access, it really isn't sloppy the way others make it out to be; there are annoying bugs from time to time but the more noticeable thing is a lack of features, which most certainly will change with time. I would most certainly not label this as "DRG 2" but more of a spinoff, as it has different mechanics than DRG, but still deeply part of the DRG universe with focus on new characters. I even think this game has the potential to be BETTER than the original game. If you love DRG and you're itching for better combat and longer missions, give this a shot. Just be weary of the leaf lovers who snatch up upgrades whether or not someone favorited them.
the game is fun. it takes a lot of assets from DRG but is much more akin to Risk of Rain in gameplay. lacks content right now, I probably wouldn't recommend it yet unless you're a big fan of DRG already. It has a long way to come in terms of polish and content. Two of the bosses feel really bad to fight currently (especially solo). I enjoy the timer and the feeling of urgency it gives, but it isn't for everyone. if you enjoy games that stress you out, you'll probably like this. It is not designed to be a chill experience.
fix your game
its a good start
理论上做成局内随机技能的肉鸽游戏应该更让人上头,但深岩2给我的感觉恰恰相反,才玩几天就腻了,深岩1都玩了好几周。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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