
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solo - yes With randoms after few games - no Soloed everything and did every non-coop related achievement and it was fun. The timer at first feels rough, but when you gitgud with your class and get familiar with the events it gets way easier. Also there are multiple timer lobby settings and I really recommend to pick easiest one first and the last one for speedrun level up starts. Every enemy feels fine except for the range-stalker. The dude has some tiny weakspot hit boxes, range spams you AND runs away when you gets closer. What's wrong? Well, if you rng high spread weapon you are screwed. The first time I saw worms (they spawned after some hitting timer limits) was... with randoms literally first game. Solo pros: - You are in a full control of the game flow. What event and when, which upgrade to pick and where to fight; - Bosc.. COOPER! Gives you a nice support and can even solo most gauntlet mobs. Also can mine and carry stuff for you, also rekts leeches AND revives you 3 times per floor. Solo cons: - Everything is after you. In coop when people have at least some okay upgrades the game feels way easier especially during boss fights when every 0.0001 second there is an enemy after you so you kinda have to always run/dodge and also fight the boss. On other hand if you have some mob kill related upgrades (like red sugar on kill or stoneskin) this one is a pros too. Co-op with randoms pros: - Memes and fun, way more rng; - You can finally resupply in peace and there won't be 9999 creepers behind you thanks to multiple players agro. Co-op with randoms cons: - People taking stuff you want (yes, there are some upgrade picks SHARED between players) all the time even when you mark as desired one; - Sometimes it takes AGES for people to finally pick something they want while in solo it takes around 10 seconds for me to get 5+ upgrades; - Joining an ongoing mission gets you some really rng terrible weapons. Seeing how people are running around with OP stuff while you got another TrashPistol9000 gets old pretty quick; - Too few lobbies. Nuff said. Most of the lobbies I see are with 150+ ping thanks to low online. I it kinda weird to me that in my understanding DRG fan base is mostly some chill dudes trying to mine everything and now we got some time paced mode here. Rogue core randoms were fine and super team work players tho. I really WISH we had a separate hotkey to be able to set upgrades you want with the possibility to esc-pause to run away AND separate for every player. You join some game and it checks there were already 2 weapons and 4 upgrades and you get the numbers on your HUD, you press the button and get desired upgrades. Pressing mule button will simply add upgrades count to player's local queue. This will easily resolve upgrades stealing and time issues for me.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
когда заканчивается время , вылазиют черви и раньше было 1-3 а щас по штук 10 и более появляется и не возможно что либо сделать , разработчики усложнили игру после своих обновлений последних , так же нет возможности как в 1 части пополнять боезапас без ящика патронов
ahuenno
Early Access and still no fishing? Literally unplayable.
I like it more than DRG. Getting a build going feels great in the same way risk of rain does. Lots of fun to use weapons and abilities. Levels are too short at first but as you gain access to higher complexity caves it hits a sweet spot. Only gripe is that you have to commit a lot of time to see a single run through.
Am Anfang sehr schweres Spiel - Vor allem alleine - Mit freunden sehr viel Spaß und cooles Spielprinzip
Игра мертвая D:
beer.
It is a very fun Roguelite and if you liked DRG you will like this one! But it also does it's own thing enough that after playing DRG it still feels new and interesting! I love it! You don't have the same control over your build because of the randomness of perks and upgrades but the builds themselves can get much crazier then in DRG. The side opjectives are not as complex as in DRG since it is much more focused on beeing fast, but i think it fits the game.
норм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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