
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏越更新越无语,玩家的强度是没有的,严重怀疑是不是吗喽的父母。天天加难度,把玩家当人了吗
After nearly 50 hours, I think I've more than gotten my money's worth and definitely think I have to leave a positive review. I was a little concerned at first when I picked it up given how low the review score for Rogue Core is/was, but I honestly don't quite get it, my friends and I have been having a blast with it, it feels close enough to the original DRG to feel familiar, but different enough to scratch a different itch. I often think of it as a mix between Deadzone Rogue and DRG, both games I love. The difficulty definitely does feel more intense at the beginning, though on average feels like it doesn't get quite as difficult as the original DRG does, and of course, with roguelite upgrades there's always randomness influencing how well you do. But I definitely can recommend this one and can't wait to see what future updates have in store for it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A roguelite with the Rock & Stone vibes we love from standard DRG. Female dwarves are a welcome addition to the team, along with plenty of new weapons and abilities to try out. DRG: Rogue Core is notably more difficult than standard Deep Rock Galactic, and while I've still had tons of fun playing it with friends, it's a little less of a "party game" than the original; keep in mind that while they are similar in a lot of ways, Rogue Core is NOT Deep Rock Galactic 2. As an early-access game, it obviously has some glitches/bugs, some missing voicelines, etc., which I imagine will be patched, fixed, and filled out as development continues. Even though the game isn't really done cooking yet, it's still a fun time and I'm super excited to see what the devs have in store for us. Rock and Stone!
Honestly an incredible experience that streamlines the combat / build experience of Deep Rock! I love so much of the changes this team has made in order to convert the existing systems into a rogue like. From the worms to the depths to the upgrade systems it all feels well though out and comes together for a fun and MUCH faster paced experience. There's some balance and stability issues but it's an early access game, I think it's CRAZY to be leaving "do not recommend" reviews at this point. The issues are minor and expected given the clearly communicated state of development it's in. I'd love to see some more customization and unlocks down the road! Maybe some class specific quest to unlock alternate secondary abilities? Anyways, if you can handle some mostly minor issues this game is great and I'd highly recommend it as one of the most fun multiplayer rogue like experiences out there
не знаю почему все хейтят игру играла в первую часть, она более чиловая и не стрессовая в отличие от этой тут интересней из-за тайм-менеджмента да, есть баги, но они мне за это время не попортили ощущение от игры
Скучнейший рогалик. Судя по двум крупным патчам прошедшим, больших изменений ждать не стоит
The game is much harder than DRG, but with that comes its own fun.
кал. способности - кал. новые пушки - кал. тонельные коридоры и лабиринты. ничего интересного. ждем крупных обнов
mmm diggy hole
쓰레기 한 반세기가 지날때까지 업데이트 해야 할만 할 듯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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