
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольна но мала кастама на перса(((( уверен что с временем кастома зальют больше и он будет в 100000000 раз лучше чем в первом дрг
На удивление, ЭТО затянула меня куда больше, чем оригинальный DRG. Учитывая, что игра в раннем доступе, она очевидно имеет некоторые технические проблемы: баги, вылеты, лаги - это всё здесь естественно, однако это всё нивелируется просто отличным геймплеем. Я не большой фанат рогаликов, но данный экземпляр смог произвести на меня довольно положительное впечатление, где основной самый ЖИРНЫЙ минус сводиться лишь к одному - очень мало контента. Да, это ранний доступ, очевидно игра ещё будет им обрастать в будущем[spoiler](если конечно разрабы в моменте на неё не забьют)[/spoiler], но несмотря на это у игры отличная реиграбельность. Всё что сейчас требуется от разрабов, так это насытить игру контентом, взять что-то из оригинального DRG, добавить больше миссий, ивентов, противников,[spoiler](сделайте бл*** нормальную локализацию, после обновы много что поломалось)[/spoiler], скинчиков, как на персов, так и на оружие и будет замечательная игра, которую я готов купить даже во второй раз.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я могу играть в это всю жизнь
Game is super fun if you enjoy rogues and especially if you like the feel of deep rock. Lotta bad reviews but I think it's gotta be from people that don't enjoy a challenge, even though they made the game a lot easier to please the people complaining. 86 hours as of now and most of it was before the update that made everything easier. Most of these negative reviews are people that don't have spines. Or thumbs too maybe. Price is a bit high but I think $20 is fair if it drops to that. It's super replayable as well since just about every run you do is different than the last, ya know exactly what you expect from a rogue.
I have +2600 hours In DRG. I love that game. This is defiantly a different experience. I do like it a lot and haven't played much DRG since :(
这游戏刚出来我就玩了,结果真是依托 Bug 一堆,体验差得一批。玩法也没什么新意,玩起来完全不如一代。与其出这一代,还不如给一代出个大型 DLC。 本来都忘了给差评了,今天看到这游戏又突然想起来了,脑子里直接浮现出当初跟朋友一起玩得像吃屎一样的样子,实在没忍住,又回来补个差评。
Bardzo przyjemna gierka. Większość problemów zostało naprawione w ostatniej aktualizacji. Niestety nie rozumiem takiego wysypu negatywnych recenzji tej gry. Praktycznie połowa dotyczy błędów/problemów które już zostały naprawione i dużo osób zawiodło się bo... spodziewali się DRG 2, a Rogue Core nim nie jest. W internecie pojawiło się pełno filmów atakujących tą grę, ponieważ mają wysokie wyświetlenia. Jasne, gra ma pewne problemy, ale zasługuje na przynajmniej 80% pozytywnych recenzji na Steamie, moim zdaniem. Poza tym polskie tłumaczenie (choć nie pełne) jest dość zabawne, widać że grę tłumaczy nasz rodak, i to z niezłym poczuciem humoru. W grze pojawia się m.in. bardzo znany cytat Mariusza Pudzianowskiego przy podnoszeniu ciężarów :). Moim zdaniem na chwilę obecną mocne 8/10. Skała i Kamień!
Why no Flammenwerfer?
поиграл немного и этого хватило , игра через чур динамичная и ты попросту не успеваешь понимать что от тебя хотят, а классы ну как будто просто существуют т.к не сильно то и меняют геймплей , урон ты наносишь мизерный , зато тебя гасят такой толпой что в обычном дрг только снится, я не знаю кому может подобный геймплей понравится но местами там достаточно красиво и интересно , и еще не хватает вводных миссий чтобы не только обучение было но и пару легких миссий для более низкого порога входа в игру.
good game needs some work tho
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $134.3M | 303.2K | 97% | $29.99 | |
| $6.9M | 29K | 73% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.6M | 28.7K | 95% | $14.99 |