
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very very fun , i have 800 hours in drg and its nice to play something with a similar vibe but different gameplay. The gym in the lobby is an amazing touch
Been enjoying playing this game weekly with my family. It's a fresh take on Deep Rock and the addition of mission length modifiers has given us a lot more room to enjoy the game at our level. Looking forward to what Ghost Ship brings us next for this game.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun and challenging! Rock and Stone!
В целом, игра неплохая, шутерная механика и атмосфера запустения порадовали, в плане оружия виден заметный скачок в качестве от прошлой игры, атмосфера на высоте, во многом действительно ощущается что бродишь по заброшенной шахте. Новый хаб, пусть и не обладает ламповостью станции 17, но видно что сделан более брутально и... отстраненно чтоли, как и Омега, по задумке. Отдельно порадовали сообщения от старого доброго Mission Control'а, небольшие скажем так знакомые частички уюта в новой неуютной и непрощающей атмосфере. Музыка в игре сильно врезалась в память, мне лично даже немного больше чем оригинальный саундтрек. Понравилась также механика с уровнями допуска, в первый заход игра показывает, мол, "Вон какие интересности на локации есть, но пока нельзя, старайся лучше", что лично меня замотивировало. Но игра как и любой продукт в раннем доступе не без минусов, видно что контента пока еще маловато, хотя он и хорош, не совсем понятна механика таймера, он как будто прикручен для захватывающего ощущения нехватки времени, однако будто до сих пор хорошей реализации разработчики ему не нашли. Еще есть ощущение что во имя сохранения баланса разработчики боятся эксперементировать с апгрейдами и артефактами (в т.ч. метапрогрессией), из-за чего бОльшая их часть - это простые повышения статов (которые между прочим даже посмотреть нельзя, либо я не разобрался как. Допустим, гипотетически, я повысил крит. шанс 5 раз на 10%, от базового или общий? Если от базового, то где я могу его посмотреть чтобы сравнить? Проблема в том, что при игре в циферки я не вижу этих самых циферок, отчего билдостроение идет туже, чем могло бы). Было бы неплохо увидеть когда-нибудь механику несколько напоминающую Оверклоки, которые координально меняли геймплей в зависимости от выбора, но, увы, пока довольно беззубо (Хотя надеюсь что сейчас просто идет выстраивание баланса, а эксперименты мы увидим когда с этим устаканятся). Видно что косметика все еще в довольно зачаточном уровне, и пока что классы не обладают своей изюминкой и мощной отличительной чертой (В оригинале я напомню, как минимум была цветовая дифференциация, и более выражены фокусы классов, кто за что отвечает). В целом, пока играть-изучать интересно, однако все еще сохраняется недоумение почему все проблемы которые нашли игроки на релизе не были устранены в процессе тестирования, ведь оно проходило долго и создается ощущение будто игру просто дали тестерам поиграть, не запрашивая от них особой обратной связи. Пока не могу точно сказать, рекомендую я игру или нет, но для себя я в ней все же что-то нашел, надеюсь проект не загнется, и когда будет в достаточной мере хорошо работать, мы увидим и увеличение кол-ва контента на основную игру, а то пока там будто легкое запустение и застой. Ну, ROCK AND STONE, парни, и желаю удаче в доработке рогалика!
вот есть специалст наводчик - имеет биоусилители на критический урон,но нет каждый танк тащит выпадающее усиление на шанс крита себе, или берёшь танка-надо восстановление или урон обратный, так нет каждый ДД тащит все усиления себе, играть с ке-то кроме друзей нереально, 1 раз из 10 попадаются адекватные люди, но и там 1 из 3х будет хапать всё не глядя на то что у других членов команды!
Se vc gosta de Anões, Cerveja, Tiroteio e Roguelike, esse eh o jogo perfeito pra vc! Cada play eh diferente da outra e com 5 classes distintas torna o jogo mais diverso e divertido, podendo ter até 4 pessoas, o jogo é desafiador em um nivel q só um roguelike poderia fazer, Embora, poderiam ter fases mais curtas, algo casual de até uns 30 minutos para pessoas de idade q nem eu jogar e cair fora kakakakak Dito isso, comprem logo o jogo e vamo jogar! ah...e se vc acha q esse jogo nao eh pra vc...COMPRE LOGO E VENHA JOGAR ATÉ Q SEJA! KAKAKAKAK só espero q os devs nao demorem pra colocar novos conteudos e seasons!!! Rock and stone to the bone!!
Это просто плохо... вам эта игра не ну ж на.
Не могу разделить большую часть негодования других игроков. Контента конечно маловато да и технических проблем в достатке (игра в раннем доступе же), но время на эту игру я потратил с удовольствием
Most negative reviews are summarized as: I dont like it because its not DRG2. The game is indeed not DRG2 If Deep Rock Galactic became too easy, or too repetitive, try this one. There are very interesting combos of skills and builds to try.
While Deep Rock Galactic excels at what it set out to do, this game also needs to carve out it's own identity and excel at what it's set out to do, which it does not (yet). This game is undoubtedly better than the ratings and reviews tell you. (Maybe 75% positive? if you don't compare it to DRG) But the game has plenty to work on. First off, the game is solid. It's quite fun making a cool build, and when the mission is complete you can marvel at your teammates and your cool builds and statistics! The faster paced gameplay is a nice change of pace too. The new elemental system is amazing fun to use too to make funny things happen. But the issue is the game has a good base of ideas, but they need alot of work to feel truly great. They are unpolished, need reworks, new systems and a bunch of balancing. 1. The bar does not feel great, needs changes. Workouts for beer is an interesting idea, but people rarely have enough patience for it. 2. The only things distinguishing missions from eachother is their length, biome, cave complexity, boss and occasionally Altered Sites. (Passive buffs and nerfs for the mission like x2 enemy health, x2 expenite etc) While this was enough for DRG, as it had alot of different mission types, this game has only one mission type so it really needs something extra to make missions feel more intersting to select and play on the holodeck I think. 3. Everything is unbalanced. Some guns hit like trucks, some like peashooters. Some abilities scale too hard, some not enough. Some upgrades and bioboosters are crazy overtuned. (Pretty much all cooldown improvements and red sugar healing increases) Some upgrades and bioboosters puny, like damage reflection. A balance pass is needed. 4. Getting the really fun gear like heavy weapons, relics and special equipment like shields or turrets is not implemented well. You often go on missions only obtaining one, not all three of them. They should be a guarranteed spawn in some way. Not something that is an optional choice. Right now the game really does not need more content. They should wait with that until they have improved the base experience. There are countless other things but this is what I have in mind at the moment. Essentially you may want to wait a bit before you get this game. There is a long road ahead, but the devs seem to know what they are doing, as the first update was a massive improvement. Current ratings have gone from 60% to 65%! For a game to make such a difference with one update is near unprecedented. If they keep at it this game will be great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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