
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Deep Rock Galactic 2! Same good stuff from the first one, in a different shape for this release. I think overall the roguelike weapon pickups and stat boosts per run have been doing well. I miss the weapon overclocks from DRG1 that allowed weapons to behave radically more effectively over time, and some of the weapons in Rogue Core definitely feel a little too weak without them (e.g. the Bulldog)
鬼船,你这家伙,真是让人感到失望啊 我说直接等官方接下来的更新,现在的内容不够好玩,也不算多
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game might not be for DRG fans, but is definitely for roguelike fans. I am both myself and I really enjoy the path they took with this one, especially melee combat, that is so much more fleshed out. You will fail a lot of missions, sure, but you still get the proportional rewards, therefore it doesn't affect you as much as it did in DRG. Also alternate site: jumble is my favourite type of mission, where every upgrade is randomized and runs can therefore turn into a very enjoyable experience (e. g. 40 sentry turrets at last boss).
10/10 game, however I saw a severe lack of barrels
IDK what the negative reviews are on about, this is a different game from DRG so don't expect it to just be DRG again, It's a fun game with a lot of cool guns and upgrades, the power progresion dosn't get out of hand (no balatro levels of scaling) but that leaves more room to be good at the game instead of just relying on powerful upgrades. It's definitly more difficult than DRG and forces you to play in a more confined loop whereas DRG just kinda drops you in a mission and says "go have fun" Overall one of my favourite rougelikes to come out in recent years, and I'm excited to see where the game goes!
Игра в целом классная Не понимаю людей которые что то ждут от раннего доступа
I see a lot of mixed reception for this game, but for what it is worth, I quite enjoy it.
After nearly 50 hours, I think I've more than gotten my money's worth and definitely think I have to leave a positive review. I was a little concerned at first when I picked it up given how low the review score for Rogue Core is/was, but I honestly don't quite get it, my friends and I have been having a blast with it, it feels close enough to the original DRG to feel familiar, but different enough to scratch a different itch. I often think of it as a mix between Deadzone Rogue and DRG, both games I love. The difficulty definitely does feel more intense at the beginning, though on average feels like it doesn't get quite as difficult as the original DRG does, and of course, with roguelite upgrades there's always randomness influencing how well you do. But I definitely can recommend this one and can't wait to see what future updates have in store for it.
1. oyunu oynayanlar çok daha sevecektir. oyun daha çok fıght odaklı ve çekişmeli. oynamayanlar ise bayılacaktır zaten. bu türde başka oyun yok ve sıkılmanıza da imkan yok. oyandığım oyunlarda top 10 kesin, 5 e bile girebilir. oyunu yotubveden 2,3 dk izleyip oynanışını zaten görebilirsiniz. sormak istedikleriniz varsa cevaplarım seve seve.
Скучно очень. Даже обучение неприятно проходить. С терпением нет проблем 300 часов в дрг.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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