
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested with deadly Corespawn. For Rock and Stone!
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About
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons and abilities as you go. Each run requires you to think on your feet and work with your team to put together the most powerful builds you can.

All deep mining operations on Hoxxes have suddenly gone dark. An enormous transient disturbance has cut off all contact with our dig sites. Ever since The Grayout, nothing gets in or out.
The Deep Rock Galactic Corporation needs our mining facilities secured and operational immediately. Conventional measures don’t seem to be working.
That’s why we’re sending in the Reclaimers.

The Reclaimers are Deep Rock Galactic’s elite security force. Planetary mining is a dangerous business, after all. The pickaxe is a noble tool, but there are times when it must become a weapon.
Throughout the years, the Company has called on the Reclaimers when a situation requires a little applied force. When negotiations aren’t an option. When all else fails.
Join the Reclaimers and experience a new arsenal of advanced weaponry, cutting-edge equipment and experimental biomedical enhancements available only to the Company’s finest.
Find out why the Reclaimers get sent in when nobody else can do the job.

We’re sending you down to the lowest depths the Company has ever reached. These subterranean landscapes are largely uncharted territory. We’re counting on you to gather critical intel on these extreme environments close to the planet's core.
The Grayout Barrier disables most of our technology on contact, so you’ll be heading in with only your pickaxe. You’ll have to scrounge any weapons and equipment you can find within the mining facility, and craft enhancements by harvesting the wunder-mineral Expenite.

You’ll need to rely on your wits and weaponry. Collect guns, gear and personal upgrades along the way, and wield your game-changing Reclaimer Gauntlers in the heat of battle. Build your arsenal on the fly, experiment with lethal new combinations and get stronger as you go.
Down here, swift decisions and unflinching force are your keys to survival. Fight through the mines and pacify any resistance you may encounter. Time is of the essence – the longer you stick around, the higher the pressure.
You’ll be deployed in teams of four operatives, and close cooperation is essential. Work together, or die alone.

The inhospitable depths of Hoxxes are home to a horrific new class of creature: the Corespawn. We don’t know much about them, but one thing is certain: these creatures are more aggressive, resilient and intelligent than anything we’ve encountered before.
Management considers the Corespawn to be a critical threat to our continued operations. Confront and dispatch them with extreme prejudice.
Coming back alive is only the beginning. Build, upgrade, and master your craft to make your Reclaimer a legend of the deep.
Extensive class customization, character progression, endless build combinations and infinite depths of procedurally-generated caves make for limitless mayhem.
No two missions are alike – Dive, dig, and dive again.

Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 137 reviews with recorded playtime.
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Can't reccomend in its current state. Both boring and confusing.
I've fallen in love with this game and despite its flaws (many due to its early stage in development such as its limited number of upgrades and builds), one thing it does not lack in the slightest is its incredible potential and I can't wait to see how it is improved further over time
Honestly its surprising how bad this game is. Most disappointing game on 2026 by far
Дядя разработчик, у вас там босс безсмертный, миссию немогу пройти, сделай с этим что нибудь
No idea why the reviews are so bad, the game is awesome. More Borderlands than DRG but with the same fluidity, gunplay and atmosphere.
це пізда ребята ♥♥♥ пойми за шо 500 гривнів віддав за себе, і ще 500 за свого кєнтіка Максіма. гоїв знову надули кажись. дуже полюбляю оригінальних дворфів (120 годин награв), але я повірити не можу, що ця гра вже робиться ♥♥♥ пойми скільки, і все ще є таким унилим куском гімна. чесно кажу, я абсолютно не уявляю чим вони в закритому бетатесті займались, що у відкритому бетатесті, за який вони просять, ще раз, П'ЯТСОТ ГРИВНІВ З ЄБЛА, гра є таким унилим калом, в якому треба переробляти фундаментальні механіки, щоб вона стала реально веселою. з плюсів - можу виділити те, що пушки відчуваються краще, і те що ти можеш поробити станову в лоббі. це всьо. у всьому іншому - івентах, різноманітті, ця гра значно поступається оригіналу, а нововведення оцих rogue-lite механік практично ніяк не позначається на геймплеї. та ба, в деяких моментах є мінусом. пам'ятаєте як в оригінальному ДРГ кожен клас мав свій інструмент для полегшення/прискорення виконання місії, що робило твій клас особливим. ти починав асоціювати себе, своїх друзів з різними класами за які вони бігають, бо кожен з них реально мав свою роль? тепер такого немає, ти можеш обрати будь-яку зброю/інструменти, а твій клас відрізняється від усіх інших лише абілками і моделькою. і, чесно скажу, ці абілки не відчуваються чимсь особливим або персональним. типу, да, перемотка часу назад, або виклик дронів які електрошокером хуярять всіх (Kaya please) - це прикольно, але і близько не настільки прикольно, як відчувати, що твоя роль особлива, що без твого класового тулкіта команді би довелось ганяти в темноті, копати прохід 150 хвилин, тдтп. мапи гавно теж, практично немає вертикальності, як в оригінальній грі, біжиш по кишці, іноді робиш івенти, спускаєшся вниз, повторюєш це 3 рази, після цього хуяриш боса, і типу, ну, все. після катки можеш взяти перманенті бафи по типу +5% до урону. і, насправді, дуже забавно читати негативні відгуки на оригінальну ДРГ, в яких чели пишуть "гра одноманітна". ви вот в оце гавно пограйте, і викупите що навіть один ран в ДРГ на класі, на якому ти награв 100 годин відчувається фановіше, ніж оце во. я ♥♥♥ ваще знає як вони умудрились запороти цю мегафанову формулу дворфів. витівки блядських ельфів, не інакше. P.S. ЦЯ ГРА МАЛА Б ВИЙТИ ЯК ДЛС, А НЕ ЯК ОКРЕМИЙ ПРОДУКТ. всім допобачення.
The game is good, but don't play it if you simply expect to play a DRG copy. It is more combat focused, build variety is large and different builds are fun to play. I ddon't understand people that complain about Rogue Core not being DRG, no ♥♥♥♥ sherlock
definitely not the brightest playerbase compared to vanila DRG
Great game, glad it's not a DRG 2 (which is very boring). Lacks variety for now but that's gonna improve with time.
10/10 game, however I saw a severe lack of barrels
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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