
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
she retcon on my slicer till i guardian her spotter. falconer.
Can't recommend
Why is this a different game than DRG? Seems the same game but worse...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bosses and waves are ridiculously overpowered. Getting stunlocked and hurled around while increasingly strong hordes of monsters spawn and beat your ass/snipe you from afar isn't fun. :(
Что-ж, сыграв в это всего лишь каких то 30+ часов лишних я понял, что игра ну совсем не тянет на этот злоебучий косарь. Оптимизация с каждым обновлением или фиксом куда-то исчезает и одновременно возвращается, а попытки пройти навороченную систему уровней становится с каждым разом труднее ведь выпадение топовых предметов настолько мала, что на 3 и на 4 глубине почти целой командой нереально пройти из-за рандома который видимо настроен ♥♥♥♥♥♥ как коряво и вся команда почти дохнет либо в середине либо вообще не доходит до босса. Минус ещё того, что за отведенное время у тебя нету свободного времени чтобы раскачаться, чтобы хотя бы дойти до босса и там откиснуть. Тут просто ставлю 3/10 баллов, больше не могу дать полусыроватой игре.
Я не пойму возмущения других, да блин это только самое начало, оригинал так же начинался, но потом превратился в довольно хороший проект. Оригинал уже сбалансирован и отполирован и добавлять что-то новое типа оружия и классов может поломать хрупкую систему баланса и разработчики решили создать новый проект - я считаю это самое правильное решение. Мое первое впечатление - проект на голову выше, но есть еще над чем работать. "Рок энд стойн" как говориться.
Well, this game is really, really hard... I'm running out of ammo, and the enemies deal an insane amount of damage—after just 2 or 3 hits, I'm barely standing. I like the first part of DRG; this one needs some polishing and balancing, so I'm giving it a negative rating for now.
ОТЛИЧНЫЙ СИМУЛЯТОР УНИЧТОЖАТЬ ТАРАКАНОВ
1. oyunu oynayanlar çok daha sevecektir. oyun daha çok fıght odaklı ve çekişmeli. oynamayanlar ise bayılacaktır zaten. bu türde başka oyun yok ve sıkılmanıza da imkan yok. oyandığım oyunlarda top 10 kesin, 5 e bile girebilir. oyunu yotubveden 2,3 dk izleyip oynanışını zaten görebilirsiniz. sormak istedikleriniz varsa cevaplarım seve seve.
This game is a great roguelite. People want this game to be DRG 2 or a game that they win every single run. You aren't supposed to win every run. You aren't supposed to always get what you want. The main complaint I see is toxic teammates, but when you want to choose the best buff or gun (you can signal that you want to pick a buff) and someone picks before you, of course they're going to pick the best option. DRG RC still needs more content, but keep in mind, this game is in early access from a smaller studio. This isn't DRG 2, but it maintains that DRG charm. I love this game so far, and I can't wait to see more and the future of this franchise. I can tell Ghost Ship has put love and work into this entry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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