
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1232 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I do kinda wished I didn't have to strictly like or dislike this game to make my review, as why I don't necessarily hate this game, it is unfortunately quite flawed. I'll change this review as soon as more substantial content is added, but while I do quite enjoy this game, I don't necessarily think it's worth the price tag at the moment. However, I would still recommend grabbing it on sale, as it is still quite enjoyable as a video game, just go in with three expectations: 1. It does not play like base Deep Rock Galactic very much, so if you're going in thinking of it as just a small expansion you'd probably be disappointed. 2. This game is early access in every sense of the word, so there's alot of stuff that's unfinished or just not added yet. 3. This game is also quite a bit harder than base Deep Rock Galactic when starting out. As a roguelike, it quite heavily focuses on co-op play and teamwork alot more than the base game, most notably with the shared upgrade system and the game timer, both of which are high points of contention that make or break the game for alot of people starting out, and while both have been improved since launch, still need quite alot of work. For the shared upgrade system, well... honestly I quite like it, I think it makes this game stand out quite alot from other roguelikes, and it enforces teamwork and coordination, though it could definitely use more upgrades and synergizations with kits- or perhaps more choices than the current amount we have atm (4 upgrades with 4 players, 5 if you're playing on jumble mode) As for the timer... I like this a bit less- there's a strict timer that, while it CAN be altered now to give you more or less time, while also giving more or less rewards, ends with you NEEDING to reach the next level, or fight probably the most evil ♥♥♥♥♥♥♥ thing ever put into a video game (invincible cave leeches), on top of an endless swarm... I do wish there were more conditions for when the timer reaches critical levels, such as maybe having temporary modifiers like lethal enemies/low o2/tankier enemies/big boss enemies, instead of going "♥♥♥♥ you, here's the reaperworms, now die" As for the weapons and characters, well... the amount we have is good starting out, with half of the weapons being brand new additions to DRG, and five classes... though given that the game's at it's most interesting with lobbies of 4 classes, and you also can't stack classes like you can in the base game, we could definitely do with more playable characters. Granted, with how the classes are designed, not being able to stack classes isn't too much of a detriment, but we can always do with more variety. Now for the content there is to grind for- it is the biggest negative point for me with this game personally. Not because the stuff we have to grind for is necessarily bad, but because we unfortunately don't have much of it. We don't have an item shop like the base game, we instead have a cosmetic sheet and can earn scrips from playing the game. And well... I've gotten everything on the sheet at around the 80 hour mark... I've also managed to get every achievement in the game around 5 hours before that, so- I do really enjoy grinding for stuff in Deep Rock Galactic, but there unfortunately isn't much at the moment. And the only other way you can get cosmetics at the moment, is through cosmetic crates in the caves themselves, which are not only not guaranteed, but also... we have five characters in the game, having all their stuff in these crates isn't exactly optimal... this can be easily rectified if we had content seasons like the base game, or an actual item shop (we especially need something to do with merits now, especially in the late-game stages where they're only really used for buying promotions now) The last thing I wanna mention is performance issues, as it unfortunately isn't as well-optimized as base DRG at the moment, mostly due to being on the latest version of Unreal Engine. Granted this could be rectified as time goes on, but it is something to keep in mind. All that in mind, in the current state this game is in at the moment, I'll give this game a 6.5/10. It's not bad at all, but it's very flawed in it's current iteration... if you don't mind the early access pains or are looking for a more combat-focused DRG, and a roguelike that heavily focuses on co-op play, I could suggest giving this game a try, though maybe get it on sale. (There is also a very unfortunate amount of doomposting and toxicity surrounding this game at the moment which I am SERIOUSLY ♥♥♥♥♥♥♥ tired of tbh)
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучше колобка
♥♥♥♥♥♥ ЗАЛУПА ♥♥♥♥♥ КРАШНУЛА МНЕ МИССИЮ К ♥♥♥♥ РАЗРАБАМ МАТЬ ♥♥♥♥!
Pretty good riff off of good old DRG. Definitely not as chill, but the fast-paced nature of the game encourages teamwork. Big fan of that, even playing with randos has been fun. And devs seem responsive to feedback.
Im sick of puttimg up with this bug that turns the enter key from allowing me to communicate to resizing the resolution of the game and changing it from fullscreen to windowed, absolutely ruins the experience when i need to communicate something and i suddenly have to deal with a issue for a minute, it happens almost every mission. also why havent yall fixed the bug that dissallows players to heart the upgrade to the far right if there are more than four upgrades?
目前没想到什么优点
I don't really like the ways the guns feel the abilities are kinda cool though
Мои самые большие претензии к игре: - Малое разнообразие. Вопрос даже не к тому, что мало вещей. Вопрос к тому, что существующие вещи скучны. Часть оружия кажется слишком одинаковой по своему функционалу. Большинство улучшений за экспанит не дают ничего прям интересного и меняющего геймплей. Биомы одинаковы. - Таймер идиотский. У меня нет проблем, что есть более жёсткий ограничитель времени, а не мягкий, как патроны и здоровье. Но проблема в том, что этот таймер буквально ничего не делает для интересного геймплея. Под его конец появляются неуязвимые черви, которые тебя просто утащат. Нет никаких интересных событий, связанных с таймером, до его конца. Даже огненная стенка за спиной была бы интересней и интерактивней, чем неуязвимые черви. Ну и таймер слишком нерандомен в игре, где как бы много рандом решает. Были бы различные ситуации, которые вызывал бы таймер, а не просто в конце неинтересная ловушка. - Я знал, что это не будет DRG. Я думал, что это будет более экшен версия. Более быстрая. С упором на стрельбу. Но в итоге только у одного класса есть нормальная способность на мобильность. Инструменты на мобильность кажутся шуткой, оставшейся чисто в наследство и не дающие ничего интересного в текущем геймплее. Персонажи ощущаются медленными. Постоянно проблемы с патронами и нет нормального стимула стрелять во врагов. Некоторые комнаты хочется пробежать. - Разработчики движутся черепашьими темпами. Единственное, что они реально поменяли из ключевых вещей, это улучшили выбор улучшений за экспанит. Но сам геймплей остался таким же не интересным. Боссы такие же скучные. Таймер такой же недоделанный. Не советую покупать эту игру даже в раннем доступе. Купите DRG или другой кооп рогалик. Тут пока-что нет ничего нового или крутого, за что можно было бы зацепиться. Я зацепился за веру в разработчика. И я надеюсь, он сможет пойти на нужные изменения.
I advise against this game right now, they made the boss stronger, solo mode is unfriendly, time is too short, can get overwhelmed easily once time is out, extremely annoying grabbers that spawn everywhere and in abundance. Literally too many and won't stop spawning till you leave, I think standard needs to be 30mins in solo mode and the hard doing the 15mins. So you can do and have fun rather stressed out over a dumb timer nearing it's over. Not letting you play around with everything properly.
S h i t t y
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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