
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested with deadly Corespawn. For Rock and Stone!
Modeled estimate, not a reported figure. How we estimate →
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About
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons and abilities as you go. Each run requires you to think on your feet and work with your team to put together the most powerful builds you can.

All deep mining operations on Hoxxes have suddenly gone dark. An enormous transient disturbance has cut off all contact with our dig sites. Ever since The Grayout, nothing gets in or out.
The Deep Rock Galactic Corporation needs our mining facilities secured and operational immediately. Conventional measures don’t seem to be working.
That’s why we’re sending in the Reclaimers.

The Reclaimers are Deep Rock Galactic’s elite security force. Planetary mining is a dangerous business, after all. The pickaxe is a noble tool, but there are times when it must become a weapon.
Throughout the years, the Company has called on the Reclaimers when a situation requires a little applied force. When negotiations aren’t an option. When all else fails.
Join the Reclaimers and experience a new arsenal of advanced weaponry, cutting-edge equipment and experimental biomedical enhancements available only to the Company’s finest.
Find out why the Reclaimers get sent in when nobody else can do the job.

We’re sending you down to the lowest depths the Company has ever reached. These subterranean landscapes are largely uncharted territory. We’re counting on you to gather critical intel on these extreme environments close to the planet's core.
The Grayout Barrier disables most of our technology on contact, so you’ll be heading in with only your pickaxe. You’ll have to scrounge any weapons and equipment you can find within the mining facility, and craft enhancements by harvesting the wunder-mineral Expenite.

You’ll need to rely on your wits and weaponry. Collect guns, gear and personal upgrades along the way, and wield your game-changing Reclaimer Gauntlers in the heat of battle. Build your arsenal on the fly, experiment with lethal new combinations and get stronger as you go.
Down here, swift decisions and unflinching force are your keys to survival. Fight through the mines and pacify any resistance you may encounter. Time is of the essence – the longer you stick around, the higher the pressure.
You’ll be deployed in teams of four operatives, and close cooperation is essential. Work together, or die alone.

The inhospitable depths of Hoxxes are home to a horrific new class of creature: the Corespawn. We don’t know much about them, but one thing is certain: these creatures are more aggressive, resilient and intelligent than anything we’ve encountered before.
Management considers the Corespawn to be a critical threat to our continued operations. Confront and dispatch them with extreme prejudice.
Coming back alive is only the beginning. Build, upgrade, and master your craft to make your Reclaimer a legend of the deep.
Extensive class customization, character progression, endless build combinations and infinite depths of procedurally-generated caves make for limitless mayhem.
No two missions are alike – Dive, dig, and dive again.

Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 137 reviews with recorded playtime.
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
WTF are we Doing!!
Unless you're playing as Slicer, the game has precisely one build called AOE spam + stun spam. The enemies are way too fast & twitchy to hit as hard as they do when you have armour made of paper. Why does a basic fodder corespawn enemy take 3/4 of my armor per hit? With how they move, it's impossible to not take random chip damage from them constantly unless you're spamming stun like I mentioned. This game has one of the worst ways of implementing difficulty I've ever seen. They literally nerfed the hell out of the movement and cripple you for trying to move well. Half the time when you jump, the game sucks you back into the floor and pulls you back 10m which is really jarring. Sometimes you jump from a high ledge and pull off a ledge cancel to avoid fall damage, but then the game randomly teleports you onto the floor and you take the full fall damage? Mantling also sucks in general. Sometimes you mantle a ledge and make it to the upper terrain, only for the game to teleport you back below the ledge! Enemies are constantly teleporting around, even when stunned they're randomly move a few meters back or to the side. What the hell is the point of this? Adding randomness to the fundamental movement of the characters and enemies is not difficult, it's just frustrating! It's even worse when you have high movement speed like the combat cocktail which just turns the game into a mess where you're teleporting all over the place.
又难又累又不爽。精英矮人装备全靠下设施搜打撤是何意味,排队升级看自己想要的构筑被牛走是何意味,就不能让玩家自己带把武器局内构筑吗?
Наиграв 16 часов я понял то что я не могу вернуть за данную игру деньги это расстроило больше всего
头一次见肉鸽的buff池子和队友共享的,制作人真是神人是也!!!
this has none of the charm of the original drg - no objection to trying new things but this is just a departure from what people like about drg
一坨答辩
--“如果你的死能为鬼船带来哪怕半点对自己傲慢的反思,那你的诞生就不是完全没有意义的.”
Incompetent developers
Игра ♥♥♥♥♥♥♥♥, да сыроватая немного, но это дело времени. Главным отличием от прошлых шахт является не только геймплей, но и сложность. Сложность здесь гораздо выше и требует скорости игры, где не ты определяешь сколько тебе находиться на локации, а сама игра. Многие игроки ДРГ разнылись из-за слишком сильной сложности, таймера в катке, а также неудобного геймплея из-за ранее названных двух пунктов. Но настоящим матерым и проверенным временем шахтерам на это ♥♥♥♥♥, мы делаем то что от нас требуется, Скала и Камень братья!
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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