
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rogue core has a lot of issues that need to be sorted out before proper release, however the direction that the developers are taking the game after the community's feedback is leaving a sour taste in my mouth to which I cannot recommend the game in its current state. I am a seasoned vet of Deep Rock Galactic (Season 1 and before), with over a thousand hours steam and xbox combined, I regularly play on the highest difficulty and like to mix my playstyle between multiplayer and solo. In Deep Rock Galactic I can pull my own weight and in multiplayers can keep the round running if there is one or two dwarves that are down. Now on to Rogue core. It is near borderline impossible to play this game at Depth 4 solo. The amount of activities and events the game throws at you in the map seed does not scale with the number of people in the party. In solo, at Depth 4, the game just spams ambush wave after ambush wave, and by the time you've dealt with that, you've lost 2 minutes and the main wave is up next, which then wastes another 2 minutes of your time. There is simply no breathing room, or no time to do any of the events on that floor. This is problematic since you cannot progress with upgrades since you didn't have time to do so. There are many upgrades and weapons that are run enders. They are ever bugged or grossly underpowered. For example, the homing bullets upgrade on the DRAK-25 Plasma does not lock onto Edgerunners if there are any Crawlers in the vicinity. In that run I went through 3 equipment workbenches in which the game refused to give the option to pick up a secondary gun. This ended my run. The hammercaster is another gun that is ridiculously underpowered and needs a lot of work and upgrades to get it into a useable state. The HE grenade is shadowed by every other grenade in the game. With the most recent changes, in order to tackle peoples ridiculously powerful builds melting the bosses at the end of the run is to add invulnerability phases as a band aid fix which doesn't add any substance to the fight whatsoever. Another issue is the RNG of upgrades that allow you to regenerate health, whether it be passively or if you kill / hit a weak point on an enemy, the absence of this upgrade usually ends your run at the boss stage as even just 1 hit can passively punish you and take all your health. I'm conflicted on the identity of this game, it neither excels at being a Rogue-Like nor DRG, other reviews explain it better. Overall I would wait till the game releases and see what people are saying then. Right now its not in a state I can recommend it, especially how much it costs, and also being in EA.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game needs a LOT of work, check back in a few years.
Oh man. Where to begin? as a massive DRG/roguelite fan i'm so letdown by this game. maybe it'll be good someday. but right now the team has a ton to do and it isn't worth the price. i'm debating refunding if able. it's that bad. there's so much to pick apart here. first off, servers. DRG was notorious for terrible connection issues during it's early early access. so far i've had tons of disconnects. my internet is fantastic. i can play anything else online with no issues. disconnects here constantly. i had hoped the devs would have learned some lesson from the original game and it's early access to prevent that. nope, it persists here. Why do my team and i have to fight over upgrades? i've already had multiple games of randoms getting pissy with each other for taking upgrades each wanted. it makes no sense. why not let everyone get their own upgrade pool to choose from? why encourage competitiveness in a coop game? Also, the tutorial is pretty much worthless. why do i want to track down cameras etc? none of this stuff is explained at all. i'm just expected to do it just because i guess. also, in DRG having classes limited to one a match made sense for traversal sake. why is that the case here? there is no reason why i shouldn't be allowed to take the same character as someone else. it's clear just from starting there are already community favorites and i've never been able to pick the character i want because of it. it's just dumb. it feels like this game needlessly puts multiple restrictions to prevent me obtaining the simple ultimate goal for a videogame. having fun. i'm really disappointed with this game. Don't get it for it's current price. wait for a sale, or for the devs to start figuring some stuff out. right now even as a massive fan of the series and the genre this game attempts i simply can't find a reason to recommend it. Edit: Tried it one last time. This game sucks. Refunded.
This game has been nothing but disappointing. They took everything that was fun in DRG and did the opposite. Missions = Way too long Ammo = randomly placed into Narnia. 0 scaling for player count, forcing you to play with a team of 4. If anything you are punished for playing with less than 4 people by removing potential ammo slots.
Played this game expecting something as good as the previous title. Just to end up playing actual slop. Save yourself the money and play DRG instead, its miles better than this mess and can actually be enjoyed.
Нет тверка. Нет фразы "we're rich!" За пиво надо заниматься спортом. В компании DRG произошёл натуральный 1984....
I haven't played it a lot, but I don't like what it is. I understand it is not DRG. I like the concept of it but right now, I do not like it in its current form. I don't like the enemies at all in Rogue Core, they are just generic, the enemies of DRG had character. I don't like the way the elevator system is set up, it's just not a good transition to the next level. The game played pretty stable, but it isn't very fun right now. Its early access still but I probably wouldn't have bought it but I did want to support the devs because I loved DRG so much.
Has a bunch of irritating little quirks and issues that compound hard to make the game suck.
Last edited on July 27, 2026 I rate it 5/10 in its current state. It needs way more content, class-specific progression, dwarfy cosmetics, mission types, etc... What's the main issue? The game's identity is confused. It doesn't know how much it wants to cling or be different to its older sibling, DRG. And on the other hand, it fails to be a good roguelite. So, what we get is a hybrid that does not do well either of these things. Below is a detailed list of all pros and cons. CONS - mission variety is almost nonexistent.. I'm already tired of killing bosses. Roguelite does not equal "run ends in boss fight". Given the theme and gameplay of base DRG, this is simply bad. - the missions are really long. We need host migration. The option of missions under 45 minutes of avg length is also much needed. - meta progression sucks: it's limited to generic perks. There are no class-specific upgrades. - cave exploration and mining are almost entirely gone. Yes, again: this isn't DRG, we know that, but I don't see where's the benefit of not enjoying the scenery of a big cave as you traverse it? Do roguelites shun admiring a landscape? Or prevent you from scavenging for resources, exploration etc? We're still dwarves ffs. - speaking of which, the biomes have had their textures changed, somehow. they're much less vibrant. - class abilities need some fun upgrades, like the guardian's shots turning into a single single-target bullet that does huge damage but no stun... or the slicer sword cutting vertically and doing huge single-target damage.. and stuff like that. - you get no starting gear whatsoever (in DRG guns are very personal; roguelites sometimes have starting equipment).. I think having a weapon of your choice at the start would be MUCH preferrable. - in-run upgrades are often meh. weapons have few unique upgrades, making builds often repetitive or bland. - classes are gender-locked.. I don't have a personal issue with this so far, but many players only enjoy playing males and if a class I enjoy playing is later released as a female, it'll be a bummer tbh - the cosmetics SUCK. Where are the beards? There are just two and they're not even classic dwarven beards! - the enemy's sound design is seriously lacking, there is no way to gauge when or where a creeper is coming from when it leaps, and in general few enemies emit sounds that alert the player of their presence and incoming attack... - bring back minerals; without them the caves feel dead tbh. And bring back beers and cosmetics bought with money PROS - the classes are not as defining as in DRG and I enjoy that because I can be a tank and use an assault rifle if I want to. Something so basic isn't doable in DRG. - speaking of which, deck swapping is great - new guns are mostly great aesthetically and functionally - gym area (but paying drinks with heat is dumb) - the soundtrack - the ascension cutscene; for those who really care for the lore and immersion, this is a huge one How can this game improve? (ordered by priority) 1. Give us more mission types SOON. Facility defence with endless horde waves for example. Or something with a bigger degree of mining or repairing stuff. 2. Give us way more meta progression and class-specific upgrades both permanent and in-run. 3. Loadout should include starting weapon. Also add way more specific weapon upgrades. 4. everything else I wrote
just dont, any other game but this one, base DRG died for this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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