
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun twist on the standard DRG game though it feels slower than DRG at times. roguelite and DRGs slow paced gameplay dont mix that well but whats there already is just ok. if youre looking to pick up the game to play solo, dont. solo play in its current state is bad and unforgiving at lower depths (higher difficulties). performance and loading times on rogue core are about equal compared to DRG though loading times are worse if the game isnt on an ssd.
while this game is still early access, i feel the devs did a pretty good job balancing the difficulty thatll make us go through trial and error, hence why we go in between winning and losing our runs. i also think its great we get the reroll mechanic in the upgrades section that makes it where we have more options to explore and think through for our builds, aside from the shared upgrades we once had in friend/public lobbies. taking criticism really is key into making a better game
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lots more combat than normal DRG. fun gameplay loop overall classes are very different but seem to be pretty well designed. no crazy bugs from what I have seen
一代1000小时红侦察老兵 在难度最高的时候就爽完 很吃团队和操作 一代不是很熟练的慎选高难 我喜欢
玩家火力太低buf太少,武器种类少联机稳定性差,狗屎前期就是纯坐牢,甲加血才300不到,中型精英小怪一口100多,补给只回甲和子弹,抢不好整吧就纯坐牢,芯片升级只加高达4点的甲,小怪随便挠一下要你10多点学红糖位置刷在悬崖峭壁想点回血就没伤害没坦度想要坦度就其他都没有,回甲buf还必须配合枪械技能元素升级使用,依托弄写,不深岩,不肉鸽,更不黑夜君临这么久了,给玩家加强会死吗,你家里是少人吗,开局玩家就必须和你小时候一样坐牢草泥马
Very fun to play with friends especilaly if you like original DRG, there are still some fixes to be made but I believe this is already a very fun game
I give a thumb up out of the need to balance a bit on the negatives and to first and foremost reassert that this game still has the EA excuse for the time being. Give it time, it will get better just as the original DRG did. We already have a clean game experience with next to zero bug, 4 new classes of dwarves , each very fun to play, lots of new wacky voicelines, a fine Roguelike feature coming with the satisfaction of an OP build and indecent DPS by the end of the run, although it can get a bit antagonistic at times when picking perks and weapons without speaking to your team mates BUT, I nonetheless have to agree with the current downsides who's been pointed out. For a 30$ at launch, the current content is very much lacking in content in the main course of a run. I mean, every floor plays the same way with the exact same objective : find the elevator, defend the elevator. And at the end of it, a boss picked among 3. This is like having a single type of mission in DRG. It begs for twists, different main objectives and such. Even the main timer a la Risk of Rain needs more refining (and nerf) I'm confident it will get better, and I'm having a blast with my pals, but don't get it if you expect the same content depth as DRG. Right now they're only scratching the surface
Классная игра !
Дураки те, кто ставит плохую оценку, особенно те что винят игру за то что она рогалик. А ещё дипрок на релизе тоже пустоват был.
Топ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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