
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is goo in the toorak gatekeeper.
Fun roguelike game. Needs some work but its still early acces.
[h1] The best aspect of this game is that it plays like DRG and is more DRG content, but the worst aspect is its main selling point [/h1] TLDR; it’s a solid 6.5-7/10 game, but $30 isn’t worth the asking price for the gameplay loop- unless you just want to support GSG My initial review was that this is an alright game and that it has solid bones, but then I played regular DRG again and saw what this game isn’t. To begin, the good; The new guns look and feel nice, I like the new reclaimer abilities, the enemy designs and variety is great, and the new level set pieces are pretty cool- both with the abandoned equipment and as you get closer to the core. This might not sound like a lot of stuff, but those are pretty big aspects with the game. The bad; For starters, the whole rogue-like aspect doesn’t really work well. With no ability to reroll, a plethora of abilities/upgrades that don’t synergize with others, no ability to control or choose specific upgrades, and sharing between teammates turns most runs into mishmash builds that hardly work off each other- which not bad by itself but most runs play exactly the same or you’re screwed if you don’t get lucky. Another issue is damage against the player. I’m not sure if the dwarves in RC are slower or if the core spawn are faster- likely the latter since all of the medium enemies can actually jump to clear gaps, but you get damaged, A LOT. To add to the pain, you get limited armor instead of rechargeable shields, and resupplies don’t give you health back. If you don’t have any way to recharge your armor or spawn red sugar chunks, you’re absolutely screwed on the lower levels, since enemies hit hard and red sugar clusters aren’t common. Finally, the current bosses aren’t done that well. All of them are tanky, have small weak points, have poorly telegraphed attacks that can do massive damage, and the cherry on top is invincibility phases- both when you complete a phase and if you do too much damage too fast. The ugly/minor annoyances; - having to do mini games or activities each level to upgrade character abilities or weapons gets tedious - cave leeches still exist and seem to spawn frequently, kind of a strange feature when the game is about beating the timer and splitting up to explore as much as possible - runs go for too long with not enough content to justify. Each run is basically a Deep Dive with random effects and weapons, but having to do the exact same mission type with the same type of content on each level gets very tedious and - level designs are more linear, which isn’t bad but it screws solo or 2 player coop on higher complexity caves. Enemies get buffs each level, so exploration and upgrades become critical. Because branching caves don’t loop back into each other and you’re still racing against the timer, there are times when you get more screwed by fate. Again, I don’t hate the game and I understand this isn’t just DRG 2, but when the worst aspects are its main selling point and there isn’t enough extra content to satisfy, I just don’t recommend it now.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo parece promissor, no futuro deve ficar excelente, mas sinceramente, o jogo tem uns probleminhas de desempenho que realmente atrapalham a experiência, o fps dropa MUITO em certos momento (provavelmente culpa da carniça da UE5) acho que deveriam ter deixado esse jogo na UE4 mesmo, mas enfim, futuramente volto a dar uma chance pro game, até pq está em EA, mas atualmente não recomendo muito.
this is a great game good loop and game play i hope they add so much more to this game
cool game!
瑞典为数不多有父母的公司,知错就改。现在就内容少一些,不过听说完成版会涨价
more dwarves in my life is always a good thing
自由度高很多,但是一個人難完成探索,要3人才剛好
Great game so far, just the right amount of challenging, one thing is that the gun can completely decide whether you can complete the reclamation Or, take your pickaxe to them all. Pickaxes are the answer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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