No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Golf down through the Earth. Billions of procedurally generated holes, every game and device is different. Play to the center of the Earth and see what you find along the way. Replay with all new holes. How deep can you go? Touch and drag to shoot. Tilt to add some spin. Put the ball in the hole. Play anywhere on your Apple Watch. Instantly try or share Deep Golf with its AppClip. Even save the AppClip onto an NFC Tag. I hate ads too. So there aren't any. You can upgrade to play with much longer courses, and use any ball before unlocking it with holes-in-one. Upgrade to also play with some fun Physics. Bouncier? Stickier? Mixed with a Square golf ball? Upgrade to mix and match.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $21.4M | 89.4K | 95% | $16.99 | |
| approximately $14.3M | 76.3K | 95% | $14.99 | |
| approximately $9.3M | 60.6K | 60% | $9.79 | |
| approximately $8.4M | 31.1K | 90% | $4.49 | |
| approximately $7.4M | 6.1K | 64% | $29.99 | |
| approximately $6.9M | 6K | 91% | $44.99 |