
Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 1.14/day in the week after.
About

Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…


Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.

Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.

As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?

Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is so incredibly fun, hard to put down, has loads of depth, and plays perfectly on the Steam Deck. I cannot recommend it highly enough. It also has tremendous support from the devs and constant updates. Happy haunting!
A few rough edges but a very enjoyable game. Can recommend if you enjoy turnbased deck-based rogue-lites, and have good memories of the theme of Dungeon Keeper
I'm bad at this game and I love this game. Absolutely addicting, creative, and atmospheric. A definite recommend.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Deck of Haunts: приходите в мой дом, мои двери открыты. [/h1] Deck of Haunts - казалось бы типичный карточный рогалик, но стоит только присмотреться и можно понять, что это крайне любопытный проект, где игрок управляет проклятым домом, который хочет поглотить всех несчастных попавших в его хитрые залы. [h3] Из плюсов: [/h3] + Сама концепция игры выглядит и работает очень органично. + Визуальная составляющая проста, но этого достаточно. + Разнообразие комнат и карт способностей. + Действительно различные билды предусмотренные разработчиками. + Ощущение прогрессии собственных навыков игры в процессе прохождения новых испытаний. + Испытания в виде 13 кошмаров и интересные достижения. [h3] Из минусов: [/h3] На самом деле, тут есть единственный минус на всю игру - Баги. (могут сделать ночь бесконечной, перестать показывать движение человека и т.д.) [h3] Заключение: [/h3] Deck of Haunts - шикарна, по крайней мере пока ты её изучаешь, но и этого времени будет достаточно чтобы полноценно получить удовольствие от этой игры, единственная ахиллесова пята проекта - баги, и малые, и большие. [h2] Игра на 8 из 10.[/h2]
入手本来抱着差评的期望玩的,但整体感觉下来还行,公式化倒确实有点,我自己的话后期纯靠尸体把杂碎吓走然后专清石匠,卡牌搭配感觉有些浅,我感觉首先一个问题就是引导,仆从玩到通关都不知道怎么触发,一开始玩以为手牌树是行动点,然后是这个点数少,虽然地牢搭配是那个绿色房间可以加,但建造商店不常驻,尤其是简单模式,想爽杀的话,估计得无限流到100个夜晚,建那个房间,希望建造商店常驻吧,后期精魄数都没地方花,其实我一开始以为是那种互动型卡牌,比如画框砸人那种,希望能出点这种,因为普通房间的分类设计感觉没有用到,如果能根据房间类型引导人类的移动路线的话就蛮不错的,然后房间的话,这个门框希望能玩家自己选择要不要开就好了,有时候路线规划会因为房间贴合的门导致不太好设计,然后希望卡牌有更多克系,这个大心脏和卡牌的类型用的时候总感觉关联弱,也希望卡牌能出个什么仪式卡,动静搞大一点更有氛围 , 游戏的话,作为独游其实蛮不错的(应该是独游吧))ui和玩法目前来看有点简单,这种鬼屋的这种没玩过类似的话,还是蛮有新鲜感的
Pretty boring and the Destined are just not fair. If you are not running a sanity build you will just die for simply playing your objective.
Fun, clever, unique.
内容其实不是特别多,特色还是有的,但不值这个价格
Enjoyable waste of time ...
As a person who enjoys board games like Betrayal The House and the Hill and deck building games, I was immediately Drawn to this game. It offers a variety of deck building styles and challenges in the people you try to kill. They have a nice little story mode that I would love to see expanded upon as that was the only thing that didn't keep me hooked after initially going through that content.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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