
Deck of Haunts invites you to become a malevolent Haunted House. Lure humans into your cursed halls, manipulate their fears, and drain their essence to grow your power. Use strategy to build your mansion and expand your dark influence, turning your home into a terrifying, inescapable nightmare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 10 → 1.14/day in the week after.
About

Step into the role of a sinister Haunted House, where the walls whisper secrets and terror lurks around every corner. As the master of this cursed domain, your goal is to ensnare daring humans, play on their fears, and drain their very essence to expand your dark influence.
By day, meticulously design the labyrinthine layout of your mansion, transforming it into a death trap that no human can escape. As night falls, lure unwitting explorers into your home, where you'll use a deck of terrifying cards to summon spirits, shift hallways, and unleash spine-chilling horrors. Build tension and drive your guests toward madness, all while protecting your Heart room—the core of your malevolent power.
Once their sanity crumbles, harvest their essence to strengthen your mansion, increasing your infamy and attracting even more daring foes, from law enforcement to priests. But beware, the Stone Masons are coming, ready to challenge your reign of terror…


Unlock and collect new cards as you progress. Expand your deck to include tools of terror like bone-chilling screams, phantoms, creaking floors, and shifting walls. Use your cards to scare – or kill – your victims, then extract their essence.

Strategically design your haunted house by placing rooms that serve to protect your Heart room, where your power is concentrated. Construct a maze filled with traps, scares, and unique twists, all tailored to frighten and confuse your visitors. Utilize special rooms with unique powers to aid in your hauntings.

As humans navigate your mansion, increase the tension by playing haunt cards directly on them and within different rooms. Slowly drive them to insanity. Once their fear reaches critical levels, use the right haunts to push them to the brink of madness. Will you let them escape?

Once you've driven the explorers mad with fear, extract their essence to grow your mansion. Use it to unlock new rooms, expand your haunting powers, and attract more dangerous—and rewarding—targets. Grow your haunted domain into a nightmare that consumes all who enter.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, short and effective
класна карткова гра із цікавим геймплеєм. Залип на обох акаунтах сумарно понад 20 год. любителям жанру рекомендую
just fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Simplified Chinese, Dutch, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
たのしくない 部屋を構築する自由度は低いし、部屋の意味付けも分からん。 自由に作れるのは基本部屋だけ、特殊な部屋はランダムドローなので意図も糞もない 何より嫌なのが好き勝手に変なところから侵入してくる侵入者。心臓直ぐ近くの部屋にいきなり入られるのは面白くもなんともないんよ デッキ?ターンに3手しか使えないし毎ターン手札入れ替わるし、その場で良さげなのを選ぶだけ、って、それおもろいのか?正直無理
Es muy repetitivo, no tiene gracia solo tiras cartas y no dependes de tu estrategia sino de las cartas aleatorias que te salen, los enemigos van solo para adelante y no haces nada más que tirarles cosas encima, muy aburrido.
초회부터 각 덱 해금하고 찍먹할 때는 재미있음 그러나 이후 플탐을 늘리기 위해 여러가지를 도전해보면서 느낀 단점과 아쉬움들이 많음. 난이도를 높게 플레이 하려고 하면 초반 버티기가 너무 어렵고, 그 마저도 버티고 나면 일정 라운드 이후부터는 너무 쉽다. 마찬가지로 무한모드 돌입시에도 덱이 완성되어 있으면 너무너무너무 쉬움. 게임 진행 중 이벤트가 너무 적고, 플레이 할 수 있는 덱의 제한도 너무 큼. 이성 소진 후 광기 상태에서 죽이거나 수확을 하면 추가 ap를 얻을 수 있는데, 광기에 빠트리는 조건이 너무나도 쉬워서 광기 > 피해 또는 수확 테크로 ap 복사 이후부터는 난이도가 수직 하락함. 덕분에 덱을 짤 때 소진 덱이 무조건 필수가 되어버려 게임이 고착화가 너무 쉽게 옴. 크리쳐도 5마리 밖에 사용 못 하는 것도 아쉽고, 피해 덱은 못 써먹을 쓰레기고 등등. 오랜만에 완벽하게 취향인 겜을 발견한 것 같아 좋았는데, 게임을 하면 할 수록 뭔가 많이 부족해서 참 미련이 남는 게임. 그래도 10시간 정도는 재밌게 했다. 업데이트 방향에 따라 나중에 또 올지도
VF incompréhensible.
Incredible game, play it!
This is a cool twist on the roguelike deckbuilder genre and had me hooked from the first game. The changes to gameplay are fun and different enough to play this without feeling like you're just playing another slay the spire knockoff, and beleive me I have played a LOT of deckmaker games.
👍
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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