
Decision: Red Daze is an action RPG with a unique mix of survival and tower defense mechanics. Explore an apocalyptic wasteland, build a safe haven, and lead your team of specialists in a hopeless world, searching for a cure for the infectious disease that turns people into monsters.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,算是补全的童年的遗憾,缺点就是切换人物BUG,明明刚刚还面对面的两人物一切换给我干到十万八千里外,同在一个小队的人也会这样
I've been a fan of the decision games back when flash was popular. This brings back some memories I enjoyed it a lot, Red Daze in particular is quite different from the other older ones, this one requires more base management and all that which was more fun for me and with that, the survival aspect makes it even better like you're going out gathering stuff. Found a glitch in the family villa settlement. Max settlement defence goies to 75 but the last upgrade requires 82 defence or something like that. Also sometimes there's this glitch when I try to switch bw my squad members, 1 or 2 of the members are far away in an other settlement doing random stuff which gets pretty annoying sometimes. Other than these minor glitches the game's fun.
[h3] Disclaimers [/h3] I didn't finish the game before posting this review, but I felt confident enough that this was pretty much going to be the whole experience. [h1] Review [/h1] So I was fresh from beating the whole Dying Light trilogy, I must've put about 140 hours across all three games. It did leave me craving some more zombie smashing action so I looked through my library, backlog and wishlist. I already tried Decision: Red Daze before back in July 2023, but it didn't click with me then. I grabbed it since I was actually a fan of the flash game series. I knew what I was buying and I think I'm definitely the intended audience for this game lol. The premise is your typical zombie apocalypse stuff for the most part. Details unnecessary. This takes place in the "Dustbowl," a region where a strange mist looms over it and in it reside the hordes of infected. This is the titular Red Daze. The core idea of the gameplay is pretty much liberating the Dustbowl. Clear out and take settlements, defend them, upgrade them by recruiting survivors and looting resources, as well as your own squad of survivors, until you can further repel the Red Daze and defeat enemy bosses that launch periodic attacks on your settlements. The game has a weird mish mash of genres. It tries to take different things and throw them into a melting pot. I do think it somehow works though, but mostly because each aspect is fairly light and not complex at all. I mean you have some basic top down action using quick attacks or power attacks, melee or ranged weapons, and you can move around and roll if you really need to. There's very simple looting where all you do is approach a body or box and tap a button to loot it. If there's basic resources inside they get deposited straight into your inventory, otherwise an inventory screen pops up and lets you choose what to take. Recruitment is similarly very simple, you find a survivor out in the wild, interact with them and if your survivor has high enough charisma they will follow you. Bring them to the nearest settlement where they will settle and join the population. Settlements are preset layouts and structures with a linear upgrade structure. All you really need to do is gather resources, pick upgrades and let an in-game day pass. Not that I'm complaining about this... I'm too stupid for anything more complex, you see. And so on, you get the idea. You play as any survivor under your control, and you can group up and form a squad. You do have some streamlined management autoequip and a common squad inventory, but its very simplistic. And yeah, if you played XCOM 2 then you'll understand this game ends up in a similar "A-Team & B-Team" situation where you're gonna stick with these guys to the end or you somehow lose one of them in a terrible expedition and it makes everything that comes next worse. Combat is as I already described simple, so expective a pretty repetitive loop that's entirely attacking from melee or at range and kiting your enemies. It also doesn't help that light attacks just deal worthless damage so you should always go for a power attack. The UI is just servicable, but annoying at times. Like when you transfer lots of something like materials or money, it's a weird wheel you have to place your cursor at the end of before pressing transfer. Or how squad commands like dropping off useless items, or adjusting formation is done through the same basic chat menu you use with any NPC in the game. The graphics are not something that bothers me or that I care about much, but I want to note that they do look like PS3 era graphics. And the models for survivors are pretty funny. They're dwarf-ish if that makes sense. They're short, stout, bulky. It's amusing. Other than that, the sound mixing is awful. Every sound and voiceline in the game outside of that intro cinematic is just awfully low for some reason. I have my laptop's volume at a fairly moderate-high level, and the game's audio is maxed out and yet I can still barely hear anything. I do find it funny they're still some of the same sounds all the way from Decision 1. I want to give some props to the NPCs in settlements though. It's minimal, but the settlements feel surprisingly alive. They'll man the turrets and stand guard if you have those upgrades, everyone else can be found sitting in places, sleeping, seemingly 'working' or 'looting' and wandering the settlement. [h2] Conclusion [/h2] My conclusion is positive. I enjoy this game a lot, and that much is true, but even so it's hard to recommend. I think I just so happen to be the exact kind of person who'd like this kind of game and is also willing to put up with some odd and bad decisions. So my recommendation is very conditional. On sale, if you have a strong stomach for jank, general unpleasentness and inconvenience, if you're just really super duper curious. Etc... But I really hope the team learns from this game and make better Decisions in the future. The devs gave little me a lot of hours of fun back on the flash days, and I continue to look forward to more. [i]Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.[/i]
It's different, and I really like it
great game
Es un hermoso guiño a las antiguas series de Decision, mantuvieron el formato que los hizo destacar y agregaron mas cosas que expanden aun mas la experiencia del juego. Las partes negativas son que ya no existe la presion de los asedios ni la concentracion de infectados que te mantenian pendiente en el anterior juego, restandole mucho al cuidado de los asentamientos, tampoco fue agradable que saquen a los "instructores" que desbloqueaban las armas y habilidades. Es un solido 8/10, agradable para pasar el rato y recordar a uno de los mejores juegos flash que se hicieron en su epoca
If you enjoyed the original flash game Decision series, you'll love this game. Still a bit grindy, and the UI and party management system isn't the best. But expanding your fledgling society across the dust bowl is immensely satisfying. I finished the game and got all the trophies in about 50 hours time. The game doesn't overstay its welcome. I do hope they continue this franchise and build upon this series!
I thought it was some kind of survival game with map expansion elements in a post-apocalyptic zombie world. But it's nothing more than a hack and slash game with minimal emphasis on base expansion. That's not what I was looking for. I'm not saying the game is bad, but it's not to my taste. If you enjoy running around and senselessly slaughtering groups of zombies, you might like this game. But zombies shooting bows and arrows, guns... no, no, no.
I've been playing this game since it was on the website. It's a part of my childhood.
没懂,为啥不把前作的技能加进来,或者精心设置一些伙伴,比如教官加快属性提升,独狼增加高品质战利品,加快搜东西速度,队长提升队友,还可以批量训练,减建造消耗,产出增加,防御塔全方位提升加射程,射速,守卫更硬。也不至于6个小时就很无聊啦,而且还有很多东西能改,给居民转职,直接地图上调人,没人护送就损失几个人,队友能真的搜东西(有搜索动作但是并没有搜),后期几个城市全是物资点,一个人搜的巨无聊,想一下占领完一个城市,看着手底下的人,收拾战场不很有存在感么,boss完全可以改一下,前期召唤袭击再去打,中期的boss比如右边的boss完全改成在路上带队袭击,后期boss改成玩家有3级防御塔进攻城市,最终boss直接像上一作一样围剿,你都有队伍ABCD为啥不凑个3个队伍直接分别吸引和挡住敌方援军,或者直接搞个大炸弹,搞个护送队伍,BC护送,主角a队将boss引到指定地方,直接引爆,能玩到12小时完全是只想看到每日物资全是增加
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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