
Deber is a short platform game where you play as Deber, a minor demon. You have to help your demon lord to get back his precious flame, which gives him his power.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Un voyage captivant à travers des mondes imaginatifs et des défis stimulants, ce jeu indépendant est une véritable pépite d'innovation et de passion. Chaque pixel respire la créativité et chaque niveau est une aventure en soi. Un must-play pour les amateurs de jeux vidéo à la recherche de quelque chose de vraiment spécial.
A simple platformer that does it job perfectly. The game is challenging but it still let you progress fairly. A small price for a game that is longer than the latest CoD's campaign.
What a cool Indie game! It was harder than I tought but I loved it :D And the music is soo cool, I highly recommend yall to try it!
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hello indie game fans. If during my progress I couldn't help but have thoughts about the gameplay, when I understood that these were young developers I finally said to myself that for a first game it was very successful! The game brings you new mechanics at each level that make you feel progress! They are not all perfect but have the merit of synergizing well. For experienced players, the game may seem fast but compared to a gigantic scam, I find that €3 for a short hour of adventure is more than adequate! I can't wait to see this young team's progress on their next game! Well done to them! PS: big ups to YvesLaGagne for this immersive music!
The low cost suits this barebones and simple little platformer. First thing that needs to be mentioned is that gamepad isn’t supported. Although there are no complicated moves, playing with a keyboard just doesn’t feel right. Camera control is not great. You need to press and hold the right mouse button to move the camera around the character. The only move you need to be concerned about is jumping. There is a run button, but it appears to have been added only for the purpose of forcing you to make running jumps. A normal jump is often insufficient to cover the distance. Because the game is so small, you only have four stages. Each represents one of the four major elements. They don't take long because there are only a few platforming tasks and at least one mechanism related to each stage (slippery ice, wind currents, etc.). A completed stage grants you a new ability, such as double leap or shield, that will be useful in the following level. There are no secrets or side roads. Each stage is linear, and you can grab collectible icons from the main path. They do not reward you in any way, and they are only here to provide you with something to collect. At least two stages include an extra icon, which could be an oversight. Dying isn't an issue because there are so many checkpoints. Collected icons are not lost, so you can die shortly after grabbing one and respawn with it still in your possession. The game has no ending and simply ends with credits.
Manque d'optimisation mais amusant et plutôt joli pour un tout premier jeu :)
The controls and gameplay are horrid.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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