
Deathstreak is a first-person melee action game where everyone dies in a single hit. Experience an environmental, non-intrusive storytelling approach as you fight your way through enemies and uncover the secrets of the world around you.
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About
Deathstreak is a first-person melee action game where everyone dies in one hit. Reach your goal by overcoming enemies. Try to understand the cause and background of events. Once you reach the top of the tower, your mission will be completed.
Defeat enemies with Melee weapons!
Defeat enemies with Blades attached to your arms!
Kill those who stand in your way with the throwables you collect from the environment!
Kill enemies before they have a chance to attack!
Cling to walls to overcome obstacles and reach enemies in different ways!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Pretty decent game. Pros: -Fun gameplay -Good music -Fast combat mechanics Cons: -Graphics and animations are meh -Not long enough
Katana Zero 3D
The gameplay mechanics are well executed and providing a satisfying experience. But A more engaging storyline could have significantly elevated the overall experience. My experience was marred by technical issues, including low fps bec i have rtx 1050 :( If you want to have a tough fight on the weekend, I suggest buy the game.
From a technical standpoint, this game has been an absolute disaster from my experience - the frame rate is all over the place, and the graphical options are extremely limited. However, this game is saved by its excellent gameplay - you feel like a total badass when you rip into enemies with your blades, especially if you couple it with some killer music in the background. The game is also very cheap and very indie, so I'm inclined to be a bit more forgiving. The issues should be fixed, of course, but the game is still worth playing in its current state.
Für 2.99 3h schwere, spannende Spielzeit, ich kann nicht klagen
Hocam oyunu Türk oyunu olduğunu fark etmeden, tamamen random bir şekilde mağazada bulup aldım. Güzel gözüküyordu fakat optimizasyon düzelmeli her şeyden önce. Sistemde 4070 Super var ona rağmen bu oyunda böyle 60-80 FPS değerleri pek kabul edilebilir değil.
Oynadığım en rezil rüsva oyun, buna 2 dolar vereceğinize duvarlara kafa atın daha iyi
As of review, I've only gotten past the first episode and that consisted of like 10-ish maps. There are some major rough edges (For me personally, when getting at higher speeds the camera shake is HEAVY and the wall spike traps kill the flow of the level, but you can probably deflect them), but I've seen AAA teams ♥♥♥♥ up melee combat harder than this $5 solo dev title. Worth the price, hope they keep improving their craft.
I like the atmosphere and the look of this one. I dont understand the choice in music used here tho. I dont think it fits. Game could use a story and some voice overs. The combat is alright but could use work as well. No idea why I couldnt use more than one throwable after another. I didn't like that tutorials kept poppin' up after seein' em the first time. That will annoy a lot of players. Should be one and done. Overall, I like the game. Just could do with a bit more oomph. Gameplay Impressions: https://youtu.be/8-PMEq0ZpAk
Alright boyyysss. This game is incredibly fun. It can definitely be janky at times, and it's pretty hard, but the core gameply loop is incredibly satisfying. I'd give it an 6/10, definitely worth it. Now onto the specifics. The bad: Besides the occasional jank, some weapons can't be picked up, which is annoying and odd. The opening cutscene goes by too fast so I can't read it. I'd also prefer it if Zec didn't attack you while talking. I like the idea of him just teleporting around until he finishes. I don't think there needed to be so many equipment items. The smoke bombs don't seem to do anything. I'd have just done knives and bombs for simplicity's sake. The good: The core gameplay loop is incredibly satisfying. One-hit kills were a great call and makes every combat encounter tense. It also fits well with the artstyle. The variety of weapons is surprisingly deep, just tweaks to which hurts enemy poise, which one is fastest, etc. but it helps things from getting stale. I really like the artstyle. There's quite a bit of variance from floor to floor which again, helps keep things fresh. The lore is really really cool, though it'd be nice if it were a bit easier to follow. The bosses were all distinct from each other- which I liked -and the music was groovy. I think this game would be super fun to speedrun too.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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