
Deathstreak is a first-person melee action game where everyone dies in a single hit. Experience an environmental, non-intrusive storytelling approach as you fight your way through enemies and uncover the secrets of the world around you.
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About
Deathstreak is a first-person melee action game where everyone dies in one hit. Reach your goal by overcoming enemies. Try to understand the cause and background of events. Once you reach the top of the tower, your mission will be completed.
Defeat enemies with Melee weapons!
Defeat enemies with Blades attached to your arms!
Kill those who stand in your way with the throwables you collect from the environment!
Kill enemies before they have a chance to attack!
Cling to walls to overcome obstacles and reach enemies in different ways!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Rustic, arcadey and visceral. Wall running and teleport attacks are welcome surprises. As are blocks and parries that can end a run in seconds. And weapons that can be used or thrown. There's way more fun here, than the asking price suggests.
Some indie lack of polish is showing, but the simple mechanics and fun gameplay make up for it. There is a story, but it doesn’t give you a lot. The intro movie with images and text underneath moves so fast that you can’t even read it. You also get some notes when beating stages, but those make even less sense. All I know is that you need to climb to the top. The one-shot fighting system is the major attraction. There are no health points or any artificial mechanisms to prevent you from killing someone. If you hit something, it will die. Of course, the same goes for you. The only defensive move that are used by you and enemies is a block. This move blocks everything from melee weapons and ranged weapons. Attacking and blocking uses stamina. While it recharges pretty quick on its own, you can also speed up the process by pressing a key. This leaves you open to enemy attacks, so it’s not a good idea to use it when you’re surrounded. There are a couple of other moves that may come in hands. First is the jump backwards that can replace blocking. I almost never used it. And the second is a teleport move. This is a lot more useful because it’s needed to get over tall walls or some other blockade. It can also be used in battle for a quick surprise attack. What I don’t like is that you have no idea how far it takes you. Wall-running is also available, although it is activated automatically when you jump into a wall. Stages aren’t that long. There are no checkpoints, so you need to reach the exit door to the next floor without getting hit. This can be tricky because you’ll be dealing with more than one enemy at once. You also need to pay attention to various traps that can be hard to spot. Because there are no visual clues on the screen that would help you spot enemies, you usually don’t even know what hit you. Especially when archers and other ranged attackers are present. Each ranged attack is announced with an icon above enemy’s head, so you know exactly when to blocks. They're simple to handle if you keep your eyes on them. The best approach is to charge directly at them and take them out before focusing on melee knights. Enemies don’t attack you all at once. They normally just stand there waiting for you to enter their line of vision or hearing range. This means that the guys on the opposite side of the corridor won't care that you just killed their friend. Each confrontation follows a same pattern: you aim to get a quick kill with a throwable weapon or teleport attack first. If that doesn't work, you keep your sights on an enemy and wait for him to attack. By timing the block just right, the enemy is pushed back and you can kill him. Enemy weapons can be freely picked up and utilized, or thrown against enemies. The major difference is speed, since a mace takes longer to hit than rapid daggers. Other throwable things can also be found throughout the stages. These include both diversion things like glass or stones and assault items like bombs. Daggers and shurikens are the best tools since they go far and allow you to kill an opponent before he realizes what's going on. Oh, and one thing you should know is that enemies may kill each other. There are so many situations where an archer fired an arrow into a knight’s back. This can create some really memorable and satisfying moments. In one stage, I killed an enemy from a distance. Three other enemies came to check out the noise, and all got hit by an arrow trap. The game takes you through three different environments with distinct enemies and look. The overall there is medieval and you start with knights, but then you move on to Oriental look with samurai. Each location has seven standard levels as well as a boss encounter. I don’t like these very much. A boss acts similarly to your character in that it jumps around and throws things at you. The one-shot mechanic doesn’t count for bosses. Another bad design is that their health constantly replenishes, which forces you to attack. Despite repetition of assets, the visuals are quite nice. There are some issue with fire that seriously drops the frame rates. The enemy animation is a little rough. They can appear to glide over the floor rather than move naturally. However, this is simple to ignore because the game is simply fun.
Optimizasyon üzerinde biraz daha çalışmalı.(4060 Ti kullanıyorum) Orta ayarda bile bazı yerlerde FPS düşüşleri oluşuyor Yüksek ayarlarda 60 FPS almıyor. Esc'ye basıldığında menü ve ayarlar yazısı iç içe geçmiş. Intro kısmında altyazıları okuyana kadar bir sonraki hikayeye geçiyor bunun süresi uzatılmalı. Onun dışında öğretici modu olayı tam yerinde devreye girmesi yerinde bir karar olmuş. Dövüş mekaniği biraz daha geliştirilebilir. Hikayesi ve oynanışı ile fiyatını hak eden bir yapım olmuş. Çok fazla bir şey beklemek yersiz olurdu biz oyuncular için.Platform ve kılıç sevenler için şans verilecek bir oyun bence. Emeğinize sağlık :)
BAYA GÜZELMİŞ MORUK BEĞENDİM
Oynanış ne kadar keyifli olsa da, düşük ayarla da 20fps olması biraz can sıkıcı.
If you don't have story expectations like me and are looking for a pure action game, this game will entertain you for a while. It is not a very long game anyway. In terms of gameplay, you can think of it as a 3D Katana Zero, but it is not as refined as it.
Güzel oyun la
Great game when you consider it has been made by one man. Combat in this game is so fun and there isn't much complexity overall. Story is meh and like it was mentioned before, intro pics move fast but you can still understand it from chapter finale notes. Music is also great, it may sound more modern though game looks like medieval. Still it sounds great. Graphics are meh again, not that bad not that good. I recommend this game. You will sure have fun with it.
The mechanics of the game are very well designed, I especially liked the mechanics of killing enemies in one hit or dying. I liked the mechanics such as teleport-shoot, throwing the sword of the dead enemy. It can sometimes be difficult to avoid the attack according to the mark on the head of the enemies shooting arrows, and it is annoying to die with a single arrow at the end of the level. The writing moves very fast when telling the story of the game, so I stopped reading the story after a while. The soundtrack could have been produced to fit the atmosphere of the game better. Even though there are some minor downsides, considering that this is the developer's first game, the developer has done a pretty good job. You should definitely give it a chance.
Not bad If you consider this game made by only one person. Especially gameplay mechanics is good. But i can't pass level 3 due to lack of hardware. Skill issue i guess.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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