
A university student, Hayato Ichijo, is trapped. In an endless prison of death.
Modeled estimate, not a reported figure. How we estimate →
Media

About
July 22nd, 22:00.
Hayato's life is taken by an unknown assailant.
Using his "Return by Death" ability to escape this fatal destiny, he hunts down the mysterious figure who keeps killing him.
And Hayato will come to learn...
...for whose sake this endless loop of death was created.
A story-driven, first-person horror game.
A mystery where you repeat a death loop to uncover the truth behind the incident and the enigmatic figure who relentlessly murders the protagonist.
Various trials and errors utilizing the death loop:
What happens if you run far away?
What happens if you hide in the wardrobe?
What happens if you get a gun and fight back?
What happens if you doubt your friends?
What happens if you kill everyone around the house?
Three endings + an alternate ending.
Approx. 6-12 hours (depending on playstyle).
Individuals and corporations alike may stream this game without prior permission.
Monetization is permitted only through the functions provided by the video streaming platform.
We would appreciate it if you include the game's title in your video or stream title, and include a link to the Steam page in the description.
Furthermore, we assume no responsibility for any damages incurred as a result of streaming this game.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
Engagement
Reviews
遊びやすさがレベルアップしている気がする。作者の処女作の妖精さんから私は遊んできたが今作は遊びやすさ(快適さとも言える)がレベル上がっていた気がする。今作のようなアドベンチャーゲームは一般的にどこに向かって何をすればいいか分からなくなって次に何をすればいいか迷子になってしまうことがある。が、今作では画面の右上に「次の目的」といったようネクストアクションを表示してくれるのでとても遊びやすかった。RPGで育ってきた私なのである程度目的というか方向性をはっきり示してくれる方が性に合っているのかも知れない。で、肝心のゲームの中身は誇張表現ゼロでビビらされました。ぜひいろんな人に遊んで欲しいです。
ร้องไห้เพราะซึ้ง ❌ ร้องไห้เพราะอยากจบเกมแล้ว ✅
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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