
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 790 reviews with recorded playtime.
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Welp, i see why the game is as highly praised as it is... that being said... why does it seem like this game had no product testing.. since the other day when i started playing this, i have found locations in what I would see as high traffic areas with huge gaps in textures... the combat is super janky and confusing, trying to use a strand in active combat is almost impossible there are other weapons but they don't aim the way they should i usually have to aim like 3 body withs to the right of an enemy for the maser to land a hit, aiming acceleration is weird . apparently there is a killing mechanic in the game but then you have to transport corpses? what happens if i body a camp. do i have to bring them one by one to an incinerator? and on locomotion, ( this is probably something only i have encountered bit its happened a few times at a Meul camp. where i start to walk forward but a shock spear lands on me forcing Sam to take a step onto a rock formation and go into an infinite tripping animation while getting continuously tazed and beat to unconsciousness . i try to sneak but am spotted by a random dude 2 football fields away forcing open combat, and i still haven't made it to chapter 4 yet . i understand my perspective might be skewed since i started in the hardest difficulty but some of this stuff seems like things that would have been addressed years ago. Now for the good stuff This is a BEAUTIFUL game , the story is interesting and the characters are.......... interesting, the choice of how to approach each interaction changes depending on what you are carrying or how much, the characters are all pretty interesting though repetitive after a while though there are vehicles the world is built in a way that i like to walk. and of course Sam guilt trips you if you run too much the BB though annoying is honestly a good thing to help level the gameplay and make you want to take slower mor considered approaches to interactions even down to walking on a bridge or trying to jump a river (like i know i cant hurt bb but it is something i try to avoid and actively managing its stress because the alternative fix is i feed it my bath water? who am i bell del*****?) the world makes me want to build it. the interactions of the ghostly online other dimensional Sams is pretty cool. knowing you have you communities support without ever talking to them is kind of cool. most of the game has you interacting with other players you will never see. building roads and paths, helping eachother wih stamina and stress. even if you drop stuff there is a chance another player can find it and complete your missions for you and you still get stuff for it, its an increadibly Just more weird shi% from Kijima that i am totally here for and whish i had the Money to afford at full price, Being Poor and a gamer is hard dawg.. but this one ... this one I'm not disappointed in spending my ( i bought it on sale) money on, though heavily enraged at the game, again probably my own fault for only playing on hard. small spoiler description with no real spoilers? Sam, Our Protagonist, a loaner whos catchphrase might as well be " DONT TOUCH ME" crashes his bike meets a cringy albino who tries to poach him from his company by offering him squishy Tardigrade to eat... blegh (I will not eat a single one on my playthrough ) then is guilt tripped by his dying mother to help his pick me sister who ... (i honestly cant tell but) killed herself as a young adult? to save the crumbling society in the United "cities" of America by making her the new president?( i don't know if Hideo Kojima knows how democratic societies work.. but the answer isn't nepotism and if it is its time for a guillotine ) even though she got kidnapped by this weird cult of chunibyo cring-lords who have the power of .. idk being cringy?, anyway you get to fight these meme lords and another cult of UPS workers kids who REALLY LIKE PACKAGES like porch pirates.. but they rob the mail man instead. an your goal is to save your sister who is sort of a prisoner? I don't want to go farther or real spoilers begin
fun
Теперь понятно ,почему иногда пицца едет так долго :D
谢谢你一路以来的陪伴
I ♥♥♥♥ you
Rejugándolo en la versión extendida. muy recomendable aunque la historia es una fumada jaja
Walking simulator + Hideo Kojima
Oyunun hikayesi baya iyi. Atmosfer çok güzel. Cliff karakteri idöl. Kötü tarafı 500km yayan yol mu gidilir aq? İyi kötü motor veriyorsun bir sike yaramıyor direkt akü bitiyor. Her yer taş düz bir yer yok motor gitmiyor zaten. Bir de yarıklar var, o yarıklarda 4 tane kamyon bıraktım amk.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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