
Death Slayer is a 2D Metroidvania-style platformer where you control Asura, a young swordswoman whose goal is to eradicate the evil that plagues her land.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6 minutos he durado y puedo decir que tiene el peor sistema de controles que he visto. En caso de que no los vea, buenos días, buenas tardes y buenas noches.
It's honestly not an exaggeration when I say this is probably the worst game I've played. It's a buggy mess and the developer has likely abandoned this. There's been no updates or attempts to fix the countless bugs and issues that plague and ruin this game. Don't even bother, it's not worth your time.
Oh dear...where do I even begin with this one. Well how about this: you are probably asking why is this free? Why isn't it like $1.99 or $4.99. First: there is no controller support. So you either have to map them out through a controller layout or use a keyboard consisting of the arrow keys to move, z to attack, x to dash, and space to jump. Believe it or not..this is the better of all the issues with the game. Go ahead and read that last part about it being the better of the issues again. Now lets get to how the controls work: you can only press one key at a time, unless it is directional. Now read that statement again. Do you understand how bad this is? This means you can not move and attack at the same time. You actually have to stop, then hit attack, wait for your attack action to complete, and then you can move. No really, read that above paragraph once more....because this will cause so many deaths it is infuriating. If you are still moving when you hit the attack button, you will hear the sword swinging, but you won't be attacking. You can't dash right after attacking. You can't dash and then instantly attack. No, if you want to do any of these...stop...wait a second..and then perform an action. Now go back and read that last sentence again, and try to digest it. What does it mean you have to wait a second? Well, If you actually stop moving, and then hit the attack key...just like while moving you will hear the attack sound but won't be attacking. So you have to wait before you can attack. Or I am guessing it is waiting since you have to wait a second after hitting attack to actually see your sword come out. Yep, you know what I am going to say...go back and re-read that last sentence again, because the controls are so utterly bad that even after hitting an attack there is a delay before anything happens. That makes combat difficult in an action game...but it isn't just attack. Wait until you find out you can jump off walls, and how awkward it feels where you can just keep jumping against the same wall to get to areas you might not want to get to. "Insert re-read that last sentence here" because I stopped playing after passing the Minotaur like guy with the big ax, got the potion, and then jumped to the top of the area against the right wall, to get above the level. I then ran to the right where I shouldn't be, fell of the edge of the map and was stuck. This reminds me of the days in my computer programming class where I was in such a hurry to make something, that I didn't even test it. And then surprise surprise...it failed. You get what you pay for. So if you pay nothing, you get nothing. The only thing this game slays...is itself.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ONLY the bravest slayers and most adventurous PLAYERS (you, you) WILL PLAY this unknown Game. Eliminate small evil enemies groups with your EXPERT SWORDSMAN. Z, X, SPACE BAR and 4 ARROWS, good controls). Finish off the FINAL BOSS (be careful). 4 areas available to hunt, good luck and download it, It's a FrEe Game. ;D
Buggy, short, not interesting.
This game is plagued with numerous bugs. First of all, when you hold the arrow keys or [w], [a], [s], [d] the game disables the attack button, which may seem reasonable as it forces players to be more responsive. However, the running animation continues to play, and you can still hear the sword swinging sound, leaving you uncertain if you're dealing damage with each swing. Fun fact, you don't inflict any damage in this state, so it's important not to hold the movement keys while attacking. Another poorly implemented aspect is the dashing mechanic, which is riddled with glitches. I encountered two core problems with i. Firstly, if your hitbox dashes into an enemy or wall, you become stuck. This becomes especially frustrating in the first level, where the linear path includes a tower section. Often, you dash into a wall and get trapped, leaving you vulnerable to enemy attacks. The second issue arises when you're unable to dash after recently attacking enemies. While this function is intended to prevent spamming, the sprite performs the dash animation, plays the sound, but remains in the idle position, essentially allowing you to stand in one spot and dash without actually moving, which is very much game-breaking. One last major issue with the game was the requirement to defeat every enemy before facing the boss. It became tedious to eliminate each enemy, and attempting to reach the "exit" area before doing so will result in falling into a void, forcing players to restart. This was exacerbated by certain levels that prevented backtracking due to impassable terrain, such as thicker upper terrain blocking the ability to use the infinite wall jump. To the developers: To address the first problem, prioritize either the sound effects or animations by implementing a condition check that ensures running consistently takes precedence over attacking, or vice versa. To resolve the second problem, incorporate a condition check that examines the position the sprite dashes into, using a raycast. To tackle the third problem, clearly communicate to players at the beginning of the game that they must eliminate all enemies. Additionally, consider adding a door to the boss area that remains closed until all enemies are defeated, preventing accidental falls into the void. You could also introduce ladders or ropes in tall areas, allowing players to ascend or descend easily by holding the corresponding key (e.g., [w] or [upper arrow]), facilitating traversal and backtracking throughout the map. tl;dr In the game's current state, I just could not recommend it, even for hardcore hack and slash players, it is just a buggy mess. Edit 1: I've completed the game within an hour, mainly due to how buggy the final level is, I dashed into the same staircase numerous times, and it forced me to restart the level. The game is repetitive and lame, only experience it for the Steam achievements, if you really want it.
If the developer reads this, PLEASE keep working on this game and release a deluxe edition at a price, what you have done has so much potential to be a classic along the lines of cave story, it just needs more work. It’s hard to know what to expect when you see a game that looks this good, and find out that it’s free… I personally think that this game COULD be great with a bit more time in the oven (even with a price tag attached). There are some issues with controls feeling off, enemy behavior, minor glitches, and difficulty, but the graphics and level design are fantastic! I still recommend it even with the problems.
tiene muchos bugs respecto a colisiones he interacciones entre atacar y esquivar pero esta bueno el juego. si lo pulen puede ser un buen juego.
Its free, and with a bit of a brain you can quite easily beat it. I enjoyed it. The controls are kinda weird but its doable. Combat is pretty much all the same just with some different attack patterns from enemies. Still its free and overall i enjoyed it
Death Slayer, amacı ülkesine musallat olan kötülüğü ortadan kaldırmak olan genç kılıç ustası Asura'yı kontrol ettiğiniz 2D Metroidvania tarzı bir platform oyunudur.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.