
Death Scourges is a single-player action survival horror game. Infiltrate the Blackwood Research Facility after a catastrophic outbreak, fight through infected enemies, manage scarce resources, and uncover the truth behind the incident.
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About
You are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat.
Command your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority targets with lethal precision.
Your employer’s facility has suffered a catastrophic security breach. Descend into sealed corridors to uncover what went wrong - and clean up the mess. Collect samples, erase evidence, and secure containment at any cost.
Face intelligent, physically simulated enemies that dodge, adapt and mutate mid-combat. The deeper you descend, the more grotesque and dangerous they become.
Resources are finite, and waste is punished. Loot the facility, craft what you need, and ration ammunition carefully. Your survival depends on managing both your own supplies and those of your squad.
Fight back with an arsenal of over 10 firearms, crafted using futuristic tech. Deploy grenades to break formations. Use a compact recon drone to scan ahead, revealing threats, loot and most importantly: Your way out.
The facility hides more than countless corpses and contagious biomass. Piece together what happened - and what escaped containment - through exploration and hard evidence.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd like to think this game is a nod/reference to Resident Evil in most aspects. And if you pay attention, the squad leader (who we play as, if I'm not mistaken) looks VERY much like Hunk. Except instead of red for the lenses of his gas mask, they're light blue. Something else I'd like to point out is that the slang, the way they speak and give orders, communications, etc., has a Combine feel from Half-Life 2.
Death Scourges ist ein wirklich beeindruckendes Videospiel, besonders wenn man bedenkt, dass es von nur einer einzigen Person entwickelt wurde. Genau das macht das Spiel umso bemerkenswerter – man merkt an vielen Stellen, wie viel Leidenschaft und Arbeit darin steckt. Das Gameplay macht von Anfang an sehr viel Spaß und schafft es, einen gut bei der Stange zu halten. Auch wenn die Spieldauer mit etwa 5–6 Stunden eher kompakt ist, bleibt das Spiel durchgehend spannend und motivierend. Die Atmosphäre, das Gameplay und der Spielfluss sorgen dafür, dass man die Zeit kaum merkt und einfach weiterspielen möchte. Natürlich gibt es hier und da noch ein paar kleine Bugs, was bei einem Projekt dieser Größe absolut verständlich ist. Positiv hervorzuheben ist jedoch, dass der Entwickler sehr aktiv ist und solche Probleme schnell behebt. Man merkt, dass ihm das Spiel und die Community wirklich am Herzen liegen. Insgesamt ist Death Scourges ein tolles Indie-Spiel, das zeigt, was eine einzelne Person mit genügend Leidenschaft und Einsatz erschaffen kann. Wer kurze, aber spannende Spielerfahrungen mag, sollte definitiv einen Blick darauf werfen.
Хорошая игра с вайбами SCP, HECU с упрощенной стилизацией, вполне неплохо, но контента катастрофическим мало - всего на 2 часа. Демо заканчивается на КПП, а полная игра позволяет заглянуть в комплекс. Если не жалко четыре сотни рублей, то вполне неплохая игра, правда короткая, как уже было сказано выше. Единственные минусы в перезарядке и стамине: При перезарядке нельзя достать оружие ближнего боя, прерывание перезарядки не происходит, в начале мало патронов - всего 2 магазина, и то один заряжен. Стамину можно было бы увеличить буквально на 0.5, потому что наш оперативник ощущается как какой-то задохлик с астмой, особенно после быстрой пробежки с ножом. Но атмосфера хороша, давно хотел что-то типа ready or not, но в таком сеттинге.
хорошая игра за три часа прошёл можно и быстрее не так много багов но мне понравилось надеюсь игра будет развиваться и дальше и мне понравилось то что тут есть крафт и инвентарь в таких играх это редкость и хотелось бы русского языка но это не обязательно
Honestly pretty good for a solo dev, though combat can seem slightly unfinished on the edges it's still a pretty good game, lacks a bit of replayability but again overall pretty good in my books
Overall, I think this is a very interesting project with a lot of potential. You can really see the effort and care put into it, and that’s exactly why I’d like to share some feedback that could help improve the experience even further. For context, I completed the game on normal difficulty and it can be finished in around 2 hours. Reloading triggers an automatic zoom. It might be nice to have an option to disable this, as it can feel a bit intrusive during combat. Melee combat feels somewhat limited: the range is short and the character moves quite slowly, which makes it less appealing to use compared to other options. The shotgun has a very slow reload. Since it’s designed for close-range combat, it might be worth balancing this so it feels more rewarding to use. Pistols currently don’t feel very useful compared to other weapons. Ammo consumption is quite high. Even though enemies frequently drop ammo, it’s easy to run out in the middle of a fight, which can be a bit frustrating. On normal (and likely easy) difficulty, enemies feel quite tanky. This isn’t necessarily a bad thing, but combined with limited ammo and slow reloads, it can make the gunplay feel a bit too punishing. Actions like kicking or tactical sprinting with a knife consume stamina very quickly, which limits their usefulness. The flashlight drains very fast. Especially when playing solo, this often leaves you in the dark, relying heavily on the drone. There’s a lack of feedback when hitting zombies. It would be great to have clearer animations, sounds, or reactions to confirm damage or create more opportunities to stagger them. Possible bug: throwing a grenade near loot crates seems to destroy their contents when the crate breaks. The save system is a bit unclear. There doesn’t seem to be an option to overwrite an existing save, only to load or delete. A dedicated dodge button could greatly improve gameplay, especially in solo mode where slow reloads leave you more exposed. Zombies are very quiet until they are right next to you. Adding clearer audio cues or signals would help a lot with anticipating threats, especially when playing without teammates or with music turned off. Overall, I believe that with some adjustments in these areas, the experience could improve significantly, because the core of the game is already very promising. Keep up the great work!
Un juego corto pero sustancialmente completo, el gameplay es fino y muy adaptable, además de bien trabajado ya que se siente muy orgánico y rápido, quizás lo único malo es que la campaña es corta pero eso no le quita que los dev ha añadido un modo en solitario y en new game plus, si gustas de las experiencias en tercera persona y el alma de los juegos como FEAR o Trepang2 este en definitiva es para ti!!!
Fun game and runs well, please add co-op
Great game play
i think you get somewhat of a blend between action from resident evil and military power fantasy. game is fun. If you want to crush som infected in dimly lit hallways like mr reaper, this one is for you. ran smoothly for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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