
Death Scourges is a single-player action survival horror game. Infiltrate the Blackwood Research Facility after a catastrophic outbreak, fight through infected enemies, manage scarce resources, and uncover the truth behind the incident.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat.
Command your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority targets with lethal precision.
Your employer’s facility has suffered a catastrophic security breach. Descend into sealed corridors to uncover what went wrong - and clean up the mess. Collect samples, erase evidence, and secure containment at any cost.
Face intelligent, physically simulated enemies that dodge, adapt and mutate mid-combat. The deeper you descend, the more grotesque and dangerous they become.
Resources are finite, and waste is punished. Loot the facility, craft what you need, and ration ammunition carefully. Your survival depends on managing both your own supplies and those of your squad.
Fight back with an arsenal of over 10 firearms, crafted using futuristic tech. Deploy grenades to break formations. Use a compact recon drone to scan ahead, revealing threats, loot and most importantly: Your way out.
The facility hides more than countless corpses and contagious biomass. Piece together what happened - and what escaped containment - through exploration and hard evidence.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think you get somewhat of a blend between action from resident evil and military power fantasy. game is fun. If you want to crush som infected in dimly lit hallways like mr reaper, this one is for you. ran smoothly for me.
[*][u][b]Progress:[/b][/u] Main campaign completed, did not try other two modes. This is a really cool concept. It's like what Resident Evil tried to do with Operation Racoon City to a degree. I love the idea of taking a squad down with you to purge a biohazard lab that went out of control. Of course it has some work to do, so here are some suggestions if the developer is to make a sequel (which I would honestly love): [list] [*]Making your squadmates a little MORE visually unique would be cool. I get that they all have their favored primary weapon and slightly different helmet styles, but they very closely blend together. [*]The "no shoot/moving" bug is pretty bad and sometimes doesn't even get repaired by the menu option or reloading. I had to restart the game entirely to get one of my slots to shoot again. [*]It can get pretty hard to navigate the area, but it wasn't bad enough for it to be a problem. Some sort of minimap or directional HUD arrow that you can activate would be appreciated. [*]I'd like to see the main campaign for the next iteration beefed up as opposed to the other modes of slightly harder campaign and solo campaign. [*]The weapon slots / weapon swapping could be more obvious. Hitting the equip buttons at the weapon fabricator made me think I was doing something wrong with the weird error beeping. Also it'd be nice to select a slot from that machine rather than whatever is activated. [/list] Again: great concept and I loved the short, little main campaign. Would love to see a sequel with the same ideas just blown out a bit more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 228 | 54% | $2.99 | |
| $12.7K | 93 | 75% | $4.99 | |
| $12.7K | 99 | 77% | $3.99 | |
| $12.7K | 80 | 94% | $9.99 | |
| $12.7K | 72 | 32% | $9.99 | |
| $12.7K | 65 | 77% | $9.99 |
Related
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| $370 | 3 | 67% | $4.99 | |
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