
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favourite "bullet heaven" or "Survivorlike" or however you want to call this new genre. Some god's comments are a bit cringy but that's all I can complain about. Characters feel different, gamplay is thight, there's stuff to do and unlock, etc.
Valheim updates more frequently than this game... Telling people in November 2025 that the next update will be mid-late 2026 is just a cop-out to not have a real timeline for progress. It has been 8 months since their last post and it's obvious they aren't "working hard every day" for this long. This game will either end up as abandonware or just be released all of the sudden as "finished" with poor balance and an unpolished feel.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是哥们,抄你的游戏都出来好几个完整版了,绷不住了
Fun game. If you like roguelikes and something like Hades - its pretty fun a while. I should add that the game hasn't gotten any new content since May 2025. The roadmap says it should be getting some this year but I feel like I had to mention its been more than a year since the last content update.
Yes, it's early access, but there is a ton of content here. Reminds me a lot of Halls Of Torment, which is another great among the Survivor-likes.
At it's core, it's the best survivors-style game so far. Runs take around 20 minutes each, which is the perfect time in my opinion. The power-ups are all interesting, and there are many different kinds of builds to go for. You are given ways to tailor the upgrades that you receive through skills and items. The item system lets you build your character the way you want to. You keep all items on death. Why the downvote? Because it's dissapointingly short, and the endgame is seriously lacking. I've already reached the endgame after just 7 hours with only 3 different maps, and it seems that the entire endgame just consists of buffing enemies in different ways in order to have a higher drop chance for very rare items. It needs a lot more depth if it's going to be taken seriously when contending with Halls of Torment, Megabonk, and Vampire Survivors. All in all a solid game with lots of replayability, but it needs a lot more content. I hope they expand on it.
switching equipment is just a huge slow down, the game would be better without this diablo level of constant equipment switching
You see son, when a Hades, Diablo 3, and Halls of Torment love each other very much, they use genetic engineering to make Death Must Die. I love the style and visuals. The sound design is good too, and I appreciate that the story so far is light. At its best, it can feel like blasting through Torment X Nephilim Rifts or the absurdity you can achieve in Risk of Rain. And I've barely unlocked anything yet! I cannot believe that the roadmap includes plans for dungeons. That's going to be awesome. And they're going to add more to the characters and skills? First time I've found a game I think might be truly slept on. Lordy. And on top everything, I play this on a MacBook Air, and it runs VERY well.
The best vampire survivors game out there imo, and I have played all the good ones. When I bought this game I ended up playing 10.7 hours straight. I haven't had a game do that for me since I was a kid. I think it's well worth the money and I'm very excited to see what's next for this game.
Devs abandoned the game, such good potential too :(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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