
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 24 → 3.29/day in the week after.
About
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destroy the world and rise through the ranks of Reapers all the way up to MIDDLE-MANAGEMENT, wow!
Death and Taxes is a game in the vein of narrative-based indie titles, such as "Papers, Please", "Reigns", "Beholder" and "Animal Inspector", to name a few. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Have a.. totally normal.. office job
Talk to your boss
Get monies
Buy stuff from Mortimer’s Plunder Emporium(?)
Decorate your desk
Do some paperwork
Pet the cat??
Stare in the mirror and talk to yourself
Don’t let the existential dread set in
DONT LET IT SET IN (ONLY THE FATE OF HUMANKIND IS IN YOUR HANDS, IT'S 100% OK)
Listen to that one really catchy tune in the elevator
Features:
Meaningful choices
Branching storyline with multiple [SECRET] endings
Make-Your-Own-Grim-Reaper!
Fully voiced NPCs
Original Soundtrack
Original artwork featuring watercolour graphics
Dialogue options
Upgrade shop
Twitch integration!
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 8.6Kreviews | 86% | — | $2.6M |
| $12.99 | 125ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 221 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kendince tatlı bir oyun. Çoklu sonu var, her biri için uğraşabilirsiniz. İndirim zamanı, dehşet düşüyor. Felsefi ve düşünmeye iten bir sunumu var. Pek çok yönden başarılı. Ama masada oturup, kağıt okuyup yaşat/öldür diye karar vermek bir yerden sonra çekici gelmiyor. Oyunu bitirdim. Bütün sonları alma niyetindeydim. Ama araya mesafe, zaman girince iyice bu fikir yüzünden uzaklaştım.
I like the core gameplay of the game - I don't even have any qualms about how much my decisions matter or how little new mechanics there are, because honestly, I just like checking and marking stuff -, but the writing is just not it. It feels too tongue-in-cheek and to un-subtle. The dialogue of almost every day feels like either "Are you feeling bad for your decisions yet???" or another very ironic joke about corporate culture. Or both. With the former, I feel like the setting itself make the message much weaker. I mean, we play as a literal embodiment of death, and I don't feel like I can just... what, not kill people? Besides, the scope is so big that I don't even get to empathise with them or feel bad about my decisions. With the latter, most of the corporate stuff is said, but not shown. There's literally zero consequences if you disobey Fate, not getting paid just means that you won't have money for cosmetic items, there's no complicated bureaucracy, no nonsensical rules, no layoffs - aside from having no vacations, this is kind of a fine job. Also, I really didn't get the addition of the second character - throughout all of the game I had NO idea what they were on about, and it felt like their speech was made so mysterious just to make the game seem more deep than it is. Aaand the game is very tedious if you try to get different endings - you can't skip dialogue at the end of each day, and it gets stale very fast. As for some positives - I liked the artstyle a lot, and there were some fun characters (Mortimer expecially) and storylines. And, again, I liked the main gameplay loop, even though it's pretty repetitive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, Japanese*languages with full audio support
| $1.69−87% |
| 53ratings |
| 70% |
| — |
| not modelled |
| $12.99 | 47ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 221 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If only I could pet Ms Pawdington
“恶是不曾思考过的东西,只有善才有深度,才是本质的。” 当决定死亡成为流水线上的工作,难免逐渐漠视生命。灵魂不在场时,每个人都会作恶。
What a nice chill game, i loved it though it was a bit repetitive... but i feel like i like how everything had consequences.
it is just boring. You read through cases, and listen to your boss. That's it. It is mildly interesting to read through everything, but there is not much gameplay there
这世间,唯死与税不可避免。
我只能说能打完全成就的人毅力硬得能劈开地球!稍有不慎就要全部重来,大结局只取点数最高或最低的两个属性,这对吗?打了一万遍乌托邦结局还是不能四个属性全点满,这游戏你有没有一点人性,我真的倦了。因为打折买你是我的错,再也不会打开了。
没什么意思,音乐一般,玩法一般,剧情一般,中文文本和字体适配更是不用心
Core idea is good, but can get pretty monotone at times and the NPCs aren't that enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.1K | 80% | $24.99 | |
| $2.6M | 3.3K | 48% | $17.49 | |
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 4.1K | 50% | $29.99 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 7.8K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.2K | 76 | 58% | $9.61 | |
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