
In this 2D, short narrative-based game, you assume the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 24 → 3.29/day in the week after.
About
In this small Indie, short narrative-based game, you take the role of the Grim Reaper... on an office job. Your job is to decide which people are going to live or die. Your choices will affect the world around you. Keep the chaos away or foil plots to destroy the world and rise through the ranks of Reapers all the way up to MIDDLE-MANAGEMENT, wow!
Death and Taxes is a game in the vein of narrative-based indie titles, such as "Papers, Please", "Reigns", "Beholder" and "Animal Inspector", to name a few. The consequences of your choices are yours to bear, while the mystery of your incarnation awaits revelation!
Have a.. totally normal.. office job
Talk to your boss
Get monies
Buy stuff from Mortimer’s Plunder Emporium(?)
Decorate your desk
Do some paperwork
Pet the cat??
Stare in the mirror and talk to yourself
Don’t let the existential dread set in
DONT LET IT SET IN (ONLY THE FATE OF HUMANKIND IS IN YOUR HANDS, IT'S 100% OK)
Listen to that one really catchy tune in the elevator
Features:
Meaningful choices
Branching storyline with multiple [SECRET] endings
Make-Your-Own-Grim-Reaper!
Fully voiced NPCs
Original Soundtrack
Original artwork featuring watercolour graphics
Dialogue options
Upgrade shop
Twitch integration!
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 7.9Kreviews | 86% | — | $2.6M |
| $12.99 | 125ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the core gameplay of the game - I don't even have any qualms about how much my decisions matter or how little new mechanics there are, because honestly, I just like checking and marking stuff -, but the writing is just not it. It feels too tongue-in-cheek and to un-subtle. The dialogue of almost every day feels like either "Are you feeling bad for your decisions yet???" or another very ironic joke about corporate culture. Or both. With the former, I feel like the setting itself make the message much weaker. I mean, we play as a literal embodiment of death, and I don't feel like I can just... what, not kill people? Besides, the scope is so big that I don't even get to empathise with them or feel bad about my decisions. With the latter, most of the corporate stuff is said, but not shown. There's literally zero consequences if you disobey Fate, not getting paid just means that you won't have money for cosmetic items, there's no complicated bureaucracy, no nonsensical rules, no layoffs - aside from having no vacations, this is kind of a fine job. Also, I really didn't get the addition of the second character - throughout all of the game I had NO idea what they were on about, and it felt like their speech was made so mysterious just to make the game seem more deep than it is. Aaand the game is very tedious if you try to get different endings - you can't skip dialogue at the end of each day, and it gets stale very fast. As for some positives - I liked the artstyle a lot, and there were some fun characters (Mortimer expecially) and storylines. And, again, I liked the main gameplay loop, even though it's pretty repetitive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, Japanese*languages with full audio support
| $1.69−87% |
| 53ratings |
| 70% |
| — |
| not modelled |
| $12.99 | 47ratings | 84% | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 223 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a nice chill game, i loved it though it was a bit repetitive... but i feel like i like how everything had consequences.
Core idea is good, but can get pretty monotone at times and the NPCs aren't that enjoyable.
Kendince tatlı bir oyun. Çoklu sonu var, her biri için uğraşabilirsiniz. İndirim zamanı, dehşet düşüyor. Felsefi ve düşünmeye iten bir sunumu var. Pek çok yönden başarılı. Ama masada oturup, kağıt okuyup yaşat/öldür diye karar vermek bir yerden sonra çekici gelmiyor. Oyunu bitirdim. Bütün sonları alma niyetindeydim. Ama araya mesafe, zaman girince iyice bu fikir yüzünden uzaklaştım.
Wonderful game. Could play over and over again just to play around with the alternate endings. Highly recommend.
I recommend the game, but its not an easy recommendation. The first playthrough is pretty fun, but the main gameplay mechanic gets boring about 2/3 of the way through. Subsequent runs make it worse, as after you acquire the lamp and the snow globe it just becomes a numbers game for the four different attributes. It was interesting seeing a few of the different endings and dialogue trees from the resets, but By the third run I was just blasting through the days to get to the dialogue/endings. Also, the side characters really felt surface level with the exception of Mortimer. Fleshing out the world more and having more explorable areas would've helped break up the monotony of the main gameplay. visuals- 8/10. Artistic but also a bit minimal music- 5/10. Its there gameplay- 4/10. Gets very monotonous 2/3 of the way through run 1. story- 7/10. Interesting enough to get me to do 2 additional runs, but could be fleshed out more humor- 7/10. Some very funny jokes/references but you kinda gotta know ball to get them. Overall rating- 6.2/10 based on averaging everything. A decent game and the devs seem very chill based off the credits, but the game could've been more.
I really liked the game, and honestly, I have no negative comments; I hope everyone who buys and plays it has a great time.I really liked the game, and honestly, I have no negative comments; I hope everyone who buys and plays it has a great time.
游戏设计很精彩,只是玩着玩着就累了,班味不停追杀中……想刷全成就的话需要极大的毅力!
上班模拟器,真是给我玩累了
I wanted to like this game, and I was quite interested as I first dived into it. However, after about thirty minutes, it got boring and repetitive. The idea and art style is very cool and unique, but the game itself isn't as fun as it seemed on the store page. I liked Fate's character, but overall didn't care for the others and the dialogue didn't interest me much. I hate when all the characters are pretentious and talk at you. Not to mention how the usage of gender neutral pronouns on all the profiles of the humans made them feel shallow and the text was awkward to read.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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