
DeAnima is a brutal yet rewarding dungeon crawler steeped in classic roguelike tradition. Set in a sprawling, medieval dungeon, you embody a lone wanderer seeking the fabled Crown of Nivek.
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About
Descend into the abyss, where every step confronts the darkness within.
DeAnima is a first-person dungeon crawler that resurrects the unforgiving spirit of the original Rogue for a modern audience. Set in a sprawling, medieval dungeon steeped in dark fantasy, you embody a lone wanderer seeking the fabled Crown of Nivek.
Classic Traditional Roguelike: Experience true permadeath, turn-based exploration, and randomized dungeons, heavily inspired by the game that started it all back in the 80s! Every run is a unique, merciless challenge.
First-Person Immersion: Navigate a medieval dungeon with moody visuals and an oppressive atmosphere, where every shadow hides a threat or a secret.
Tactical Survival: Face monstrous demons with scarce resources and tough choices. Progress by mastering your environment, not overpowering it.
Hidden Depths: Many secrets lurk in the darkness, offering paths to enlightenment or ruin. The dungeon’s truths are yours to discover.
Ever-Changing Dungeons: Explore procedurally generated labyrinths where no two runs are alike.
Unforgiving Permadeath: Every death is final, raising the stakes with each choice.
Mysterious Item Discovery: Master a deep identification system to uncover the secrets of 80+ unique items, including potions, scrolls, wands, rings, and bags.
Pure Roguelike Experience: No meta-progression - every run starts from zero, testing your skill and cunning.
Strategic Turn-Based Combat: Time pauses with your inaction, giving you the space to plan your next move or escape.
Weapon Enhancement: Enchant and Vorpalize your weapons to gain a deadly edge in the dungeon’s darkest depths.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Fun game, simple controls but seems to have a lot of hidden elements to it. Quite challenging so far. pumping up the reviews so it gets a score.
It's Rogue in first person with some neat easter eggs and caveats. Relaxing and with easy controls and an at times spooky atmosphere. Great with a cup of coffee and for longer sessions and made by one person. This seems perfectly tailored for people that want the Rogue experience but bounce off ASCII graphics while having less 'unwinnable' level/gear generation as well as some Nethack inspired content and tiles. You can't lose for ten bucks!
Great traditional roguelike. Underrated.
Don't be deceived by videos or screenshots that make this look like a real time action rogue-lite for button mashing babies; this is a classic turn based dungeon crawler with traditional rogue-like designs that will chew you up and spit you out if you're not careful. At first I found the dungeon graphics a little basic, but quickly came to appreciate the minimalist approach that reduces visual clutter and noise. It plays excellently with a game pad too, which was another pleasant surprise.
I didn't know if I would like this one but I'm glad to say that I did. There is a difference between games that could be classified as asset slop, and games that are made by people who's creativity is limited by their inability to code and model. This is an example of the later. This game is fun, addictive, and scratches an itch I didn't even know that I had. If you are looking for a great little time killer, this game is for you. Congrats to the developer for somehow cobbling together premade assets into something fun and unique. P.S. If the dev reads this, please make the later dungeons more possible. If there is a way to buff myself to the level I need to be in order to beat the monsters on floor 10 onwards, I haven't found it and its too well hidden. It's really frustrating making it all the way to floor 13 just to get 1 tapped by an ogre from full health. The only viable strategy I have found is to just run away and hope your ac is high enough to carry you to the next elevator. Also, eating a goblin and getting randomly transformed into a monster, just to then starve to death as said monster 60 seconds later, is a really lame "Gotcha" way for a run to end and I would rework that mechanic.
Playing Rogue but as a 1st person dungeon crawl
A great traditional roguelike in 3D with plenty of content to explore and many classes to try. It plays very well with a controller. I’m having fun!
Fun for doing short dungeon runs.
It's an awesome game, real roguelike.
Just play it! Experiment!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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