
Deadzone: Rogue is a roguelite FPS set in space. Blast through swarms of hostile machines, combine powerful augments and elements to forge your build, and grow stronger with each run — solo or in co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.86/day in the week to Aug 23 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.

Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.

Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.

Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.

Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.

Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.

Explore a spaceship overrun by biomechanical creatures, enjoy an original music soundtrack and art, and discover your true mission and origin.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 16.7Kreviews | 82% | — | $9.4M |
| $24.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1347 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's okay.
Incredible rogue lite and even better in co-op.
Pretty good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Ukrainian, Italian, Spanish - Spain +2 more
| $24.99 |
| 820ratings |
| 94% |
| — |
| not modelled |
| $17.49−30% | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly a really fun game that respected my limited time with it. Each zone feels distinct, with a mix of similar and different enemies. One thing this game really leans into compared to a lot of rogue-lites is the feeling of absolute power you can achieve. Finishing the game the first time, I was shredding corridors full of enemies like I was Doom Guy. It is very satisfying. The weapon variety is very nice as well. I do think the sequel could benefit from adding heavier weapons, however. You aren't getting rocket launchers, grenade launchers, etc. Which, to be honest, is a good thing in this game. The zones are tight and don't allow for explosive play much. On the subject of the sequel, which seems obligatory to mention now, I don't personally have a problem with it after finishing the first game and seeing footage of the second. Anyone who has finished the game would probably agree that making the sequel a DLC really isn't ideal. The assets that could be used are... not bad, but a bit rudimentary. I also respect them not wanting to alter the current balance of the first game, which has been so often done in other games, such as Helldivers 2, Diablo IV, Stellaris, etc. Sometimes it's nice to leave things in a good place and stop. I do agree that the track record of the devs does inject a certain amount of bad faith that they will have to overcome to gain trust back from consumers. It won't be from one good sequel either. I do hope the sequel is fantastic though.
Solid game. A lot of replayability. I've put most of my hours in doing runs with a friend and I can't say I regret any of it. Highly recommend for those who like rogue lite games.
good game to turn off ur brain and kill things
重复度高,没有构筑深度,闪避手感差,主专长和副专长几乎无联动,让人不禁思考肉鸽元素到底在哪。加难度就是给怪加数值,堆怪物数量,让人丝毫没有继续玩的欲望。还有最重要的一点就是音乐不行,听得让人想睡觉,一直循环播放,很无聊。以上
1.数值像手游设计。2.这个游戏最核心的机制是冲刺,但是大部分房间非常小,基本没有给你转移的空间。3.它给了你一个用桶子来规划的步骤,看似合理,实际是偷懒。环境伤害可以做的更精细,而不是简单粗暴给你几个桶子让你摆着玩,我是什么三岁小孩吗?4.近战系统非常糟糕,99%的情况下不会用近战。5.几乎没有任何有趣的伤害机制,就是单纯的页游+10%战斗力这种东西。2026年了,你不会觉得加几个元素伤害,暴击系统就是所谓的“有趣”吧?6.局外养成等于也是页游设计,我只看到了+5%+10%。7.专长系统是唯一roguelike的地方,但是做的非常粗糙,基本也就是战斗力+10%+20%,很少有一些有意思的机制。8.我唯一后悔的就是2小时内没有退款。9.我的改进建议?你们是花钱雇我QA了吗?我花钱浪费了我人生中的4.2小时,曹你们吗的。10.听说1代没打磨完就跑去2代了。对的对的就这么干,哎呀我们国产小工作室就是太能吃苦了,资金刚回笼就马不停蹄的开发下一作了,怎么中国玩家这么享福啊。真是臭不要脸。这跟滚服有任何区别吗?你们工作室的任何续作,我不会推荐任何人购买。给你们惯的,草拟吗。 The numbers feel like they're from a mobile game design. The core mechanic of this game is the dash, but most rooms are way too small, leaving you almost no room to maneuver. They give you barrels to plan your route with—seems reasonable on the surface, but it's actually just lazy design. Environmental hazards could have been much more refined, instead of just handing you a few barrels to play around with like I'm some three-year-old. The melee system is terrible—you'll basically never use it in 99% of situations. There's hardly any interesting damage mechanics; it's just plain old browser-game style "+10% combat power" nonsense. It's 2026—do you really think slapping on a few elemental damage types and a crit system counts as "interesting"? The out-of-game progression is also straight out of a browser game—all I see is +5%, +10%. The specialization system is the only roguelike element, but it's very rough—mostly just +10% or +20% combat power, with very few actually interesting mechanics. My only regret is not refunding it within the first two hours. My suggestions for improvement? Did you hire me as a QA tester? I wasted 4.2 hours of my life on this, ♥♥♥♥ you. I heard you moved on to the sequel before even finishing the first game. Yeah, keep doing that—oh, our poor little domestic studio works so hard, as soon as the money rolls in you rush straight into the next project. How lucky we Chinese players are. Shameless. How is this any different from a server-hopping cash grab? I won't recommend any of your future games to anyone. You're getting way too spoiled. ♥♥♥♥ you.
一个以设计为核心的肉鸽游戏整这么多免疫子弹的粪怪是何意味,rouge爽游能做成这样是真神了。而且一代没做完二就要端上来了 ,一代剧情还云里雾里呢就要放弃一,继续做二美美恰钱是吧。
flimbus
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $650 | 6 | 100% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 18.7K | 94% | $14.99 | |
| $9.5M | 25.5K | 97% | $19.99 | |
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.5M | 18.2K | 94% | $29.99 | |
| $9.5M | 14.2K | 92% | $19.99 |