
Battle yourself through dangerous traps in this fast-paced platformer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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스팀 지천에 깔린 인디 플랫폼 게임 중 하나인 [b]《죽음의 함정》[/b]이다. 일단 소개 영상 및 스크린샷만 봐도 대충 견적이 나온다. 뭔가 조작적인 측면이나 레벨 디자인에서 깔끔하게 마무리짓지 못한 느낌. 실제로 플레이했을 때도 역시 그 느낌이 틀리지는 않더라. 한 가지 의외였던 점은 내 생각보다는 그래도 좀 쉬웠다는 것. 영상으로만 봤을 때는 거의 《슈퍼 미트 보이》 급 정도의 어려움이 비쳤다면, 실제로 플레이해보면 이상하리만치 스윽 어렵지 않게 레벨 클리어가 된다. + 1, 2 월드에서는 중간에 세이브 포인트가 존재 + 3월드는 세이브 포인트가 없지만 비교적 함정이 느리고 직선적인 형식이라 할 만하다. - 엿도 이런 엿 같은 게 없는 조작감(특히 점프 무빙의 거리를 세밀하게 조작하기가 힘들다) - 쓸모라고는 하나도 없는 보석 시스템 - 히트 박스 판정이 정밀하지 못함 - 도전과제 올클리어는 순전히 개인의 피지컬에 따른다('월드2'가 개인적으로 가장 빡쳤다) 대체 보석 시스템은 왜 만들어 놓은 거지? 당신이 보석을 모아 캐릭터를 구매한다. 바뀌는 건 외형 뿐이다. 당신이 보석을 모아 '레벨 스킵' 기능을 이용한다. 진짜로 레벨만 스킵될 뿐이다. 응? 그럼 좋은 거 아니냐고? 아니, 레벨만 스킵되고 도전과제는 안 따지거든. 그냥 보석 공중으로 날린 거나 마찬가지인 셈이지. 꼭 해당 레벨에 있는 블랙홀ㅡ또는 블랙홀 근처ㅡ로 다가가야 도전과제가 깨진다. 그렇기 때문에 이 게임의 '상점'은 하등 존재할 이유가 없다. 심지어 보석도 노가다를 통해 무한으로 수급 가능. 보석에 현혹되지 말고 그냥 재깍재깍 함정이나 피하면서 골인 지점에 도달하길 바란다.
[h1]«Deadly Traps»[/h1] Хардкорный 2D платформер. Геймплей: https://www.youtube.com/watch?v=3h3QLUhdacM Название полностью описывает игру. Тут очень много ловушек, и каждая – смертельная! Персонаж умирает при первом касании. Можно подобрать дополнительное сердечко, тогда получите дополнительное здоровье. Это даст шанс пережить одно столкновение и пройти там, где невозможно обойти ловушки. С помощью двойных прыжков и подбираемых сердечек добегаем до телепорта в конце комнат. Так проходим уровень за уровнем. Рестарты быстрые. Попытки прохождения каждого уровня не ограничены. Из пройденных уровней можно выбирать любой и проходить снова, чтобы собрать алмазы, за которые в главном меню можно разблокировать новых персонажей и цвета. Игра сложная. Любителям хардкора рекомендую. В игре есть достижения и поддержка контроллера. Обещают добавить коллекционные карты. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
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Hours played at review time, across 23 reviews with recorded playtime.
[b][i]Review copy provided by developer via Curator Connect[/i][/b] If you’re going to make a challenge platformer, can you at least pretend there’s a reason to put your little avatar through hell? There’s no plot to Deadly Traps so I don’t know why my glowing shadow person has to scoot through 30 levels of Insanely Twisted Garbage World, and a little story might have given me the motivation to get through more than 5 of them. It might not, though, because Deadly Traps has taught me something very important about platformers: Not being able to stop your momentum in air or control the height of your jumps sucks. It especially sucks when plenty of traps involve weaving through floor and ceiling spikes or out maneuvering flying sawblades with irregular patterns. Add to that glitches like door graphics and mines not resetting on death and walls randomly stuffing up your jumps, and I can comfortably say this one is nowhere near the necessary quality for a challenge platformer. You can find more mini-reviews like this one, along with full reviews and other features, at https://goldplatedgames.com/ or on my [url=http://store.steampowered.com/curator/11322459/]curation page[/url]!
"Deadly Traps" ist ein minimalistischer Hardcore-Plattformer. Das Grundkonzept ist mechanisch extrem simpel. Wir müssen uns durch ein verwinkelten Level schlagen und zum Ausgang gelangen ohne zu sterben. Dummerweise sind überall tödliche Dinge verbaut, Spitzen, aber auch Schußvorrichtungen oder andere Gegner, die sich allesamt in einem festgelegten Muster bewegen. Unterwegs können wir noch ein paar Juwelen einsammeln, mit denen wir zwischen den Leveln unnötige Reskins wie eine Brille kaufen können. Das klingt erstmal alles wie in zahllosen Genre-Kollegen. Und im Grunde ist es das auch. Notwendig ist praktisch immer das richtige Timing. Und das zu erwischen ist nicht immer einfach. Insbesondere, wenn wir mehrere Sprünge nacheinander vollziehen müssen, kann es ganz schon knifflig werden. Die Steuerung hilft uns dabei nicht wirklich. Sie ist zwar grundsätzlich in Ordnung, könnte und sollte aber auch direkter reagieren. Immerhin gibt es meist in der Mitte jeden Levels einen Spawnpunkt, so daß wir nicht jedesmal wieder von vorne anfangen müssen. Die Grafik ist sehr simpel. Viele Elemente auf dem Schirm sehen wir als schwarzen Schatten. Immerhin sind Gegner und Hebel durch eine farbige Umrandung hervorgehoben. Der positive Effekt dieser insgesamt ziemlich häßlichen Ästhetik ist allerdings, daß alles relativ übersichtlich ist. Die Musik wirkt generisch und wenig überzeugend. Zu empfehlen ist das Spiel nur denjenigen, die schwierige Timing-Plattformer mögen und frustresistent sind. Und das liegt nicht nur an den fordernd gebauten Leveln, die teils perfektes Timing verlangen. Um das Spiel wirklich zu mögen muß man reichlich Geduld haben. Alle anderen sollten einen Bogen um den Titel machen. [h1]Wertung:[/h1] 5/10 Atmosphäre -/10 Story 5/10 Grafik 5/10 Sound 6/10 Spielmechanik 6/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Nur für Frustresitente. [h1][b]6/10 Gesamtwertung
トゲ床や砲撃を避けながらゴールを目指して進んでいく 典型的な死に覚えアクションゲーム。 EDやストーリーはなく、全実績解除がゲームの目的となる。 操作は移動、ジャンプ、二段ジャンプだけ。パッド対応。 特筆すべきところのないオーソドックスな内容だが 死因となるトゲ床などの配置がよく考えられていて難易度高め。 道中の宝石を集めて行うキャラスキンのアンロック要素もあるが 見た目を変更できるだけなので無理して集める必要はなし。 全30面クリアと共に全実績解除できる。 今日現在トレカ未対応。日本語未対応だが問題なし。 全実績解除まで1時間半~2時間。ワンコインで買える手頃な 死に覚えアクションにしては満足度の高い内容だった。おすすめ。
Deadly traps is a hardcore platformer in the vein of games like super meat boy. There are 3 worlds with 10 levels each, each level is one screen and filled with lasers, cannons, saws, spikes, and other various things that kill you. Controls are simple and very responsive, you can move left and right and jump/double jump. Your character moves at the perfect speed, fast enough to be able to get through the traps, but not so fast that he is difficult to control. In order for a game like this to work the control has to be absolutely perfect, and it is, you will die a ton in this game but it is never the fault of the control. Level design is good, you can see everything as soon as the level begins. There are no cheap deaths in this game, every trap is clearly visible and you know exactly what to expect as you progress through the various stages. This game is difficult, but there is no annoying trial and error stuff here, in theory you can beat every level on the first attempt, in practice that will never happen. You can start the game from any world, all 3 worlds are playable from the get go so it gives you some freedom in how you tackle the levels, the downside of this is that the difficulty curve is basically non-existent. The game starts out tough and staysthe same level of tough throughout the entire game. I also don't know if this is just me, or my skills increasing, but I felt like I died hundreds of times in world 2 and barely died in world 3. On world 2 I was averaging 30-50 deaths per level, in world 3 I died less than 10 times per level. The only annoyance of the game is that the traps don't reset on each death, which leads to a few annoying spots where you need to wait for the right conditions to progress, it is not terrible, but when you are on your 30th death on a level and feeling frustrated it throws off your progress and adds an extra layer of frustration to the level. Bottom line is this game is a dollar and for that price you get an excellent platformer, with tight controls, and great level design. If you are into these types of games that buying this should be a no brainer. The game will make you rage for all the right reasons and is a very satisfying experience, that took me about 2 hours to finish but your mileage may vary based on your skill in these kinds of games.
Хардкорным платформером сейчас никого уже не удивишь, и на мой взгляд их выходит чуть ли не половина от всего числа игр в жанре. Естественно на все чисто физически уже не хватит времени, Но у кого неплохо получается могут попробовать. Deadly Traps целиком состоит из ловушек и препятствий, каждая из них может стать для вас смертельной. Количество опасностей настолько велико, что поначалу кажется совсем непроходимым. В то же время разнообразие уровней впечатляет - тут и огненные локации, ледяные, темные подземелья и различные другие типы. Очень большим подспорьем в прохождении является наличие поддержки геймпада. Так же реализованы достаточно интересные достижения, которые будут интересны не только коллекционерам.
Deadly Traps is a Parkour style type game that requires precision timing. It's rather short and attempts to make up for that by starting out very challenging from the first level. However, the level design is well done with all 30 levels having their own unique twists and is laid out in a way that allows the player to stop in between difficult areas and plan ahead. It even gives the option to skip levels should one become unbearable. The biggest problem I had with this game was the inconsistency between starting a level from the menu and when it restarts upon dying. I would have liked to speed-run the game, but upon dying the enemies and traps do not get reset to their starting positions. This can lead to frustrating situations where the first attempt at the level was much easier due to the timing and the only way to get it reset is to exit out and load the level over again.
[h1]Описание:[/h1] Хардкорный платформер. 3 мира. Убогая рисовка. Убогая музыка. Интересно построены уровни и их реально сложно проходить... То, что я криворукий и не смог пройти игру не позволяет мне поставить палец вниз... Кому не хватает хардкора - Welcome. Остальные мимо. [h1]Оценка: 5/10[/h1] [h1]Послесловие:[/h1] [quote] Если вам понравился этот обзор добро пожаловать в кураторку [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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