
Physically dodge attacks while grooving to the thumping soundtrack in this neon arcade shooter. Can you free your system from the attacks of a crazed hacker and his digital army, or will it all end in DEADLOCK...
Modeled estimate, not a reported figure. How we estimate →
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About
Take a deep breath. No hacker has ever penetrated your defenses, but this foe is on a level you've never seen before. Still your employers will not tolerate failure, so you must protect your network from this invasion at all costs.
DEADLOCK is a virtual reality arcade shooter that pits you against waves of enemies who will stop at nothing to destroy you. Face down tactical troopers, flying drones and vicious attack dogs. It's kill or be killed, and to get the high score you'll need light feet, fast reflexes and a steady aim.
Your pistols are capable of several attacks. Fire lasers or bullets. Keep cool and pace your shots, frantically discharge until you overheat, or charge up for massive damage!
Fight against troopers, attack dogs and flying drones.
Use your shield to protect yourself and reflect incoming fire! Keep it between yourself and the hounds if you wish to retain ownership of your jugular.
One type of enemy get you every time? Practice against waves of whatever you want.
Enemy lasers travel slow, but not that slow! To get the high score you must dodge and weave. Watch out for your ceiling fans and furniture, they are most dangerous enemy of all!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
this game, ok, so lemme preface by saying that this game is simply OK as it stands. frankly the most 'game' part of it, is a kinda poor mans space pirate trainer, and feels like it. There are power ups and a few other things that try to give this game its own life, but it feels very derivative of most wave base shooters that VR has to offer. The reason I am not requesting a refund, is that I am hoping that with the new FPS movement shooter coarse, that the developers are willing to get away from the quick buck of the wave shooter, and evolve the room space VR shooter. I know that alot of dev's are scared of the movement stuff right now, rightfully so, given how many of my VR adopter friends have had the motion sickness scares, but I think that being afraid of trying these new movement modes, and new gameplay styles is needed to progress into more varied styles of games on this new platform. I love lightgun games from my youth and this, like many others, scratches that itch that died with the adoption of the flat screen TV, but I really hope that smaller developers are willing to take the risk to try and make some new kinds of shooters in this format and as a community, we can find how to make great room scale FPS games.
Just need shorter cool down/more gradual overheating of guns, then I think this game will be much more enjoyable. Still fun, just frustrating not being able to fire back for 3 seconds after gun overheats.
If you are into Wave Shooters like me, get it. This one so far conentrates more on aiming instead of rapid fire. There is still some work to do on this game. But the base is promising. I like the style.
DEADLOCK is a virtual reality action title developed and published by Skunkape Interactive that emerged during the early wave of consumer VR gaming. Released in 2016, it embraces the excitement and experimentation that defined the medium's formative years. Set within a digital network overrun by malicious entities, the game casts players as the last line of defense against a hacker's destructive campaign. Its concept is straightforward, but that simplicity works to its advantage by placing the emphasis squarely on movement, reflexes, and immersion rather than elaborate storytelling or progression mechanics. The game's biggest strength lies in how it uses VR hardware to make the player feel physically involved. Combat revolves around dodging incoming attacks with real movements, requiring players to duck, lean, and shift their bodies to avoid waves of hostile projectiles. This design gives DEADLOCK a surprisingly active feel, turning every encounter into a combination of target practice and light exercise. The pace remains consistently energetic, encouraging players to stay engaged from beginning to end. Even by today's standards, there is an undeniable appeal to a VR title that understands the value of making the player feel present inside its world. Visually, DEADLOCK adopts a clean cybernetic style built around glowing environments and abstract digital landscapes. The game does not pursue realism, instead presenting a stylized interpretation of a computer system in crisis. Neon colors and geometric effects dominate the presentation, helping maintain visual clarity during hectic moments. Accompanying the action is an electronic soundtrack that complements the futuristic setting and enhances the arcade atmosphere. The music and visuals work together effectively, creating an experience that feels cohesive despite the project's modest production values. The Steam description emphasizes its arcade roots, and that focus is evident throughout the experience. DEADLOCK is designed for short, repeatable sessions where chasing higher scores becomes part of the appeal. Players looking for deep customization, extensive campaigns, or evolving mechanics may find the content limited, but those seeking a quick VR showcase can still appreciate what the game offers. Its accessible structure makes it easy to understand within minutes, allowing newcomers to jump directly into the action without a lengthy learning process. An important aspect of DEADLOCK's legacy is its Early Access background. Skunkape Interactive originally intended to expand the project through player feedback, promising additional maps, features, and gameplay improvements as development progressed. The developers openly encouraged community involvement, presenting the game as an evolving platform for experimentation. However, time has ultimately left DEADLOCK as a snapshot of an earlier era in VR development. With no significant updates in many years, the title now feels more like a historical artifact than an actively supported release. That does not mean the game lacks value. In many ways, DEADLOCK serves as a reminder of the creativity that characterized VR's early days. Small development teams were exploring how players could interact with virtual spaces, often prioritizing immersion and physical engagement over scale. DEADLOCK succeeds in capturing that spirit. Its mechanics remain easy to appreciate, its presentation still carries a distinctive charm, and its commitment to movement-driven gameplay continues to stand out among older VR releases. Ultimately, DEADLOCK is best viewed through the lens of its time. It is not a groundbreaking modern VR experience, nor is it an essential title for every headset owner. Instead, it is a compact arcade shooter that demonstrates the enthusiasm and ambition surrounding VR in 2016. Players interested in revisiting the medium's early years will find an enjoyable and occasionally exhilarating experience, while others may simply appreciate it as an example of how developers once envisioned the future of virtual reality gaming. Rating: 6/10
Had the potential for being a good game. Looks and plays good but it is not likely to get ever completed, unfortunately. I also dislike the lack of checkpoints. I still did like to play it overall.
This is just another wave shooter. I didn't notice any flaws in it when my wife was playing. The graphics style is nice but still I did not notice anything innovative with this one. If you love wave shooters I don't see why you would not like this one. Enjoy. Video here below. HD will be ready in a little bit. https://youtu.be/-SYpMSjCjn0
This is one of the better wave shooters I've played in VR. Visually it's a stunning game and has a very retro feel to it. One of my few complaints is the direction the enemies will run and shoot at you. From the sides. It makes it a little difficult to defend one from the other, even with the sheild but I suppose with a little practice and and knowing where the enemies actually are, you could improve. Personally I wouldn't have them run up so far. But you don't have to take MY word for it... Another thing are the big dogs that run up to you and suddenly jump at you... The only thing that's really detouring me from playing the game more.... but that moreso me being a little b**ch.
https://www.youtube.com/watch?v=KLaiAzxTeHE
sadece VR için yapılmış arcade bir macera yapımı, 9 yıldır erken erişimde çıkmaz sanırım
Want to experience a cool wave shooter in a tron world for less than ten dollars? Buy it! Way cheaper than Space Pirate Trainer or Serious Sam, but you don't want to feel like you overpaid for a wave shooter. This game fits the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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