
Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Man I love this fast paced Cel shaded Cyberpunk shooter, but this guy can show you better than I can tell you. https://youtu.be/-QjE-42MLJY?si=ORXl704xMAGpi9yl
It's fun but very difficult; you have to be an artist at switching weapons, jumping, throwing explosives, preparing food, and going to work all at the same time.
如果只是想尝尝鲜简单爽一把这个游戏我十分推荐,射击手感一流,build也十分有趣,画风独特,复古射击游戏精品中的精品,绝对值得一试。 但是如果你想完完全全享受肉鸽+fps的设计我并不是十分推荐。这个游戏有些build十分的鸡肋,而且特定build能刷出来的几率十分的低,与此同时这个游戏难度属于中高,我在第二个难度卡住了(评论区也有人说神经漫游不是正常人玩的,我完全可以证实不是我的问题,更幽默的是在b站搜索此游戏第一条视频博主打了10个小时没通过第一个难度),制作组并没有做好数值膨胀,总是会出现莫名其妙暴毙的情况。如果想轻松打下去就需要大量的时间来进行局外成长,但是局外成长需要的资源十分消耗时间,到第四排天赋的时候,制作组演都不演了,上来就是5000点资源点,成功通过第一个难度,最低需要半小时,资源点获取也仅仅2000左右。而且这游戏玩起来需要极度集中精力再加上高饱和度的图像十分的累,到最后十分枯燥。
A fantastic first roguelike – with huge co-op potential Deadlink is my first roguelike, and I had a blast. The fast-paced combat, the inputs, and the cyberpunk vibe grabbed me from the start. Even when things got chaotic, I couldn't stop hitting “one more run.” The difficulty – tough but (mostly) fair I won't lie: the difficulty sometimes feels a little unfair. Spikes can hit hard, and certain encounters feel like they’re balanced more for punishment than for learning. But even in those moments, the core fun kept me coming back. Multiplayer potential (2-player would be perfect) This is the part I really want to highlight: Deadlink has serious potential for co-op. Not four players – that would be too messy – but a tight 2-player mode. Two-player co-op would let you combo abilities, revive each other, and share the chaos without turning the screen into a firework factory. And here’s the thing: the difficulty as it stands right now would feel perfectly tuned for two players. The moments that seem a bit too punishing solo would become tense, teamwork-driven highlights instead. A wish, not a complaint I’m not saying the game is incomplete – it’s a great solo experience. But adding an optional 2-player co-op mode (even just as a future update or a DLC) would turn a very good game into an unforgettable one for me and my friends. If you’re new to roguelikes and love high-speed shooters, Deadlink is well worth your time. And devs, if you’re reading this: please, give 2-player co-op a chance. The game’s bones are already built for it.
Very good fps game, with movement and abilities closely ressembling DOOM Eternal. The two first classes obtained are a lot of fun to use but I found the next two to be quite cumbersome especially given how crucial platforming is for the third boss fight. I especially like how the combat loop encourages you to constantly use your abilities and grenades as it is the method used to recover your shields and heavy weapon ammo (again, similar to DOOM Eternal the best way), this makes it much more entertaining than most fps games which just feel like point and click over and over. Where the game falls a bit flat in my opinion is the rogue like aspect as it makes some runs feel artificially difficult or easy, especially on the highest difficulty and during boss fights. All in all an awesome game despite the aforementioned flaw, highly recommended for those who enjoyed Eternal and want something similar (although this game does have far less content so maybe get it on rebate).
Игру можно описать двумя словами: DOLBIT NORMAL'NO На последней сложности плавится мозг от скорости, придется его заменить на синтетический имплант.
Sexo el videojuego, la movilidad y mecánicas lo hacen frenético y dinámico. Te da la posivilidad de rejugabilidad por su sistema de implantes y modificaciones de armas, y los 4 pesonajes rijen tu estilo de juego.
Deadlink is a great game with excellent gun play, enemy and boss design and fun map design. OST and voice acting are great, too! Be aware they abandoned this game -very- quickly, however, and the game only has four stages, four bosses and a very limited RNG pool. Because of that options tend to be pretty limited with only a few higher scaling builds per character. Fun game to burn 20 or so hours on, but expensive upfront for it. Wait for it to be on sale and don't expect to find folks to play with you. This was a turn and burn for the studio.
Deadlink delivers a strong gameplay experience during the initial 30 minutes. The game displays simple graphics. You master movement and combat through a specific skill progression path. You defeat enemies easily on lower difficulty settings if you possess experience with fast-paced shooters. Professional players, including [url=https://www.youtube.com/@Oyff]Oyff[/url], finish a run in 50 minutes. You will appreciate this game if you enjoy repeating the same map with roguelike difficulty. You should avoid this game if you expect more than four different maps and bosses like Doom Eternal. I added a positive rating because I like the fast-paced setting and the gunplay. I will not achieve 100 percent completion for this game.
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Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Polish, Portuguese - Brazil, Ukrainian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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