
Get ready to put a sizable dent in the profits of megacorporations in Deadlink, a guns-blazing cyberpunk FPS with roguelite elements. Your mission is to conduct covert ops while piloting a humanoid combat shell. And no, "covert" doesn’t mean "quiet."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.7Kreviews | 89% | — | $2M |
| $24.99 | 397ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Someone liked doom eternal a lot and said "but what if rougelike and cyberpunk aesthetic" and that's this game. Good, if that's what you want to play, but almost all roguelike collectible item upgrades take the "3% stock market damage on a tuesday" approach so there's gives and take, gamefeel overall is great with minor performance issues.
This game is insaneeeee!!!!!!!!!!!!!!!!!
It's fun but very difficult; you have to be an artist at switching weapons, jumping, throwing explosives, preparing food, and going to work all at the same time.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Turkish, Russian, Polish, Portuguese - Brazil, Ukrainian*languages with full audio support
| $24.99 |
| 155ratings |
| 86% |
| — |
| not modelled |
| $24.99 | 10ratings | 94% | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Начиная со второго уровня сложности это жесть.
Gra całkiem ciekawa i potrafi wciągać ale ma swoje mankamenty. Co mi nie pasuje to niektórzy przeciwnicy którzy wciąż próbują się przykleić do mnie przez co wygląda to kuriozalnie, strzelanie jest ok ale przeciwnicy to po prawdzie gąbki pakuje w nich i prawie nic się nie dzieje do czasu jak nie zrozumiesz, że szybciej załatwisz ich umiejętnościami np pięścią . Kolejna sprawa to paru z nich porusza się za szybko przez co nie czuć kontroli na mapie a to jest powiązane z wielkością mapek bo przeciwnicy potrafią się wysypać w takiej gromadzie, że nie idzie nad nimi zapanować. Gdyby jeszcze przysiąść do tej gry i poprawić co nieco byłaby naprawdę świetna
Стильная и экшоновая.
Игру можно описать двумя словами: DOLBIT NORMAL'NO На последней сложности плавится мозг от скорости, придется его заменить на синтетический имплант.
Very good fps game, with movement and abilities closely ressembling DOOM Eternal. The two first classes obtained are a lot of fun to use but I found the next two to be quite cumbersome especially given how crucial platforming is for the third boss fight. I especially like how the combat loop encourages you to constantly use your abilities and grenades as it is the method used to recover your shields and heavy weapon ammo (again, similar to DOOM Eternal the best way), this makes it much more entertaining than most fps games which just feel like point and click over and over. Where the game falls a bit flat in my opinion is the rogue like aspect as it makes some runs feel artificially difficult or easy, especially on the highest difficulty and during boss fights. All in all an awesome game despite the aforementioned flaw, highly recommended for those who enjoyed Eternal and want something similar (although this game does have far less content so maybe get it on rebate).
Gun play feels great, very smooth and fun. Like this game has better feel then AAA titles (not saying much these days though lol). Very fast paced which I loved and have to learn each shell (different characters w/ diff guns and tools they use) to be efficient in different playstyles. I will give it a thumbs up because it is fun and gameplay is solid for a cheaper title. The game is just very short however and not enough to keep coming back to the gameplay loop. Feel like they had a lot they could have done with the story elements that would have made it much more immersive. Very loose use of "roguelite" as well, not a ton of choices that make builds fun in other similar games.
The stand out of the game is the gameplay. Since it’s a rogue-like, it is run based. As you beat a level, you get to choose from a variety of upgrades for your weapons, secondary, and robot. The standard upgrades, implants, are done in a cool way. Each upgrade you purchase is attached to an ability or action that you do. So you have to decide where you would like to put the upgrades and how you want to play to get the most out of it. For example, say you get an upgrade that gives the chance for your next shot to be critical. You can then choose to have this bound to when you use an ability or when you swap your weapon. This system makes me think more consciously about where I put my abilities and changes up the way I play the character. My favorite part of the game is the way the combat feels. The guns are super fun to shoot, with some of them having cool effects, like slowing down time for a second before firing. Crafting the perfect synergy between elemental effects on your bullets and weapons stats makes you feel like an absolute god. The abilities for each of the 4 characters are unique and do a great job sprucing up the combat. Each character has completely different play-styles, like the Hunter going invisible and teleporting around the map, while the Juggernaut flies around the map using its fist. With these abilities come their own special upgrades, so there are a lot of different combos to try out. Something that I want to praise this game for is progression. I’ve played a couple rogue-likes now and some of them don’t give much rewards to upgrade your character, making progress feel slow. This is my problem with Hades. For all the resources I’ve put into powering up my character, I still feel like my strength is the same. I still find myself dying in the same places to the same enemies. While that might be a skill issue, Deadlink makes those upgrades matter and you can feel it, especially in the first levels. After not much time, my understanding of the game and the permanent upgrades I had purchased made the beginning levels a breeze. This is what made the game so addicting for me. I am constantly excited for what the next character, weapon, or upgrade is going to be. So other things that I appreciate about the game is the setting. You are going through the back allies of the supercity (CORE). Each arena is connected by these allyways that change, making it feel like you are going through the city. Looking up, there is an awesome city skyline. Sometimes, you’ll meet NPCs in the allies, offering you unlicensed suit modifiers and experimental implants, making the city feel alive. The soundtrack is full of bangers, from thumping electronic tunes, to smooth lofi when at the shop or hub world. It really reminds me a Cyberpunk 2077. I really don’t have anything bad to say about this game! It is some of the most fun I’ve had in a long time and I can’t wait to get back to play more. 9.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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