
Face the Ancient Gods! Set the sails of your flying pirate ship and embark on a roguelite adventure in the steampunk world of Dead Weight. Explore floating islands in search of loot. Choose a class and enjoy turn-based tactical combat on tiny battlefields where every step matters.
Modeled estimate, not a reported figure. How we estimate →
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About

A marvelous steampunk adventure awaits you in the roguelite world of Dead Weight. Board a flying ship, stock up on fuel, hire a trusty crew and get ready to explore dangerous islands and fight the Ancient Gods in turn-based combat. Unlock new skills, characters, get stronger and uncover the darkest secrets of this world.
Face the Ancient Gods
The world is rapidly changing and you will have to change with it. Mighty creatures have risen from their eternal slumber. Will you fight them or follow them in pursuit of forbidden knowledge?
Enjoy Turn-based Combat
The battlefield is tiny. Think ahead if you want to survive.
Get Stronger
Upgrade your ship and train the crew. An extensive skill tree, 4 characters with unique gameplay. Combine different equipment to create a build that fits your playstyle.
Explore the World Full Of Danger
Travel across the skies on your swift ship. Find ancient ruins and uncharted islands scattered across the steampunk world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 188 reviews with recorded playtime.
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fun game but they made it too easy
挺好的 让我想起在抖音刷到的小游戏 先礼貌的说一声拜拜
It's very good. It's a rougelite with Xcom/Into the Breach style combat, as well as an rpg since you gear-up and level-up your hero. You fly your ship around to pick fights with pirates, though tbh that aspect of the game becomes trivial after a few meta-upgrades. I've only played a couple of the heroes, but their styles are very different, and their capabilities morph considerably throughout the runs. Only real complaint I have is that fights can get cluttered. It takes awhile to figure out which enemy is doing what attack when they all overlap on the same few tiles. But I did get used to it after awhile. Also, idk what is up with the cover art, but it does not match the vibe of this game lol. It's definitely more darker/serious. Not that it really matters, the story is not too involved, nor is there much in the way of dialogue.
В целом, игра понравилась. Не сложная, но если ты один раз ошибся, то ты ошибся. Лично мне не хватает активностей: квесты в городе, разные уровни "моря", это как пример. Тут разгуляться есть где.
ЭТО ЛУЧШАЯ ИГРА ВСЕ РУСИ, ГОДНЫЙ РУССКИЙ ИГРОПРОМ ВЕРНУЛ В МЕНЯ СИЛЫ И Я ГОТОВ НЕ СПАТЬ НОЧАМИ ЧТОБЫ ИГРАТЬ В ЭТУ ИГРУ, КАКИЕ ЖЕ ТАМ СОЧНЫЕ ЖЕНЩИНЫ И КАКИЕ ЖЕ ТАМ ТЕСТОСТЕРОНОВЫЕ МУЖИКИ КОТОРЫЕ ФЛЕКСЯТ СВОИМИ БИЦЕПЦАМИ О ДААААААААА
难度偏低,游戏性还可以 不过属于那种打完了就没什么好玩的了的类型,四个角色应该可以玩三天吧。(那个亚索真的很好玩
问题很严重,战斗系统收益完全不匹配难度,石头强化装备有些根本就是直接把装备原本的词条给砸烂了 雇佣单位性能太差以至于你不给他带个移动力+1根本没法用 主角也是基本上绑着+1移动力和经验衣服 远程攻击单格陷阱全是2伤,导致锁路一格移动力根本跑不了 还有更加逆天的bug,1区小怪有如果有两个扔手雷的眩晕就会无限循环眩晕直接控到死 2区也是,2区有个小怪的远程投掷2血也是打中就无限眩晕到死,我真cnm了什么年代了还能单小怪硬控到死的,不会加入眩晕一次后后续1回合免疫眩晕吗我真cnm了
多分ゲームはどっちかというとInto the Breachより XCOMかFEとかのほうが好きなので残念 翻訳は機械翻訳寄りで これを日本語対応!というのは翻訳者への愚弄だと常々思っているが 女の子や神々がかわいいので許します
I think this game just isn't for me, and it feels like it still needs some work. The biggest annoyance is the fuel system you're stuck with at the start. I'm always running out, and it's annoying because all the game allows is for drifting and burning up parts of your ship to get around. That's not so bad on its own, but until I end-up drifting into a battle that's unwinnable until later in the game and end-up dying, loosing everything, and starting over. To some extent the game manages this, but for me it just wasn't fun. I feel like they need to fix that part as I began to wish they had a "Okay, I'm out of fuel in the middle of nowhere, let's just start over so I don't have to sit through an unwinnable battle before dying." The tutorial also has a push off the side mechanic, and that was fun, but once the real battles started, I found the tactic was unusable due to the level setup. For me the game loop wasn't fun.
Отличная инди-находка с затягивающим пошаговым тактическим геймплеем и прикольными отсылками
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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