
The sci-fi survival-horror classic returns, completely rebuilt to offer an even more immersive experience — including visual, audio, and gameplay improvements — while staying faithful to the original game’s thrilling vision.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32.71/day in the week to Sep 14 → 18.8/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 63Kreviews | 91% | — | $14.8M |
| $69.99 | 43.8Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2750 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maravilhoso, jogo ainda tem alguns bugs, mas nada que atrapalhe, é difícil eu esta levando susto, mas nesse é toda hora. Recomendo.
[b]Supports 32:9 resolution[/b] Game stutters every corner. It didn't recognize my controller and run button doesn't work. I cant be bother looking for fix.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 52.43/day in the week to Jul 30 → 44.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Simplified Chinese*, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $69.99 |
| 11.2Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game on sale and even then its a hard recommendation. The stuttering is a huge issue with me even after messing with the settings. I purposely waited the 3 years to see if the stuttering ever got fixed and it never did, I thought it was an over exaggeration until i bought the game, but it stutters every minute and soft locks me for 10 seconds or more.
Когда я впервые запустил Dead Space, я сразу понял, что меня ждет не просто очередной хоррор, а настоящее погружение в атмосферу космического кошмара. С первых минут на борту USG Ishimura игра создает ощущение одиночества и постоянной опасности. Каждый темный коридор, странный звук и внезапное движение заставляют быть максимально внимательным. Больше всего мне понравилась атмосфера. Разработчики отлично передали чувство страха перед неизвестностью: никогда не знаешь, что ждет за следующим поворотом. Графика, освещение и звук делают корабль живым — и одновременно пугающим местом, из которого хочется выбраться.
one of the best games ever made.
bu oyunu ilk ortaokulda oynamıştım ve leviathana gelmiştim bossu geçemeyip sinirlenince oyunu bırakmıştım ve şimdide tekrardan başlayıp bitirdim ve diyebiliyorumki iyi ki oynamışım çünkü keşfe iten bilim kurgu oyunlarına bayılırım ben hatta ve hatta bioshock en sevdiğim oyunlardan biri rahatça diyebilirim. Geçmişi ve girişi bir kenara atarcak olursak oyun hakkında şunu diyebilirimki hikayesi güzel sadece kitap muhabbeti olmasa daha iyi olabilirmiş hikyayei açıklamayı bir yazıya dökmek bana açıkçası tembellik gibi geliyor ama burada tembel tarafın kendim olduğunuda söyleyebilirim okumak biraz zor geliyor :). keşif ve backtracking daha iyi işlenebilirmiş çünkü nedense aegis vıı de bile üçüncü seviye clearence isteyen bir sandık var dostum bunun yerine gidip master clearenceli sandıklar koy ki bir anlamı olsun level clearinceları kendin aldığın birşey değil hikayede sana verilen birşey tek bu yanını eleştirmekteyim. Grafikler güzel atmosfer ve ambiyans güzel oyunun tam olarak hiç bir zaman durmaması benim bir hayli hoşuma gitti sadece npcler bazen duvara bakıyormuş gibi duruyor hiç güzel mimik sergileyememişler bence açıkcası isaac iyi olmasınada isaac'in kafa hareketleri bakışları bazen sanki gerçekmiş gibi geliyor cutscenelerde karakterler doğal gözüküyor onu da kabul ederim ama yok o oyunun başı ve bazen npclerle karşılaştığımız kısımlarda bu çokta başarılamamış bence. müzik vb güzel korkusu oyunun başında özellikle baya etkili canavarlar baya iyi dizayn edilmiş bence oyun geçtikçe zombilerin insanlıktan çıkıp daha çok uzaylılara benzemesi baya iyi ypaılmış ama korkusu geöiyor ve aksiyona dönüyor o kötü olmuş. Genel bir puan verecek isem bu oyuna 7.5 veriyorum.
I do not like horror games in general. Its not my thing. But for some reason back in 08 I picked up Dead Space and the plight of Isaac Clarke stuck with me. This Remake was amazing not only does it look better with the new engine but giving Isaac a voice and meshing it well with the other character's dialogue was incredible. This remake elevates everything that made the original great. This is the definitive version of Dead Space if you want to play one of the all time great Cosmic Horror classics. My only hope is that EA completes the trilogy.
Ein absolutes Meisterwerk von einem Remake! ⭐⭐⭐⭐⭐ Als Riesenfan des Originals von 2008 war ich anfangs skeptisch, aber Motive Studio hat hier absolut geliefert. Das Dead Space Remake zeigt perfekt, wie man einen Klassiker modernisiert, ohne seine Seele zu verkaufen. Was dieses Remake so genial macht: Atmosphäre & Grafik auf Next-Gen-Level: Die Ishimura sah noch nie so düster, dreckig und beklemmend aus. Das Licht- und Schattenspiel ist der Wahnsinn, und der Sound sucht seinesgleichen. Jedes Ächzen des Schiffs und das Flüstern in den Gängen jagt einem eine Gänsehaut über den Rücken. Sinnvolle Neuerungen: Dass Isaac jetzt spricht, fügt sich perfekt in die Story ein und macht ihn als Charakter viel nahbarer. Auch das neue "Intensity Director"-System sorgt dafür, dass man sich niemals sicher fühlt – das Spiel passt Schreckmomente und Nebeleffekte dynamisch an. Perfektioniertes Gameplay: Das Zerstückeln der Nekromorphs fühlt sich dank des neuen "Peeling-Systems" noch wuchtiger und taktischer an. Die Schwerelos-Passagen wurden komplett überarbeitet und steuern sich jetzt fantastisch frei (wie in Teil 2). Keine Ladezeiten: Die gesamte Ishimura ist jetzt ein zusammenhängendes, frei erkundbares Schiff. Das bricht die Immersion zu keinem Zeitpunkt. Fazit: Für Sci-Fi-Horror-Fans ein absoluter Pflichtkauf. Es ist extrem atmosphärisch, technisch brillant und setzt neue Maßstäbe für Remakes. Wer das Original geliebt hat, wird das hier vergöttern – und wer es noch nicht kennt, bekommt das aktuell beste Horror-Erlebnis überhaupt.
Anam! Çok korktum bi anda acayip korktum.
неплохой хоррор
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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