
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loved it and played it start to finish in one 17 hour sitting
Настоящий Джордж Ромеро
Barring what was removed this is a much needed remaster to a game that really needed it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.5K | 87% | $24.99 | |
| $4.1M | 7.3K | 94% | $14.99 | |
| $4.1M | 10.2K | 83% | $14.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $4.1M | 7.3K | 92% | $14.99 | |
| $4M | 13.6K | 79% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4M | 278.1K | 97% | $9.99 | |
| $29.7K | 968 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $744 | 8 | 100% | $4.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this was really good, i would say yes
alto juegazo porfin pude comparlo junto a otros titulos de capcom, dado a que mi pc no es la mejor tengo bajones de FPS pero con una buena config es disfrutable a 60 FPS
好
bueno juego pero desafortunadamente tiene demasiados errores o fallos que simplemente te forzan a reiniciar el pc si ocurren, por ejemplo no puedes abrir el menu de pausa o se crashea el juego
Unsurprisingly, a proper remake of a classic is also fan-tastic. Many small changes have been made. Some of them I don't particularly like, but they pale in comparison to the mountain of positive quality of life changes that came with this remake. From survivors with actual AI as they're running behind you, actually showing the durability of an equipped weapon, fast forwarding time being an actual feature, to Frank’s new modernized controls, I found the remake to be a significantly more enjoyable experience than the original, which I played just before this and have played many times before. Many of us love the original, jank and all, but it's definitely nice not having to deal with that jank if you don't have to. At this point, the only reason I'd want to play the original would be to hear the original voice actors. Although, almost all of the new ones do a pretty great job too. New Frank does a great job, even if the original is “my” Frank. Capcom, the streets yearn for a DR2DR. Apart from this remake, that one is my personal favorite with all the combo weapons it added. Maybe even a new installment. Who knows. Performance-wise, DRDR was running 4k60 throughout but only after I lowered the texture VRAM from max (8) to 4. Crazy stuttering at 8 when doing anything, for some reason, but it was fine when just walking around. At 4, it's smooth throughout with minimal impact to the actual graphics. Even in the maintenance tunnels. Although, RE engine can't handle all the zombies the original had. There is pop in for zombies. It is what it is. DLSS on Quality. Everything else on highest setting. Pretty good other than that texture VRAM weirdness.
好玩 完全不卡
Dead Rising Deluxe Remaster is the ultimate expression of sandbox survival, delivering the exact chaotic freedom that Resident Evil games have always lacked. While both Capcom franchises share a love for the undead, Dead Rising ditches linear corridors and tight ammo management for pure, unadulterated environmental freedom. It is a masterpiece of resourcefulness, earning a perfect 10/10 for turning an entire mall into your personal playground of destruction
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.